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rdsrds2120 wrote:The danger of Nuking your own spot is what makes it special. While this may be more convenient for people who play nuclear spoils, the spirit of the game when playing nukes would be decreased.
-rd
This isn't RISK, and we're not directly emulating war.Jamie wrote:rdsrds2120 wrote:The danger of Nuking your own spot is what makes it special. While this may be more convenient for people who play nuclear spoils, the spirit of the game when playing nukes would be decreased.
-rd
The spirit of Risk is to simulate war, and to use real war strategies. Name me one war were people nuked themselves, or bombed themselves. I'm sure there have been accidents, but never has someone purposely bombed themselves or been forced to bomb themselves. I also thought of one other HUGE flaw. I am sure this has happened, though I have not seen it, but I'll bet someone has used a nuke spoils set in an assassin game and took out someone that wasn't their target, and had no choice but to do so. That is stupid, and should not be allowed to happen.
Name one war where all odds from both sides were equal at the start and the different sides took turns hitting each other.Jamie wrote:rdsrds2120 wrote:The danger of Nuking your own spot is what makes it special. While this may be more convenient for people who play nuclear spoils, the spirit of the game when playing nukes would be decreased.
-rd
The spirit of Risk is to simulate war, and to use real war strategies. Name me one war were people nuked themselves, or bombed themselves. I'm sure there have been accidents, but never has someone purposely bombed themselves or been forced to bomb themselves. I also thought of one other HUGE flaw. I am sure this has happened, though I have not seen it, but I'll bet someone has used a nuke spoils set in an assassin game and took out someone that wasn't their target, and had no choice but to do so. That is stupid, and should not be allowed to happen.

If there is more cards then terts then there will always be doubles. Only way around it is to card blanks after the tert count is reached.betiko wrote:it could be a new game type. but nukes as it is should stay. what i don t like though in the actual nukes is that it is possible to have a card, safehouse on it and that someone else has the same card. that sucks and i think they should make it impossible to happen.
GeneralRisk wrote:If there is more cards then terts then there will always be doubles. Only way around it is to card blanks after the tert count is reached.betiko wrote:it could be a new game type. but nukes as it is should stay. what i don t like though in the actual nukes is that it is possible to have a card, safehouse on it and that someone else has the same card. that sucks and i think they should make it impossible to happen.

in the 80 or so years since the atom bomb was created i can only think of two occasions of a nuke being used and it was in the same war, yet how many conflicts has this planet had?Jamie wrote:rdsrds2120 wrote:The danger of Nuking your own spot is what makes it special. While this may be more convenient for people who play nuclear spoils, the spirit of the game when playing nukes would be decreased.
-rd
The spirit of Risk is to simulate war, and to use real war strategies. Name me one war were people nuked themselves, or bombed themselves. I'm sure there have been accidents, but never has someone purposely bombed themselves or been forced to bomb themselves. I also thought of one other HUGE flaw. I am sure this has happened, though I have not seen it, but I'll bet someone has used a nuke spoils set in an assassin game and took out someone that wasn't their target, and had no choice but to do so. That is stupid, and should not be allowed to happen.