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[GP/UI] Unlimited Adjacent Fortification

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Re: Unlimited Adjacent Fortification

Postby agentcom on Tue Nov 20, 2012 8:32 pm

Chap, I could've sworn we had this conversation in one of the threads before:

Someone else: "Well, the real problem is that this would require the game to keep track of where all the troops are at the start of a phase"
[Then CC implemented Adjacent Attacks (Trench)]
Me: "Well this problem seems to be solved."
You: "Indeed"

So I think that there is another version of this floating around out there.
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Re: Unlimited Adjacent Fortification

Postby chapcrap on Wed Nov 21, 2012 11:49 pm

agentcom wrote:Chap, I could've sworn we had this conversation in one of the threads before:

Someone else: "Well, the real problem is that this would require the game to keep track of where all the troops are at the start of a phase"
[Then CC implemented Adjacent Attacks (Trench)]
Me: "Well this problem seems to be solved."
You: "Indeed"

So I think that there is another version of this floating around out there.

'Indeed' does seem like something I would say...
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Unlimited adjacent reinforcement

Postby BENCLUB on Sun Feb 17, 2013 4:56 am

Concise description:
  • If you want a realist mode of war, the best mode will be not Unlimited/Chained/Adjacent mode, but a mix of 2 mode; Adjacent and Unlimited

Specifics/Details:
  • Each player could reinforce their territory with their respective neighbour

How this will benefit the site and/or other comments:
  • This mode will be the most reallist mode
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Re: Unlimited adjacent reinforcement

Postby greenoaks on Sun Feb 17, 2013 5:28 am

so this would just be Unlimited
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Re: [GP/UI] Unlimited Adjacent Fortification

Postby chapcrap on Sun Feb 17, 2013 9:32 am

MERGED

greenoaks wrote:so this would just be Unlimited

Not really.
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Re: [GP/UI] Unlimited Adjacent Fortification

Postby greenoaks on Sun Feb 17, 2013 9:38 am

chapcrap wrote:MERGED

greenoaks wrote:so this would just be Unlimited

Not really.

if you can fort the neighboring terit but do so unlimited times it is Unlimited.
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Re: [GP/UI] Unlimited Adjacent Fortification

Postby Dukasaur on Sun Feb 17, 2013 10:03 am

greenoaks wrote:
chapcrap wrote:MERGED

greenoaks wrote:so this would just be Unlimited

Not really.

if you can fort the neighboring terit but do so unlimited times it is Unlimited.

No, each territory can only be involved in one transaction.

If you fort from Sydney to Port Moresby, then both Sydney and Port Moresby have been used that turn. You cannot now fort from Port Moresby to Jakarta. That would be unlimited. You can, however, now go and fort from London to Berlin.

Anyway, that's my take on the idea, although I see that two threads have been merged, so I'm not sure if the two OPs were thinking the same thing.

Anyway, I agree. This would be a good option.
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Re: [GP/UI] Unlimited Adjacent Fortification

Postby chapcrap on Sun Feb 17, 2013 10:08 am

greenoaks wrote:
chapcrap wrote:MERGED

greenoaks wrote:so this would just be Unlimited

Not really.

if you can fort the neighboring terit but do so unlimited times it is Unlimited.

Well, if you read through the thread, you can see that's not what's going on. The troops have to be marked as starting at a certain territory and can be moved only to a territory that is neighboring. It's like trench attacks. You get to attack as much as you want, but only next to where you are already at.
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Unlimited adjacent reinforcements!!!!!!AWESOME!!!!

Postby Evan3222 on Tue Feb 19, 2013 10:57 pm

It would be cool if you could reinforce in adjacent reinforcements an unlimited number of times

Specifics/Details:
[list]
[*] Allow it to be able to have adjacent reinforcements but from all the territories. only allow the number of troops that were on a territory at the end of attacking to move from the territory.

How this will benefit the site and/or other comments:
[list]
[*]New Gameplay
Last edited by Evan3222 on Tue Feb 19, 2013 11:06 pm, edited 1 time in total.
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Re: Unlimited adjacent reinforcements!!!!!!AWESOME!!!!

Postby nicestash on Tue Feb 19, 2013 10:59 pm

Please fix your form.
Also, this has been suggested multiple times before so please check the forum.
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Re: Unlimited adjacent reinforcements!!!!!!AWESOME!!!!

Postby macbone on Wed Feb 20, 2013 4:16 am

Still, it's a nice idea. I like it!
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Re: [GP/UI] Unlimited Adjacent Fortification

Postby chapcrap on Tue Feb 26, 2013 1:49 pm

nicestash wrote:Please fix your form.
Also, this has been suggested multiple times before so please check the forum.


Very true. MERGED with the thread that was located in Submitted Suggestions.
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Re: Fortifications....

Postby greenoaks on Mon Apr 15, 2013 7:41 am

chapcrap wrote:I'm obviously in favor.

https://www.conquerclub.com/forum/viewt ... 4&t=155485

are you in favour of merging O:)
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Re: [GP/UI] Unlimited Adjacent Fortification

Postby spiesr on Mon Apr 15, 2013 10:01 am

MERGED
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