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PBecquey wrote:New player here... noob, I guess. What exactly is a "bonus monkey"?
betiko wrote:i think the strategy depends not only on the number of players, but their profile.
with noobs each one is going for a continent. after you can have noobs that sit and watch each other, or that try to take out each other's bonus. so with lesser experienced players i do get a continent bonus sometimes, or I just stack and wait for them to piss each other off.
with experienced players I always play 6 players so no bonus monkeys obviously; and with3-4 experienced players i might go for a bonus cause the trades go way slower, the bonuses are easier to get cause you have more of yours per continent as well.
anyway, it all depends on the number of players and the way they play..
puppydog85 wrote:I realize my ranking is low, but I only take a bonus if it falls into my lap and I usually don't bother defending it I use the 2 rounds or so of bonuses to fort somewhere else in a more optimal area for cleaning people out. A bad idea?
chapcrap wrote:PBecquey wrote:New player here... noob, I guess. What exactly is a "bonus monkey"?
They are referring to an escalating card game with a large number of players. Typically a bonus like Australia or something will not determine the winner of the game. The bonuses from the cards will get into the 30s, 40s, or even higher, so the small bonuses don't mean much.
A bonus monkey is someone who sacrifices too much to go after a bonus in these games.
mr. CD wrote:Just wondering if you drop 3/4th of australia and can easily defend it for 2/3 turns, is it worth taking it?
It'd seem to me that it'd be worth the trouble to have it for 3 turns to build up and then move out before people start coming after you.
laughingcavalier wrote:mr. CD wrote:Just wondering if you drop 3/4th of australia and can easily defend it for 2/3 turns, is it worth taking it?
It'd seem to me that it'd be worth the trouble to have it for 3 turns to build up and then move out before people start coming after you.
This is OK. This is good. Even the Society of Cooks who hate bonuses would say this is ok.
BoganGod wrote:A bonus monkey is a muppet who will suicide and spend every troop he has, taking out other players stacks and feeding them to the next player. Just to secure australia on the classic map(a pissant little 2bonus) when the cash is up to 35. Don't laugh folks, I've seen this happen on more than a few occasions. I blame the modern education system that doesn't teach basic mathematics. A wet dream of mine is for all players in multi player standard esc games to have a working knowledge of the law of diminishing returns!
Generally when I take a bonus, it is more to distract any bonus monkeys in the game, knowing they will break their balls to bust my shit house little bonus, in the mean time they are ignoring the bigger picture.
MossyMUFC wrote:erm... whats a bonus monkey? :/
Dukasaur wrote:Some situations simply scream, "Please be a bonus monkey!"
Gillipig wrote:That's a team player game. Bonus monkeying have different dynamics in those games. I think most of us consider bonus monkeying a phenomena in large esc games.
Easy n Dirty wrote:Forgive me if this has been discussed already, but...
Although I recognize that the term is meant derisively, I am beginning to think that it's not only OK but actually beneficial to be a bonus monkey in smaller escalating games, meaning games with 4 or less players. I think in these games, because it takes more rounds for enough cashes to take place where sets of cards are worthwhile, the extra armies you might get from acquiring a bonus can become meaningful and can justify the troops sacrificed in order to obtain it. Alot depends of course on the map you are playing and on what kind of drop you get, but I find that in three player games, you should almost certainly be looking to get a small bonus early on if you can (assuming a fairly standard map, i.e. nothing like Doodle Earth, for example), and at four players, you need to at least consider it if one is available at not too high a cost. At five players, I would probably only go after a bonus if it fell in my lap, and at six or more I generally find that the benefit doesn't justify the cost, cards become valuable too quickly for the bonus to be meaningful or to even allow recoupment of troops squandered in getting the bonus to begin with (of course, if I get three out of four territories in Australia on the drop, I will be a bonus gorilla in that situation ).
Thoughts?
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