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[GO] Unlimited Adjacent Fortification

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Re: Fortifications

Postby ParadiceCity9 on Sat May 24, 2008 10:11 pm

Well it would be too complicated regardless. And no i did not read it.
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Re: Fortifications

Postby Thezzaruz on Sun May 25, 2008 8:15 am

Simon Viavant wrote:That would be simple to do,


Not at all sure about that...
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Re: Fortifications

Postby Simon Viavant on Sun May 25, 2008 12:53 pm

I hate it when people take one phrase out of context.
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Re: Fortifications

Postby Thezzaruz on Sun May 25, 2008 6:34 pm

Simon Viavant wrote:I hate it when people take one phrase out of context.


Well as you wrote the post that sentence had a different context than the rest of the post so I don't see what you a complaining about.
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Re: Fortifications

Postby blakebowling on Sun May 25, 2008 8:21 pm

This Idea has already been rejected, next time check the Suggestion Box at the top of this forum ;)
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Unlimited Adjacent Fortification

Postby Kemmler on Mon Sep 01, 2008 12:23 pm

Concise description:
  • Unlimited Adjacent Fortification

Specifics:
  • It is like adjacent but you can make unlimited fortifications to adjacent teritories.

This will improve the following aspects of the site:
  • nice new fortifying option
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Re: Unlimited Adjacent Fortification

Postby Stroop on Mon Sep 01, 2008 12:27 pm

Has been rejected in the past
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Re: Unlimited Adjacent Fortification

Postby pancakemix on Mon Sep 01, 2008 12:28 pm

Then I could just fortify through all my territories until I get them where I want them. All this is is Unlimited that's annoying and takes forever.
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Re: Unlimited Adjacent Fortification

Postby Stroop on Mon Sep 01, 2008 12:30 pm

The general idea is that you can't do that. Every army could individually make 1 adjacent fortification move.

For example, you have 3 on A, 4 on B and 1 on C. You could fort 2 from A to B, but then only 3 from B to C, as two of them had moved from A and used up their fortification move.

It's already been rejected though, so really no point in discussing it
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Re: Unlimited Adjacent Fortification

Postby blakebowling on Mon Sep 01, 2008 12:36 pm

Stroop wrote:The general idea is that you can't do that. Every army could individually make 1 adjacent fortification move.

For example, you have 3 on A, 4 on B and 1 on C. You could fort 2 from A to B, but then only 3 from B to C, as two of them had moved from A and used up their fortification move.

It's already been rejected though, so really no point in discussing it

right, it's too much work coding that in
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Re: Unlimited Adjacent Fortification

Postby Skittles! on Tue Sep 02, 2008 2:41 am

And you can just do it anyway..
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Re: Unlimited Adjacent Fortification

Postby Kemmler on Wed Sep 10, 2008 11:58 am

Stroop wrote:The general idea is that you can't do that. Every army could individually make 1 adjacent fortification move.

For example, you have 3 on A, 4 on B and 1 on C. You could fort 2 from A to B, but then only 3 from B to C, as two of them had moved from A and used up their fortification move.

It's already been rejected though, so really no point in discussing it


no I had the move any army you want in mind
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Re: Unlimited Adjacent Fortification

Postby Stroop on Wed Sep 10, 2008 12:00 pm

Kemmler wrote:
Stroop wrote:The general idea is that you can't do that. Every army could individually make 1 adjacent fortification move.

For example, you have 3 on A, 4 on B and 1 on C. You could fort 2 from A to B, but then only 3 from B to C, as two of them had moved from A and used up their fortification move.

It's already been rejected though, so really no point in discussing it


no I had the move any army you want in mind


oh, you mean Unlimited? I think we have that
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Re: Unlimited Adjacent Fortification

Postby cicero on Thu Sep 11, 2008 1:39 am

Merged with existing thread:
Unlimited Adjacent Fortification - posts 4 to 10 December 2006 - first post here
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Adjacent forts

Postby gundiesalvo on Sat Dec 20, 2008 1:56 pm

Concise description:
  • To make another form of adjacent fortifications, or substitute the current one with REAL adjacent fortifications, meaning one could make an unlimited amount of fortifications as long as the units he's moving only move one territory away (or two for horses in Waterloo and similar territory types)

Specifics:
  • Whenever I play risk with adjacent forts (Real board game), what this rule implies is you can move ANY units in the map, but only one territory. So if you had South America, and your borders were on Mexico and North Africa, and let's say you traded in a set that had Brazil and Venezuela and you get 2 on each, you want to reinforce Venezuela to Mexico and Brazil to North Africa, then that you can do, it's two adjacent reinforcements, however, if someone decides to attack your North Africa border and weakens it, you CAN'T reinforce it with units from Mexico, they'd have to go to Venezuela the first round, to Brazil the following, and then to NA if it's still yours...

