Conquer Club

invite players to game option

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Re: Invite Player option/feature.

Postby jpcloet on Thu Jan 15, 2009 10:14 pm

Farming is not allowed regardless of how you do it.

I think this would be quite useful for tournaments. Still not sure about the functionality.
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Re: Invite Player option/feature.

Postby DarthBlood on Thu Jan 15, 2009 10:16 pm

obviously farming is not allowed. does that stop people from doing it? no. therefore, this suggestion would make farming easier for those who do it, so you are basically enabling people who already cheat. why help cheaters cheat more easily?
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Re: Invite Player option/feature.

Postby lancehoch on Fri Jan 16, 2009 9:58 am

Darth, if you believe someone is cheating or farming, please make a report in C&A.
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Re: Invite Player option/feature.

Postby j35t3r.us on Sat Jan 17, 2009 7:14 pm

lancehoch wrote:Darth, if you believe someone is cheating or farming, please make a report in C&A.


Lance, any thoughts?
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Re: Invite Player option/feature.

Postby gameplayer on Sat Jan 17, 2009 8:18 pm

I could see lots of abuse coming from this, for example the conqueror would get about 10 million invites a day from other people wanting him/her to join their games. I like the idea, but I think it would be easier just to use the pm system.
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Re: Invite Player option/feature.

Postby lancehoch on Sun Jan 18, 2009 12:48 am

I am unsure on this one. I know there have been suggestions in the past (which I like) for reserving spots in a game (specifically team games) and for turning a private game to public. I think those are more viable. What would happen if you sent a PM to someone and they did not sign on for two weeks? (I currently have a PM in my outbox from January 1st.) Would the game be stalled?
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Re: Invite Player option/feature.

Postby j35t3r.us on Mon Jan 19, 2009 2:07 am

lancehoch wrote:I am unsure on this one. I know there have been suggestions in the past (which I like) for reserving spots in a game (specifically team games) and for turning a private game to public. I think those are more viable. What would happen if you sent a PM to someone and they did not sign on for two weeks? (I currently have a PM in my outbox from January 1st.) Would the game be stalled?


The spot isn't reserved. It just tells you to join.


If you implement a reserve system, these two features would go hand in hand however.


If it is a private game, and you send the invite, sure, the game could be postponed until that person gets their PM to join the Private game. But whats the different between sending them a PM telling them to join, or simply clicking on their profile and sending an invite.


If its a Private game, it shouldn't be postponed, or you prolly don't wanna play with that guy anymore...

If it is a public game, you're taking a chance inviting someone if that game fills up fast (better make it a private game or be sure they show up quick <------- This won't be a problem if you implement the reserve system, which by the way will have worse results for postponed games.


===================================


All this talk about abusing the system and stuff, I don't understand where this is coming from... Any attempts of abusing the system should be brought to a Moderator's attention. Just because my car CAN go 80 miles an hour doesn't mean I speed... Just because I CAN east 3 McDonalds Big Macs a Day doesn't mean I do and get fat... Just because I can invite the entire Conquer Club player list doesn't mean I will... Eye of the beholder...

There is NO DIFFERENCE between sending someone a PM with game details and my idea... Which brings me to my next point answered your question of: "Then why implement it?" ------> The internet is all about ease of use. If you could click TWO buttons that do the same thing as clicking: Inbox, new PM, enter their name, enter a subject, type message, include game number and password(if needed).... Which would you do??? Ease of use gentlemen... This will do what everyone on this site does daily EASIER. And no, it will not do anything else to hurt the system that isn't already being done.
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Re: Invite Player option/feature.

Postby j35t3r.us on Thu Mar 26, 2009 6:53 pm

I see you chip! ;p

How odd, I was looking at my old posts and this one was on the 7th page hahahah, and you were currently browsing it.


You gonna comment on this one too?


I like this idea. What cha' think?
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In-box clutter due to Invited games

Postby Barry Zuckerkorn on Thu Jul 30, 2009 7:54 pm

Reduce in-box clutter by creating an 'Invited games tab'

Specifics:
  • Everyday when I open my in-box I have about 10-20 new messages telling me I've been invited to 10-20 games...
  • Make a tab that lists me all of the games that I am currently invited to -- on one page

This will improve the following aspects of the site:
  • Makes things a whole lot easier and less tedious
  • Reduces clutter
  • I realize that I have been invited to a game -- so I don't need a little paragraph explaining that to me
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Re: In-box clutter due to Invited games

Postby Tupence on Thu Jul 30, 2009 8:01 pm

Good idea! I realise some of those games are from me :oops: but as a Tournament Organiser the new "invite" method is by far the easiest way to send out games.

