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SEIGE ! Strategy.

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SEIGE ! Strategy.

Postby Ham on Sat May 12, 2007 9:22 pm

Iv just started my first game on this new map and one thing Iv noticed is my position is horrible.

Im just wondering if you guys have any good strats for this map. The walls seem to be important right now and also the camps.

Anything else I might need to look at.

BTW Im not looking for this game advice. Just map strat in general.
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Postby sully800 on Sat May 12, 2007 9:49 pm

Well this is a map with a ton of continents with relatively high bonuses that are very easy to hold. It's pretty hard to be in bad position because there are soooo many strong places.

The strongest spot is probably Throne/Great Hall. If you start with the throne you get a +1 bonus without doing anything. Then you can possibly expand and grab the whole Great Hall before anyone else has a footing. That gives you +3 with only one border.

And as you said, the camps are pretty strong as well. The woods camp can expand relatively easy to get the forest as well, and that can be simplified to 7 countries with 3 borders for a bonus of +3. It's much like Africa in that regard.

However if you get a very good start in the river camp I think its even stronger. It would be almost impossible to hold the plains without having the river camp (its a lot like Asia and australia) but if you can expand from the camp to fill all of the plains, you have 10 countries, 2 borders and a bonus of +5. That's stronger than anything in the classic map I think, if you can hold it. You also have the benefit of a 1 way attack to the outerwall, so you can bother people building in the castle.

The tunnel generally seems like a waste of time to me. I would never try to hold it because it gives a low bonus, its a lot of countries, and has a 1 way border with the Great Hall which makes it very weak.
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Postby mibi on Sat May 12, 2007 10:02 pm

The throne is a strong area but everyone with 3 armies in the great hall will try to snag it so if you want it be prepared for a battle.

I think the wards fly under peoples radar and if you have a good placement you can secure one quick.

the biggest bonus is both camps + the gate which is 8, but its pretty tought to hold, especially the gate.

I think the most important territory on the map is forest 2, it can break 3 bonuses and can defend the whole forest pretty well.

so far, i've seen winning players come from outside the castle, but this is largely because so many people try to get on the throne to begin with, ignoring what goes on outside the walls.
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Postby sully800 on Sat May 12, 2007 10:13 pm

mibi wrote:the biggest bonus is both camps + the gate which is 8, but its pretty tought to hold, especially the gate.


Yeah I forgot to mention this one. I was holding both camps in a game and I forgot that this bonus even existed. Chances are many others may as well, so if you hold the camps strongly and then just wander through the gate people may not notice that your bonus went from +2 to +8. It's sneaky!
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Postby Coleman on Sat May 12, 2007 11:17 pm

sully800 wrote:The strongest spot is probably Throne/Great Hall. If you start with the throne you get a +1 bonus without doing anything. Then you can possibly expand and grab the whole Great Hall before anyone else has a footing. That gives you +3 with only one border.

I'm going to have to point out here that inner wall 2 touches 3 of the Great Hall territories, not just the one at the bottom of the stairs. So that is 3 borders if you don't own inner wall, 2 if you do.

EDIT: Almost forgot. I've found that the plains + river camp is very successful and you only have two borders to defend for a bonus of 5, as well as easy access to the castle.
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Postby sully800 on Sat May 12, 2007 11:28 pm

Coleman wrote:
sully800 wrote:The strongest spot is probably Throne/Great Hall. If you start with the throne you get a +1 bonus without doing anything. Then you can possibly expand and grab the whole Great Hall before anyone else has a footing. That gives you +3 with only one border.

I'm going to have to point out here that inner wall 2 touches 3 of the Great Hall territories, not just the one at the bottom of the stairs. So that is 3 borders if you don't own inner wall, 2 if you do.


When I said 1 border I was referring to holding inner wall 2. That would give you 1 border country and that country touches two others as you said. But you can load all of the men on a single country (inner wall 2) which is why its a strong point.
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Postby mibi on Sat May 12, 2007 11:51 pm

I should add that deployment can be confusing for the first few turns, I have made the mistake of deploying all my armies on East ward 2 instead of West ward 2. It may be a good idea to say out load what your going to do, so then you dont make a mistake ;)
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Postby t.e.c on Sun May 13, 2007 12:07 am

Coleman wrote:EDIT: Almost forgot. I've found that the plains + river camp is very successful and you only have two borders to defend for a bonus of 5, as well as easy access to the castle.

this is the strategy i'm trying at the moment. i've also just got the gate, so if i can hold it until next round i'll be in a good position..
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Postby Gilligan on Sun May 13, 2007 7:11 pm

My favorite is holding River Camp, then going to Plains, getting a +5 with 2 territories to defend, as Coleman said.
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Postby sully800 on Sun May 13, 2007 7:39 pm

Gilligan wrote:My favorite is holding River Camp, then going to Plains, getting a +5 with 2 territories to defend, as Coleman said.


I said it first! :P
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Postby sfhbballnut on Sun May 13, 2007 7:49 pm

stupid 4 game limit, I relly want to play this map
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Postby poo-maker on Sun May 13, 2007 7:50 pm

This is now my second favourite map, (after classic), i LOVE holding the great hall, it kicks ass
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Postby freezie on Sun May 13, 2007 8:30 pm

Gilligan wrote:My favorite is holding River Camp, then going to Plains, getting a +5 with 2 territories to defend, as Coleman said.



I prefer throne + great hall.

+4, 1 border.
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Postby sully800 on Sun May 13, 2007 8:31 pm

freezie wrote:
Gilligan wrote:My favorite is holding River Camp, then going to Plains, getting a +5 with 2 territories to defend, as Coleman said.



I prefer throne + great hall.

+4, 1 border.


It's +3.
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Postby freezie on Sun May 13, 2007 8:56 pm

sully800 wrote:
freezie wrote:
Gilligan wrote:My favorite is holding River Camp, then going to Plains, getting a +5 with 2 territories to defend, as Coleman said.



I prefer throne + great hall.

+4, 1 border.


It's +3.





SHHHHHHH! Great..you destroyed my plan to pushed everyone to take throne so I could have plain for myself... :cry:



( Typo..but I prefer +3 and 1 border rather than +5 2 borders and that many territories..At least in the beggining.)
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