This will improve the following aspects of the site:
  • Make the adjacent forts setting a bit more dynamic.
  • Give players more possibilities for different strategies.
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Re: Adjacent forts

Postby Downey on Sat Dec 20, 2008 2:16 pm

You'd have to put in a rule that you can't move troops from a place that already had troops moved in. Otherwise people could travel the board one territory at a time with the provision that the territories are adjacent.
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Re: Adjacent forts

Postby sully800 on Sat Dec 20, 2008 2:42 pm

I do like this suggestion, and it was suggested before in a relatively long thread if I remember correctly. Let me search for it to see if it matches your intended suggestion as I think it does.
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Re: Adjacent forts

Postby sully800 on Sat Dec 20, 2008 2:44 pm

Well here you go, but judging by the rejected title it doesn't look like this is a very good prospect. Read through this thread to see why it was rejected.

viewtopic.php?f=4&t=61323&hilit=adjacent+fortifications
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Re: Adjacent forts

Postby gundiesalvo on Sat Dec 20, 2008 3:25 pm

I guess this is why...

lackattack wrote:Too hard to program.


Now, I know next to nothing about programming, but if you set the value of the amount of armies on each territory as a base value when you start the reinforcing round, and then on the reinforcing round you are able to move as many units as the original value -1 out of a territory and into the next one for as many times as you want, without adding to the base values of the territories reinforced, but just extracting from the territories where the units came from, and then when you hit the "end reinforcement" button the values are added?

I don't know If I'm just talking stupidly here, since as I said, I know nothing about programming or about how this game is made, but I'm just hoping there's a way to do this, because it's a more realistic way to play a warfare game. Of course, the most realistic way would be both Adjacent Attack and Adjacent Reinforcements, and as I see there's a thread going on about adjacent attacks, and it seems like it's already on test stage, maybe if the adjacent reinforcements setting gets done we can have a "full adjacent" game, which would be awesome because it'd be over 90% strategy, leaving the luck more to the side.

Who knows...
BeakerWMA wrote:Maybe programming has come far enough since it was first suggested to make it doable! :)


Anyway, seems like this is unlikely to happen, but we can only hope one day it'll be possible.
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Re: Adjacent forts

Postby sully800 on Sat Dec 20, 2008 3:38 pm

Yeah lack said it was too hard to program very early in the life of this site. I think we have added much more complicated features since then, especially when you consider all of the new xml possibilities that used to be shrugged off as impossible
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Re: Adjacent forts

Postby gundiesalvo on Sat Dec 20, 2008 7:45 pm

I'm guessing if the adjacent attacks setting can be done, then it should be possible to do the unlimited adjacent forts as well, it's basically the same thing, just one during the attack phase and one during the reinforcement phase.
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Unlimited Adjacent Reinforcements(not what you think)

Postby Beinion on Tue Jun 09, 2009 10:56 pm

Concise description:
  • Ok... so at this point most of you are probably thinking that this would make no sense because it would ultimately have the same results as normal unlimited reinforcements... However, this isn't what I mean... I just called it that for lack of a better name... ;)
    So... what would this be? Basically... you can move every army ONCE to an adjacent territory. For example, You have 5 troops on #1 territory which connects to #2 and #3... Like normal adjacent reinforcements, you could move 4 troops from #1 to either #2 or #3. Unlike normal adjacent reinforcements, you could move, for example, 2 to #2 and 2 to #3. Then you could not move these troops again. HOWEVER, you could still move troops on other parts of the board one time as well.

Specifics:
  • I'll just explain it a different way... In the reinforcement phase, each territory has X-1 "Free" troops when X signifies the total amount of troops. Each of these Free troops can move once adjacently and they then revert to "Restrained" troops. Reinforcement ends when the player clicks the end reinforcement button or when all troops become Restrained.
    So, basically, it could create a wave or string like movement... You could have your whole defense line advance at one time or you could in like, Fuedal Wars, have a "supply string" that keeps getting "pulled" forward one step each turn.

This will improve the following aspects of the site:
  • It would result in new strategies for all maps as well as create very changed styles of play for maps that have auto-deploy places(such as Fuedal Wars)
  • It would improve the normal adjacent option (though that would still be an option)
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Re: Unlimited Adjacent Reinforcements(not what you think)

Postby Mr_Adams on Wed Jun 10, 2009 12:41 pm

previously suggested
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Re: Unlimited Adjacent Reinforcements(not what you think)

Postby Beinion on Thu Jun 11, 2009 7:28 am

I see...
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Re: Unlimited Adjacent Fortification *Rejected*

Postby Grifter on Tue Oct 20, 2009 4:12 pm

I like this idea. I hope that as new features are added to XML script in the future that this might be possible to code. From a user perspective once troops are moved into a territory then they cannot be moved out. This would limit movement to just the adjacent territory.
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