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No dice games [REJECTED]

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Re: No dice games

Postby ZeekLTK on Thu Jan 10, 2013 1:59 pm

I think if you were to play without dice then you would need to have specialized maps which can give defenders an advantage at certain points and attackers an advantage at others in order to make it so it's not just simply "first to get a bonus is going to win because they will simply be able to overpower you with more troops"

For example, having territories in mountains or whatnot could give the defending army a bonus - you have to spend 2 attackers for every 1 defender to take it (or even 3-1 for very tough attacks). Then, even if your opponent gets a bonus, you still have a chance if you can take up some defensible positions.

Otherwise, I don't see how it's possible to play if EVERY attack produces the same results (1-1 for each side). If you have a spot in the game like this:

A-B-C-D and I have 3 armies at each A and B, and you have 3 at each C and D then this is what happens:

I drop 3 on my side of the border: 3-6-|-3-3
I attack: 6-3 = 3, I have to leave 1 and advance 2, I can't advance further: 3-1-2-|-3

you drop 3 on your side: 3-1-2-|-6
you attack: 6-2 = 4, have to leave 1 behind: 3-1-|-3-1
you attack again: 3-1 = 2, leave 1 behind: 3-|-1-1-1
you can't advance further

I drop 3 on mine: 6-|-1-1-1
I attack: 6-1 = 5, leave 1 behind: 1-4-|-1-1
I attack again: 4-1=3, leave 1 behind: 1-1-2-|-1
I can't advance because I don't have enough to both kill you and take the territory

you drop 3: 1-1-2-|-4
you attack: 4-2=2, leave 1 behind: 1-1-|-1-1
you can't attack any more

I drop 3: 1-4-|-1-1
I attack: 4-1=3, leave 1 behind: 1-1-2-|-1
I still can't attack any further

now we are stuck in an infinite loop and neither of us can win. So the only difference maker would be bonuses. But that is completely dependent on luck too, because, as shown above, the only way to gain territory is to start before the other player (luck) or if you are dropped in a favorable position to get a bonus before the other player can stop you (also luck).

So going 1-1 on every attack is still going to come down to luck, just a different kind of luck rather than rolling dice.
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Re: No dice games [REJECTED]

Postby agentcom on Thu Jan 10, 2013 7:10 pm

Great explanation Zeeks. I have EDITED the OP to link to your post and a similar one that I made a while back.
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Re: No dice games [REJECTED]

Postby Frogmanx82 on Thu Feb 14, 2013 9:35 am

I'm also sad that this is rejected. I played many many games with no dice. It was the preferred style for my group of friends. To anyone who commented without every trying it, you just don't know what your talking about. If there are software issues, that's a legitimate objection. To say the gameplay isn't fun, doesn't work, or is still just luck, well you just never tried it.
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Re: No dice games [REJECTED]

Postby nicestash on Thu Feb 14, 2013 7:29 pm

Frogmanx82 wrote:I'm also sad that this is rejected. I played many many games with no dice. It was the preferred style for my group of friends. To anyone who commented without every trying it, you just don't know what your talking about. If there are software issues, that's a legitimate objection. To say the gameplay isn't fun, doesn't work, or is still just luck, well you just never tried it.

It might be fun, but it's not Risk.
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Re: No dice games [REJECTED]

Postby Fazeem on Fri Feb 15, 2013 3:03 pm

nicestash wrote:
Frogmanx82 wrote:I'm also sad that this is rejected. I played many many games with no dice. It was the preferred style for my group of friends. To anyone who commented without every trying it, you just don't know what your talking about. If there are software issues, that's a legitimate objection. To say the gameplay isn't fun, doesn't work, or is still just luck, well you just never tried it.

It might be fun, but it's not Risk.

But that is the thing neither is this site it is ConquerClub. While it is true some of the basic concepts are the same the actual gameplay, variations and dynamics is quite different and evergrowing here. Risk is far more limited and does not have the diversity this site offers. While I do think that all the arguments have been extremely gorunded I can see why there would reject this idea. Although I can see a simple solution that is already partially inplace for the concern about a indefinite dead lock would be to make all games of this type round limited. BUt I do not forsee any solutions to the rest of the major concerns nor would I most likely play this setting to often if it were available(NOt saying anything major I rarely play assassin or trench).
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Re: No dice games [REJECTED]

Postby spiesr on Sun Apr 28, 2013 12:25 pm

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