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nhulbert wrote:Not only that, I'm wondering what would happen if the following were to take place. Three player game, red and green are friends and decide to gang up on blue until he is out. Blue is now out, and they want to be able to split the points, so they leave that game and forget about it, intentionally leaving it so that they both become deadbeats at once. I think they both should lose their points and it should give the default to blue, who was the only one that played fairly.
Jota wrote:Silly thought: a deadbeat pool. All points lost by deadbeats funnel into a special tally that any player can view. If the tally ever reaches or exceeds the number of active players on the site, everybody gets a point from the pool for free.
Fieryo wrote:or everthing comes out to 1000 since that is the base number of points
UTGreen wrote:I'd have to presume (I don't have any stats on this, but maybe someone wants to test a sampling) that most deadbeats are people who stumble across this site, set up a couple of games, and then get bored or forget to come back. Now maybe it is a conspiracy to just not play to avoid losing points when you get dealt a seemingly bad hand, but I can't imagine doing that. Anyway, you can't punish people who browse in and then leave in boredom, cause they don't care about their scores, because chances are good they'll never be back anyway.
What needs to be done in those cases is an automated gentle reminder after missing their first turn imploring them to come back and play and soon become addicted to CC instead of raising their stupid kids or being a productive member of society or whatever else that's so damn important to them.
As far as a penalty goes, why not just make it 3 points per opponent, and divide it among the people playing? For instance if you're in a 5 person game, you'd lose 12 and everyone else would gain 3. You'd preserve the zero-sum without fractional points, and you'd lessen the incentive to sit out a bad hand but wouldn't make it so punative that going on vacation would drop your score into the doldrums. Granted, you'd lose more points for forfeiting a bigger game, but you presumably played for the bigger payout and you also are likely to have more time pass before 3 turns are up than in a smaller game.
You could also bring back the "drop game" button, but only make it available after the deal and have it incur a smaller penalty than deadbeating (2 points per opponent). That way if you hated your hand and weren't planning to play anyway you could walk away a bit cheaper without making everyone wait 72 hours on you.
Would any of that address any of the deadbeating problems? Anyone out there who's a reoccuring deadbeater who can tell us how large of a penalty you'd need before you'd start playing unwinnable games? Would it be alright if we had a drop game button ONLY to be used before you take your first hand, so that you could let a grey neutral opponent try his luck with your spread out, undefendable, mess you've been dealt?
Some of those ideas are good, but for a person who just comes upon CC and than joins games and quits they should be punished for quitting such a great game and points should be taken away.
...and over 75% of the deadbeats I have come across are higher ranked players than just new players, which means most likely they just don't play because they are going to lose.
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