NO DICE

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NO DICE

Postby coolpsp on Mon May 21, 2007 12:42 pm

[MOD EDIT: The reason this is REJECTED is the possibility of unbreakable stalemates. See here, here and here. Feel free to continue the discussion here, but unless these difficulties can be overcome, this will not be implemented. If you see a thread that should be merged here, please inform a moderator. -- agentcom]

Suggestion:no dice

Suggestion Idea:OK instead of having dice for when you attack to see if you will take the terrotry why not if you have more armies for example 35 vs 29 you end up with 6.This can be adapted so that you roll dice to see how many of the six you loose

35 vs 6
you end up with 6
then you roll dice to see how much more you loose like if you roll a 0 you loose 0 if you roll 10 you can loose upto 1/5 of the attacking army

this is much more fair than the current system

Why it is needed: It is needed because you rarely have bad dice you have exremly bad dice.

like 16vs 5 a player lost 15

Priority=4.75
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Postby RobinJ on Mon May 21, 2007 1:24 pm

First of all, I hope you are suggesting this as simply an option and, secondly, it has been suggested before
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Postby john1099 on Mon May 21, 2007 1:39 pm

you're trying to change the original risk game, which is moronic.
Terrible idea, and also on a side note, lower the priority, nothing wrong with the current system !
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Postby Steel Panzer on Mon May 21, 2007 2:08 pm

got to agree that its a terrible idea.

you think from the attackers point of view, but look from the defenders: you have a 6 conutry, continent with lets say 3 borders with 3 armies on each, the attacker comes with 20 armies, he will take your continent (using your formula) and you have to start from scratch or in a normal game you have a chance to at least keep a part of your continent
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Postby Chad22342 on Mon May 21, 2007 2:10 pm

It can be an option...I guess...The only people who would use it would be n00bs and people trying to get some razy amunts of points...
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Postby Spritzking on Mon May 21, 2007 3:22 pm

no it is a serious option, and you dont act very adultive with your comments. but to go on, i like every option, that balnce winning and losing (armies not games) in a fair way...
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Postby Wisse on Mon May 21, 2007 4:45 pm

already been suggested, check the stickey called "to-do list"
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Postby RobinJ on Mon May 21, 2007 4:46 pm

^Yes but is life and real war fair? Sometimes you hear of small forces holding off huge ones when they want it badly enough. Also, I wouldn't like CC to deviate too much from Risk. (Am I allowed to say that?)
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Postby Spritzking on Mon May 21, 2007 4:53 pm

robin you dont understand, it is not about fairness of a game, of course it is fair after all cuz sometimes you loose and sometimes you win, the only shit is that you cant plan your moves very organized, and that is what should be an option,

@wisse i know the to-do list, but this isn't my thread and i just wanted to explain something to people
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Postby CreepyUncleAndy on Tue May 22, 2007 12:01 pm

I suggested a "no-dice" alternative months ago: it was called "mutual annihilation"; each attacking army automatically destroys one defender, and each defending army automatically destroys one attacker (so if you want to attack a territory that has 1 defender, you need to attack from a territory where you have 3 armies -- 1 to destroy and be destroyed by the defender, 1 to occupy the new territory, and 1 to stay behind to hold the territory you attacked from).

They didn't like that idea much, either. :-k
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Postby Herakilla on Tue May 22, 2007 6:25 pm

Spritzking wrote: the only shit is that you cant plan your moves very organized, and that is what should be an option,


if you cant plan your moves, you aint as good a player you thought you were

all my moves are planned, i make it up as i go. when i finish my turn i spend 2 mins or so (not very long) and plan for next turn. when i come into the game again for my next turn i revise my plan according to what other players did, this takes like half a min cuz my plans are very flexible
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Postby christopherfre on Wed May 23, 2007 11:01 am

worst idea ever...read the very first line on this website...Risk all your armies on a daring continent grab. the game is called risk for a reason.
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Postby Spritzking on Thu May 24, 2007 4:47 am

weel i got some reason to do the no dice:

it saves money. for the site wil use less dice, so lack will see his income rise trough the skies, if he implents no dice :)
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HOW ABOUT NO DICE AT ALL???

Postby Generaln7 on Fri Nov 02, 2007 4:40 am

i would like to play a game of risk with out dice the solders will be juist killing each other at a 1:1 ratio. I think it would be cool to play and you wont have all the bullshit over riged dice;)
How about it? it would put some more statagie in the game.
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Re: HOW ABOUT NO DICE AT ALL???

Postby benjikat on Fri Nov 02, 2007 4:50 am

Generaln7 wrote:i would like to play a game of risk with out dice the solders will be juist killing each other at a 1:1 ratio. I think it would be cool to play and you wont have all the bullshit over riged dice;)
How about it? it would put some more statagie in the game.


So basically whoever has the good fortune to have a good drop / go first, is likely to win! - no thank you.

When will people realise - it's the dice that make CC great :D
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Postby firth4eva on Fri Nov 02, 2007 4:57 am

What about no territories either? That would be great.
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Postby chessplaya on Fri Nov 02, 2007 5:03 am

lol

crazy!

Dumb !

ignorant!
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Postby Generaln7 on Fri Nov 02, 2007 5:05 am

i dont know but i thought it would be fun what we could do is by the optines where you chose if you want to play with cards or not, ect, ect you could have the optinen to turn dice on or not;)
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Postby firth4eva on Fri Nov 02, 2007 5:14 am

It's been suggested and rejected.
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Postby Generaln7 on Fri Nov 02, 2007 5:18 am

firth4eva wrote:It's been suggested and rejected.

im not saying that every one should play with out dice but that if people want to that thay have the choise not to;)
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Postby Risktaker17 on Fri Nov 02, 2007 6:11 am

I think the idea is decent and would definitely use it, because my dice have been awful of late.
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Postby khazalid on Fri Nov 02, 2007 6:42 am

this would be a cool idea if it made any sense at all.
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Postby rebelman on Fri Nov 02, 2007 6:44 am

firth4eva wrote:What about no territories either? That would be great.


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No dice games

Postby Fruitcake on Tue Jan 08, 2008 11:34 am

[MOD EDIT: The reason this is REJECTED is the possibility of unbreakable stalemates. See here, here and here. Feel free to continue the discussion here, but unless these difficulties can be overcome, this will not be implemented. If you see a thread that should be merged here, please inform a moderator. -- agentcom]

I have often played without dice. The simple rule is, to attack, you must have at least 1 more than the defence to win (obviously).

Now this seems very simple on the surface, but does make for very strategic games, however, playing with escalating cards never really works, flat or no cards is best.

The main advantage being it takes all random result from the dice out of the equation.

No doubt someone has suggested this before, but I rarely read the forum, so apologies if I am thrashing a dead topic. Further apologies if I have posted this in the wrong place.

Good luck to you all.
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Postby bloknayrb on Tue Jan 08, 2008 11:52 am

And if you have the requisite more than one more pieces, how many do you lose by attacking?
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