
--Andy
Moderator: Community Team
stuart133 wrote:You say that, but think about how many games may be going on on a single beta map. That could be a lot of messaging for a tiny change. I agree it is unfair, but that is what you get for playing on Beta. If you want the map to stay as it is, stick to the other maps.
Falkomagno wrote:Well, but a simple message from admin, saying that tomorrow da scloss will be changed. That would be polite.
AndyDufresne wrote:stuart133 wrote:You say that, but think about how many games may be going on on a single beta map. That could be a lot of messaging for a tiny change. I agree it is unfair, but that is what you get for playing on Beta. If you want the map to stay as it is, stick to the other maps.
Right, we guarantee that all non-BETA maps 99% of the time won't change (always good to leave open a 1% just in case). I rarely play BETA maps just to avoid any unnecessary quirks.
--Andy
beersurfer wrote:68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?
beersurfer wrote:. you should consider people's input since you are charging us to play on this site
ManBungalow wrote:Falkomagno wrote:Well, but a simple message from admin, saying that tomorrow da scloss will be changed. That would be polite.
That would be nice, but I suggest something slightly different - which will only apply to those actually playing the map:
A few days before the update, re-upload the map image file with a graphical note on the map itself - "Warning, AA will reset to neutral beginning on the 12th etc" or words to that effect.
Sure, you can keep an eye on the development thread and play these maps at your own risk, but I'd be pretty pissed if I just lost 84 troops without warning.
ManBungalow wrote:Falkomagno wrote:Well, but a simple message from admin, saying that tomorrow da scloss will be changed. That would be polite.
That would be nice, but I suggest something slightly different - which will only apply to those actually playing the map:
A few days before the update, re-upload the map image file with a graphical note on the map itself - "Warning, AA will reset to neutral beginning on the 12th etc" or words to that effect.
Sure, you can keep an eye on the development thread and play these maps at your own risk, but I'd be pretty pissed if I just lost 84 troops without warning.
drunkmonkey wrote:beersurfer wrote:68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?
This is awesome...I still can't get over it. So, we've concluded that the odds of losing 48 troops in a 68v19 roll is probably less than 1 in 20. Any other revelations?
iamkoolerthanu wrote:TheForgivenOne wrote:And you do know how many dice are thrown on CC compared to rl... don't you?
I'd have to guess that the dice are rolled about 1,000 times per minutes on CC... And that is a fairly low estimate, considering at least one speed game is almost always in progress, and there are right now, at this moment, almost 21,000 active games... There are turns constantly being made, and where turns are made, dice is thrown...
I wonder if there is a way to find out how often the dice are rolled on CC.. Would be a very interesting stat
you guys are mods and dont know that all the dice rolls are pulled from one file? ... the facts are that CC has one dice file that has about 500,000 recorded rolls give or take ... and there were (about a year ago) approx. 850,000 rolls per day ...
natty_dread wrote:There are no actuall "rolls" in the dice file. It is actually just a large sequence of numbers from 1-6, and CC pulls 2-5 (or more with auto-assault) numbers from it depepending on how many dices you are rolling.
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