by Victor Sullivan » Fri Oct 15, 2010 7:22 am
I don't find it very appealing, there are better suggestions out there that I'd rather see implemented.
Don't go playing that card. Don't go pulling the "I don't see why we should implement this when that is more important" bull. If you like it, say so. If you don't, say why.
I think would be good, as long as you made it it's own spoil instead of a supplement to other existing card bonuses. What I mean to say is the Double Trouble Spoils (nice name, by the way ) should just be the "Flat Rate" version you explain above. I suggest just dropping the Escalating part altogether.
I see what you mean-new Card option, yes these is one option( and these is then not Flat Rate,because cards will only have purpose to double ,and if you have cards and not hold these territory,then you will dont double nothing), but its will be good if we can combine with flat,or with escalating.
Don't mean to pick but how could it be escalating and also double trouble spoils? kidding. however, i still think that people would just move stacks around to double their troops all the time, it would really be a different sort of escalating. it would be interesting to try, or even to have a secondary effect for the cards, where if you cash a card for a territ you dont own, the amount of troops is halved, rounded up or something like that. I don't know if that fits in this sugg tho. maybe I'll go post a sugg of my own
wow,now these will be interesting strategy-these territory will get more value,because these can be like supply bases for increas your troops. Now these scenario its something what will definitly hepend - .Second part with opposite effect, well i think that these is too much for these cards to have. Hmm, now will need help,to transwer these explanation to english version, I will write more,and if you find some mistakes,please fix.
hmm,when i look on game finder -maybe we can have special spoils options, because these "DOuble Trouble Spoils" Can easy be used alone,or with combination with Flat, and Escalating-With nuclear hard to implement, only if you want to see double numbers of neutrals each time when you cash Nuclear with Double trouble cards(what a combination,real trouble