- Applies only to games with round limits: When the round limit is reached, the game should take into account the average number of troops held across all rounds instead of just the number of troops in that final round.
Specifics
Either:
- The system could count up the number of rounds each player has 'won' (ie how times each player has had the most troops at the end of the turn) and whoever has 'won' the most rounds wins the game overall at the end of the round limit. Or,
- The system could add up the number troops each individual player has had at the end of each turn, and then divide this number by the number of rounds producing the average number of troops each player has had at the end of each turn. Whichever player has the highest average wins.
How this will benefit the site and/or other comments:
- I've seen a number of players, who have played the best game overall, get their stack auto assaulted by an unhappy third player - leading to the player that has led for most of the game and is therefore the more deserving winner ultimately lose the game. It would just make the game fairer, as it would stop people playing god and deciding who wins at the last minute after potentially hours of playing.