At the moment I'm spacing out the sending of games so as not to clutter up people's inboxes, but clearly we can't all do this all the time...

I don't know if there would be a way to combine invitations, without the old method of creating a whole PM?
e.g. Tupence has invited Barry Zuckerkorn to Game X, Game Y and Game Z.
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increase the pm inbox capacity

Postby azezzo on Sun Sep 13, 2009 5:57 pm

The pm inbox capacity needs to be increased, i reccomend raising it to 100 messages from 50

With the new invite a player function of the site comes much more pm's being sent on a daily basis, the problem now becomes that when capacity is met messages get deleted, over a busy weekend my inbox gets over filled.

This will improve the following aspects of the site: no more missed messages
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Re: increase the pm inbox capacity

Postby Jace22 on Sun Sep 13, 2009 6:08 pm

good idea =D>
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Re: increase the pm inbox capacity

Postby Tupence on Sun Sep 13, 2009 6:27 pm

I posted the same kind of idea a few months ago: viewtopic.php?f=4&t=87881&p=2034730#p2034730

Nothing really came of it though
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Re: increase the pm inbox capacity

Postby 40kguy on Sun Sep 13, 2009 6:41 pm

yea or you could just create extera folders and then move messages there so your inbox is not full
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Re: increase the pm inbox capacity

Postby jpcloet on Sun Sep 13, 2009 6:45 pm

Using folders help, you can also export messages as well to a CSV file.
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Re: increase the pm inbox capacity

Postby Timminz on Sun Sep 13, 2009 6:46 pm

Also, you can change your inbox setting to hold new messages until you move or delete some of the messages in your inbox.
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Re: increase the pm inbox capacity

Postby owenshooter on Sun Sep 13, 2009 7:28 pm

Timminz wrote:Also, you can change your inbox setting to hold new messages until you move or delete some of the messages in your inbox.

i have found this to be the best way to deal with an inbox that is continually exceeding capacity.-0
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Re: increase the pm inbox capacity

Postby jpcloet on Sun Sep 13, 2009 9:26 pm

I didn't know that was possible, I'm going to have to try that one out.
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Re: increase the pm inbox capacity

Postby Thezzaruz on Mon Sep 14, 2009 7:38 am

azezzo wrote:With the new invite a player function of the site comes much more pm's being sent on a daily basis, the problem now becomes that when capacity is met messages get deleted, over a busy weekend my inbox gets over filled.


Owen posted a great short term solution. For a more long term one I think this thread has more potential.
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Re: increase the pm inbox capacity

Postby BoganGod on Mon Sep 14, 2009 8:44 am

hear, hear, its nothing to loggout for 20hrs and come back to 34messages, especially from annoying pricks that haven't discovered bcc..........
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Re: increase the pm inbox capacity

Postby Kotaro on Mon Sep 14, 2009 10:59 am

Stuff like this helps:
If Sender is Admin | Place into folder: Game Invites/Speed
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Re: increase the pm inbox capacity

Postby wcaclimbing on Mon Sep 14, 2009 12:55 pm

Kotaro wrote:Stuff like this helps:
If Sender is Admin | Place into folder: Game Invites/Speed


thats what I've always used. it works well.
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Re: increase the pm inbox capacity

Postby Timminz on Mon Sep 14, 2009 4:13 pm

wcaclimbing wrote:
Kotaro wrote:Stuff like this helps:
If Sender is Admin | Place into folder: Game Invites/Speed


thats what I've always used. it works well.


Does it still give you the notification of a new message?
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Re: increase the pm inbox capacity

Postby Kotaro on Mon Sep 14, 2009 4:17 pm

Yes indeed, same as if it was just in your inbox main folder

Although now, I've just learned there is a limit to how many folders you can have
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Re: increase the pm inbox capacity

Postby Optimus Prime on Mon Sep 14, 2009 4:35 pm

You can have up to at least 3 folders, possibly 4 if I remember correctly. Each one can hold up to 50 messages, so in actuality you have an inbox with a capacity of at least 150, maybe 200 messages. You just have to fiddle with the rules and filters to make it work however you want.
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