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[GL] Game Log 2.0

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[GL] Game Log 2.0

Postby eddymush on Wed May 17, 2006 2:17 pm

Note from blakebowling: This thread is for any: changes, updates, additions, or modifications to the game log. If you see a thread that should be merged with this one, kindly post the link in this thread.

im not sure if any one else is interested in seeing how a battle is doing. meaning id like to watch battle in the game log you know have it say player 1 rolls a 655 player 2 a 34 player two looses 2. it would allow us as players to be able to see where pepole are attacking.


just a thought
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Postby AndyDufresne on Wed May 17, 2006 2:21 pm

Such a thing could clutter up the gamelog window. One way to see how people are attacking, is the obvious. Look at the countries being taken over. And for the few rolls where people attack, but do not attack enough to take over the country, look for the obvious decrease in troop amounts.

One thing I think could be appropriate to add to the game log would be 'Attempted Take Overs'. "Say 'Jimbob' attacked Iceland with Greenland and failed." But then again you run the problem with cluttering the gamelog, but I think that would keep the mess down to a moderate level, and you could still see where whoever's country interests lie.


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Postby eddymush on Wed May 17, 2006 2:29 pm

that would be great. and really thats all id like to see.
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Postby rocksolid on Wed May 17, 2006 7:07 pm

Right now I use this absence of info strategically - I'll whittle someone down knowing that the next player along will finish the job before the attacked player will see the board, so that the follower will take any feud heat that may result - which makes me feel pretty devious. This sounds like it would be a bit of a pain to program without having every click of the attack button wind up in the game log - how do you register the first assault only and the successful conquest only, and not intermediate attacks? I wouldn't want to be the one to sort that out.
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Postby qeee1 on Wed May 17, 2006 7:16 pm

I never even thought of that... that's really devious... I like it. Thanks for giving away your tactics Rock.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Postby lackattack on Wed May 17, 2006 8:06 pm

Complete logs have been requested several times, so perhaps this is a good opportunity to reveal my secret plans...

Game Log 2.0
* will normally not include fortifications
* but click on "extended log" and you'll get fortifications and dice rolls
* log will be available in xml format so talented programmers (*cough* *cough* Tr0y *cough*) could create movie players and even bots
* logs will be deleted on old games to make room for all these dice rolls
* internally I'll store the log differently to make it possible to translate the entries into different languages far off into the future
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Postby zorba_ca on Wed May 17, 2006 10:37 pm

Sounds great.
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Postby agarvin on Wed May 17, 2006 10:43 pm

lackattack wrote:Complete logs have been requested several times, so perhaps this is a good opportunity to reveal my secret plans...

Game Log 2.0

* log will be available in xml format so talented programmers (*cough* *cough* Tr0y *cough*) could create movie players and even bots


That'll be cool. I've been working on a program to examine game logs of multiple games to try to determine the statistical advantage of each continent (which to try to take first, which is best in the middle-to-end game). It'd be nice if you included initial starting positions in the 'extended logs'. Right now, I've been pasting in the logs, starting at the end to find who won, and then searching backwards to resolve each conquered area, back to the beginning. I'd love to have data on how many armies attacking and how many lost. With all the dice info, I'd be able to throw in "luck" calculations.

XML, ugh... I guess it's standard but personally I'd rather work with a simple, raw, CSV input..
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Postby Rik Meleet on Wed Aug 30, 2006 3:24 pm

lackattack wrote:Game Log 2.0
* logs will be deleted on old games to make room for all these dice rolls
I really really like the idea of replays. a remark on the quoted part: if you can, have it available for downloading before deleting.
Personally: In a replay I'm not that interested in dice-rolls; just who owns what land.
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game board history

Postby ertang on Wed Nov 15, 2006 8:30 pm

I know that a more detailed game log is in the works. However, I would like to see a game history board. Where I could click on it and see the how the map looked after every turn. So, when a game is over, I can go back and look at how I started, and how the winner started and learn from there. Just a thought.
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I'd like to see summary of battles

Postby JDLH on Mon Nov 20, 2006 8:48 pm

I think there's a middle path between the current log reporting of battles (announce successful takeovers, be silent on unsuccessful takeovers) and reporting every die roll (as is proposed at XML level for Game Log 2.0). The middle path is:

1. report unsuccessful takeovers as well as successful

2. for each battle, report how many armies on each side were lost.

I think this is important tactical information. For instance, I'd like to know when people are nibbling at my border defenses.

For example:

Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.

Comments?
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Postby tals on Tue Nov 21, 2006 1:56 am

I'd agree - dice rolls are not important - although would make it more exciting in a real play game - maybe have an option to show dice rolls. But your log summary could almost go in the standard log - would certainly be useful.
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Re: I'd like to see summary of battles

Postby MTA-M on Tue Nov 21, 2006 4:41 am

JDLH wrote:
For example:

Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.

Comments?

Good idea. Often you are not sure how many armies you lost and what happened to armies from players they deployed somewhere but didn't take over a territory. This way you at least will see which territory they attacked.
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Postby Stoney229 on Thu Feb 15, 2007 3:45 am

lackattack wrote:* logs will be deleted on old games to make room for all these dice rolls


aren't logs in old games are useful for investigating abuse reports? investigating single-user multiple accounts? etc.?
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Postby jk on Sat Feb 24, 2007 6:15 am

i don't mean to cry about this or anything but it will ruin a lot of tactics and should be optional just like cards, to check if the new game log has a positive or negative effect
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