ubersky wrote:I like this idea. Adds more options for games.
One thing, I'd allow chat, but make it delayed. like you can only send chat updates on your turn, and only receive them after your turn is up, or even several turns down. This emulates having to send a courier or such since there is no sight comms.
I don't know if I'd like to play the game in complete silence, but that as an option may not be totally bad.
as for the abuse of MSN or other off-game chats. I don't know how this option would change or increase the chance that would happen. If you have a 4 player game, and 3 ppl know each other and are on MSN, wouldn't it develop into a 3 on 1 anyway?
I don't see how delaying would be any different then making them. The point of heavy fog is to entirely make it that; heavy. Being unable to communicate enemy positions in chat, and doing so outside of it will get you reported.
The game in complete silence won't be much different then people saying "gl", "gl", "gg", "gg". However, it will make the Fog much thicker, which is the point of "Heavy Fog".
The point I brought up for the MSN, was in conflict with the idea of being able to drop anywhere on the map, no matter the player. In that case, it would be easy for one person to drop on another, and the other players would have no idea, because they couldn't see game chat. Someone could be betrayed and they'd never notice.
However, if your 3's started disappearing, and your partners borders were getting closer to yours, you'd notice that you were dying and your ally was thriving in your spot. And then he'd be reported.