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KennyC wrote:Germany on the Europe map and Central USA in North America I have found to be the most difficult places in CC to try to play from. Europe on the classic map is a close third. The Downtown area on the San Fran map is different because the bonus is so large that just being able to hold it for one turn can easily give you the win.
Another interesting thing occours on two of the maps that I already mentioned. On North America and the Classic map the two areas worth the largest bonus (Canada and Asia respectively), are not the hardest to keep. This is because they are both connected to easy areas to conquer, especially Canada with the Artic Circle and French Canada, and Asia with Oceania. You can reduce points of entry on the North America map to Canada to 4 and on the classic map to Asia to 3 if you control the lesser areas. Rarely does anyone keep control of these monsters without holding the lesser areas.
yeti_c wrote:KennyC wrote:Germany on the Europe map and Central USA in North America I have found to be the most difficult places in CC to try to play from. Europe on the classic map is a close third. The Downtown area on the San Fran map is different because the bonus is so large that just being able to hold it for one turn can easily give you the win.
Another interesting thing occours on two of the maps that I already mentioned. On North America and the Classic map the two areas worth the largest bonus (Canada and Asia respectively), are not the hardest to keep. This is because they are both connected to easy areas to conquer, especially Canada with the Artic Circle and French Canada, and Asia with Oceania. You can reduce points of entry on the North America map to Canada to 4 and on the classic map to Asia to 3 if you control the lesser areas. Rarely does anyone keep control of these monsters without holding the lesser areas.
A good point about Asia - but the sheer scale of it makes it harder to gain in the first place? But if you hold Ukraine, Middle East & Kamchatka with good armies then you should hold it... (Obviously you have Australia!)
C.
Ham wrote:Eriador in Middle Earth is another that I cant comprehend holding.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Bodmanbod wrote:yeti_c wrote:A good point about Asia - but the sheer scale of it makes it harder to gain in the first place? But if you hold Ukraine, Middle East & Kamchatka with good armies then you should hold it... (Obviously you have Australia!)
C.
you'd be better holding alaska than putting armies on kamchatca, [...]
Ham wrote:Eriador in Middle Earth is another that I cant comprehend holding.
flashleg8 wrote:Bodmanbod wrote:yeti_c wrote:A good point about Asia - but the sheer scale of it makes it harder to gain in the first place? But if you hold Ukraine, Middle East & Kamchatka with good armies then you should hold it... (Obviously you have Australia!)
C.
you'd be better holding alaska than putting armies on kamchatca, [...]
Not in all situations. Consider there are two opposing players in US. One holding Alberta and one NWT. By extending your land to Alaska you have achieved a buffer zone, but at the cost of openening a second front. A co-ordinated play between the two other players would have double the chance of breaking you, where as, by only holding Kamchatca you ensure only one player can attack you at a time, thus requiring a smaller defence force.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
sfhbballnut wrote:I'd like to hear some thought on continents that are cetralized or largly drawn that look very impressive, but might not be aspwerful as they seem. Is it strategic to stay away from trying to hold such continents. An example would be Africa in World 2.1, it is in the middle of the map and is quite large but is far less powerful than someone controling other continents on that map. I believe this happens frequently and want to know what you think about it.
KennyC wrote:Germany on the Europe map and Central USA in North America I have found to be the most difficult places in CC to try to play from. Europe on the classic map is a close third. The Downtown area on the San Fran map is different because the bonus is so large that just being able to hold it for one turn can easily give you the win.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Well, few thinking players will kill 20 to cost you 5, but perhaps we're talking about those very rare situations where people haven't amassed 100s of armies yet.MeDeFe wrote:KennyC wrote:Germany on the Europe map and Central USA in North America I have found to be the most difficult places in CC to try to play from. Europe on the classic map is a close third. The Downtown area on the San Fran map is different because the bonus is so large that just being able to hold it for one turn can easily give you the win.
I bolded the part where I think you're completely wrong. Europe on the classic map is actually quite easy to hold if you play correctly. Firstly, defending Europe is not so hard as one would think, despite 4 borders. 3 of those borders are next to Northern Europe, this means that you can get away with keeping smaller defensive forces on the borders and a larger backup force on nE which you threaten retaliation with, few thinking players will want to kill 20 armies just to see 100 more retake the territory and break their bonus.
Then there's the diplomacy as well, you're right next to NA, a seemingly tricky situation if someone's holding it, but you're acting as a balancing force, if the other players attack you the one in NA will grow disproportionately strong and vice versa, so there's a good chance they won't. Getting a deal about not starting an arms race on Iceland/Greenland isn't hard either since it'll free up resources for both you and the NA-player.
detlef wrote:Well, few thinking players will kill 20 to cost you 5, but perhaps we're talking about those very rare situations where people haven't amassed 100s of armies yet.MeDeFe wrote:KennyC wrote:Germany on the Europe map and Central USA in North America I have found to be the most difficult places in CC to try to play from. Europe on the classic map is a close third. The Downtown area on the San Fran map is different because the bonus is so large that just being able to hold it for one turn can easily give you the win.
I bolded the part where I think you're completely wrong. Europe on the classic map is actually quite easy to hold if you play correctly. Firstly, defending Europe is not so hard as one would think, despite 4 borders. 3 of those borders are next to Northern Europe, this means that you can get away with keeping smaller defensive forces on the borders and a larger backup force on nE which you threaten retaliation with, few thinking players will want to kill 20 armies just to see 100 more retake the territory and break their bonus.
Then there's the diplomacy as well, you're right next to NA, a seemingly tricky situation if someone's holding it, but you're acting as a balancing force, if the other players attack you the one in NA will grow disproportionately strong and vice versa, so there's a good chance they won't. Getting a deal about not starting an arms race on Iceland/Greenland isn't hard either since it'll free up resources for both you and the NA-player.
To get to the point where you have 20 on each border and 100 in the middle, you need to start with 3 on each country. As in, the beginning of the game. Chances are, when you first take it, you're lucky to have 4-5 on each. At that point, it is worth busting up.
Obviously if we're evaluating continents based on how they pay-off once everyone has amassed huge defenses, then SA and Aussie aren't as advantageous. However, their value comes in due to the fact that you can actually take and hold them relatively easily at the beginning of the game and go from there.
#1) less countries to take and borders to hold
#2) People are less likely to mess with you because they're not going to waste themselves against 6 armies protecting a bonus of 2.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
I was bored, so I went back 1 year to check your games on that map. I only bothered with 4 or more players (that only excluded one game) and, frankly, most were 5 or 6.MeDeFe wrote:It has happened practically every time I've played on the classic map.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Well, truth be told, you were actually the only one to win the game doing so (I think).MeDeFe wrote:I never said I was the one to hold Europe in all of those games. Just that "it" happens that someone gets to hold it.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
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