Is it possible for people to vote on the next challenge? At the beginning of the month when you release the challenge, you could also release a poll with several options for people to decide the next month's challenge.
nicestash wrote:Is it possible for people to vote on the next challenge? At the beginning of the month when you release the challenge, you could also release a poll with several options for people to decide the next month's challenge.
Yea, that's a good idea. I will randomly generate 4 options and then people vote on what they prefer. However, I think that a poll every month might get tedious, so maybe every other month.
That works. You could either take the top 2 choices from each month (in which case you should give everyone 2 votes) or make 1 a popular vote and 1 a random event.
nicestash wrote:That works. You could either take the top 2 choices from each month (in which case you should give everyone 2 votes) or make 1 a popular vote and 1 a random event.
Month 1 (March) will be random Month 2 (April) will have a poll. During March, we will accept nominations, a random set of 3 user-submitted challenges will be added to the poll. If your challenge is accepted, you are barred from suggestions for the next 2 polls. 1 of the poll options will be a random pre-determined challenge 1 of the poll options will be blind random (nobody knows until April 1st) 1 of the poll options I leave open to myself to insert my own suggestions
Note that suggestions don't have to be limited to things that could be randomly generated. Some other examples of what I mean: 4-player or higher games in which every player's name is a different length of characters Games in which at least 4 different ranks are playing As you can see, there is quite the room for imagination here.
However, the entire table is UP FOR DEBATE. I will take comments tonight and tomorrow and this goes live on Friday (probably around lunchtime EST). Don't want to lose momentum. Will start a new thread in Callouts on that day. The table will change even after we go live, so don't worry if you don't see this in time.
EDIT: I made a few changes after generating some challenges and seeing how they played out.
For the record, tournament games don't count and games with (random) map don't count unless (random) is the map selected.
And I like the blind random poll-otherwise people look at the most likely polls to succeed and pick the one they like most (instead of their overall favorite).
I dislike the notion of receiving double medals, that's a bad idea imo. Also, how many game wins are needed to get a medal? Finally: why not force people to play team games with someone they've never been on a team with before? Or maybe someone that they've played 3 of fewer games with since the first could get tough for some players.
DoomYoshi wrote:A little known fact is that Adjacent Attacks tournaments and games were tried before Trench became a setting. I went even more extreme and did a tournament in which you were only allowed to attack certain continents on certain turns. My point is that sometimes testing the validity of a setting might help garner attention for the setting from admins.
So: If I ran a non-official version of this, would anyone be interested?
DoomYoshi, I think you're getting unnecessarily complex here. I would just have the mods (Entertainment Team, perhaps?) pick out what the next month's challenge will be. I don't think it has to be completely random.
What do you think about the following as part of your suggestion?
1. Make this a premium only perk; and/or 2. Have a link like there is for Battle Royales, but have it say "Challenge games"
This month's challenge is to defeat 30 unique opponents on Antarctica map. Maybe there would be link to waiting games or maybe they would be premade and ready to join and/or maybe a link to the Create Game screen with whatever options are part of the challenge pre-selected.
I made the random table because a) Making random tables is what I like to do, b) it's easier and less biased than me just deciding on a challenge. The randomness doesn't have to be a feature though.
I ran it by El_Jefe, and he and I both agree that this idea is something that we absolutely would love to have to strengthen the environment of the site. I'll be shooting this to submitted.
rdsrds2120 wrote:I ran it by El_Jefe, and he and I both agree that this idea is something that we absolutely would love to have to strengthen the environment of the site. I'll be shooting this to submitted.
While there are a fairly large amount of medals you can gain from gameplay, the amount you can earn is finite. The expansion to Platinum medals is a direct result of that, however they too will be acquired and the player base will once again be asking, "okay, what's next?" Limited time medals would follow the current gameplay medal conventions, but as the name suggests, be available for a 'limited time.'
Specifics/Details:
There are vast permutations to this, but to start I suggest monthly medals based on the current gameplay medals. Naming convention would do well to base them off the 12 well known gemstones that represent the 12 months of the year.
The requirements to earning these medals should be similar to the overall achievements, and I suggest that upon implementation that everyone start from scratch, all players on equal footing. Which I would hope will be easier to code than having the code go backwards to figure out current totals based on 7 years of data...
Example: playing and winning against 20 unique players in assassin games during the month of September would earn: SapphireBronze Assassin Achievement
And this could just be the beginning, we could easily do holiday limited medals, event limited medals, basically anything anyone could pull out of their butt... lol And these event limited medals could be reoccurring, or so rare that they only ever happen once.
How this will benefit the site and/or other comments:
Greatly increases the amount of medals that can be earned by players, making gameplay medals near inexhaustible to acquire. The limited nature of these medals will keep players interested in continuing play on the site, month to month, year to year.