Apart a not clear description in the OP, I fully support this suggestion. Bravo Tanarri!
Please a mod can change the OP from:
Add the XML code to allow neutrals to decay to neutral instead of remaining at 1 of the player's colour when they get to 0 or less
to:
Add the XML code to allow a player controlled region with negative bonus(decay) to decay to neutral instead of remaining at 1 of the player's colour when they get to 0.
I'm not sure if it's a good thing to think to add now an additional option that allow to set the number of neutral when the region reverts....
However, as it is now it looks essentially add an option like revert="yes" to the territory bonus tag. doing so the game knows that if the troop value (k) is k<1 it needs to revert to neutral 3 (fixed value if we don't add additional info)
Example:
Code: Select all
<territory>
...
<bonus revert="yes">-1</bonus>
...
</territory>
With the above, the region has a -1 per turn decay. If you control it at the start of your turn and you have there just 1 troops you will lose that regions in favour of 3 neutral troops. With 2+ troops, you just find yourself with 1 troops less than the previous turn when you click start.
Ah, obviously the revert (or what ever it will be) option is NOT mandatory for backward compatibility.