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chapcrap wrote:I think it's best to keep each XML suggestion as it's own separate thread. I appreciate a list of XML suggestions, but each one should be taken individually I think.
Stephan Wayne wrote:Every day is Fool's Day on CC.
koontz1973 wrote:Killer Decay Neutrals
Concise description:
- Add the XML code to allow killer neutrals to decay by a set amount each turn. When taken or reach 0, they revert to original amount and start again
<territory>
...
<bonus neutral="yes">-5</bonus>
<neutral killer="yes">15</neutral>
...
</territory>
These short windows of opportunity would force some changes in game play style as players would have to be careful not to miss out.
Metsfanmax wrote:koontz justifies that choice at the end:These short windows of opportunity would force some changes in game play style as players would have to be careful not to miss out.
He specifically wanted this gameplay because it forces you to time your moves so that you get in while the KN's are low in strength. I think this is different enough from what we have now, and innovative enough, that we should leave it as is.
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