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mibi wrote:the biggest bonus is both camps + the gate which is 8, but its pretty tought to hold, especially the gate.
sully800 wrote:The strongest spot is probably Throne/Great Hall. If you start with the throne you get a +1 bonus without doing anything. Then you can possibly expand and grab the whole Great Hall before anyone else has a footing. That gives you +3 with only one border.
Coleman wrote:sully800 wrote:The strongest spot is probably Throne/Great Hall. If you start with the throne you get a +1 bonus without doing anything. Then you can possibly expand and grab the whole Great Hall before anyone else has a footing. That gives you +3 with only one border.
I'm going to have to point out here that inner wall 2 touches 3 of the Great Hall territories, not just the one at the bottom of the stairs. So that is 3 borders if you don't own inner wall, 2 if you do.
Coleman wrote:EDIT: Almost forgot. I've found that the plains + river camp is very successful and you only have two borders to defend for a bonus of 5, as well as easy access to the castle.
sully800 wrote:freezie wrote:Gilligan wrote:My favorite is holding River Camp, then going to Plains, getting a +5 with 2 territories to defend, as Coleman said.
I prefer throne + great hall.
+4, 1 border.
It's +3.

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