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Scoring change for battle royale games

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What should the scoring multiplier in Battles Royale be?

20 (what it is currently)
4
33%
10
5
42%
5
2
17%
2
1
8%
 
Total votes : 12

Scoring change for battle royale games

Postby Incandenza on Wed Mar 26, 2008 5:29 am

Suggestion Idea:
Decrease scoring in future Battle Royale games by 90%

Specifics:
Just that. Replace the '20' in the scoring calculator with a '2' for any future game tabbed as a Battle Royale. Average point loss per losing player would be 2(ish). Average point gain for winners would range from 34 (doodle) to 82 (classic) to 224 (2.1).

Why It's Needed:
Thank you for asking. I can think of a few very good reasons:
1) Battles Royale are these romantic things that become horrifying slogs. With the exception of the glorious speed games and the terminator game (BR4, IIRC), every battle royale to my knowledge has devolved to stalemate (viz. Game 1000001). Part of the reason for this is the points involved, most likely upward of two thousand, which is enough to rocket most anyone at least into the top ten. With the stakes lowered by a factor of ten, the haul is still substantial (potentially 200+ points), and people tend to take bigger risks the smaller the pot, thus lessening the chances of hideous stalemate.
2) Decrease scoreboard turbulence. Winning a BR is a big huge points thing. The disruption to the scoreboard is a conceptual reason for why BRs* are not more common (or, even better, a player option, which I'll get to in a moment). But with a tenth of the points involved, BRs on most maps will garner a point haul similar to a standard 6p game, or even lower on smaller maps, thus minimizing scoreboard turbulence
3) Potentially allow more BRs. Now, I'm not suggesting that people be allowed to make BRs willy-nilly. There would most likely have to be a structure in place where premium members are given BRs on a schedule, much in the way that freemiums are assigned speed games (most recently after the database upgrade). Quick caveat: I obviously have no idea if the technical infrastructure is able to work with BRs on a large scale. But allowing players the long-hinted at but shadowy BR creation capability, under the revised scoring, would be the coolest goddamn thing ever.

More to the point, absent technical issues, I can't at that point imagine any further objection to premium-created BRs, save for the 'familiarity breeds contempt' theory, which only really benefits the people that watch the forums and immediately see when a new BR gets fired up (or have a friend that alerts them). Hell, I bet there are people on this site, people who have been here for awhile, quite a few in fact, who've never even heard of BRs.

*And yes, I know, grammar would seem to dictate that the initialization of the pluralized Battle Royale would be BsR, since Battle is the noun that would be pluralized, but sometimes the popular usage renders the strict dictionary prescription moot.
Last edited by Incandenza on Thu Mar 27, 2008 12:17 am, edited 1 time in total.
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Postby yeti_c on Wed Mar 26, 2008 5:37 am

I disagree that it should be *such* a swing... but I can see where you are coming from... perhaps reducing the multiplier to 10 would be better... average point loss is negligble at 20 - (instead of 40) and would increase risk taking a bit - and the points haul would still be good enough for all the effort it no doubt takes to win such a battle (royale)?

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Postby Incandenza on Wed Mar 26, 2008 5:44 am

I see your point, but I think that the 2 makes BRs reasonably cheat-proof, since I expect DiM to present his "join a BR and get to the verge of winning then join a trillion speed games and deadbeat and then end the BR and get metric assloads of points" thesis (he makes a compelling argument). Especially if you capped the lost points per player at 10... any potential scumbag who tried such a move would net at most a thousand points of so, which wouldn't get him very high (given the point depths to which he had sunk).
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Postby yeti_c on Wed Mar 26, 2008 6:09 am

Well perhaps a different multiplier - I just think that 20 -> 2 is too big... I say 10... but perhaps a vote for

20, 15, 10, 5, 2

Would be useful?

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Postby lozzini on Wed Mar 26, 2008 6:14 am

i think a 5 or 10 multiplier would be much better, as the points involved would still be big enough to make it special but small enough for people to still take risks
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Re:

Postby Incandenza on Thu Mar 27, 2008 12:18 am

yeti_c wrote:perhaps a vote for

20, 15, 10, 5, 2

Would be useful?

C.


Done and done.
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Re: Scoring change for battle royale games

Postby Wwoody123 on Fri Mar 28, 2008 6:15 pm

If player-created battle royales are allowed, I think that a 5 multiplier would be appropriated.

If they remain the elusive beast that they are today, they shouldn't drop below 10.
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Re:

Postby Blitzaholic on Sat Mar 29, 2008 10:06 am

yeti_c wrote:Well perhaps a different multiplier - I just think that 20 -> 2 is too big... I say 10... but perhaps a vote for

20, 15, 10, 5, 2

Would be useful?

C.



I think 5 or 10
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