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Aidan Kerr wrote:any advice or tips please
Tdweedy wrote:I just finished PH and thought the map was pretty cool. I learned that holding Ford Island will benefit you. If you can maintain FI...load up on Control Tower which is a one-way threat to the Battleships, just fortify and leave a few guys there till it's time to move 'em out. Then start at the top (Destroyers & Zeroes) and work your way down.
If you see yourself all over the place, try to get & hold planes as they dole out some easy bonuses each round,ad are limited to who can attack them.
Most of all, pay ATTENTION when advancing and fortifying. There are more than a few one-way directions...you can cut a turn short or ruin your next turn by advancing to or fortifying the wrong position.
Good Luck and Enjoy
Tdweedy wrote:To the map maker.
No problem on the feedback; I thought PH was a lot of fun. The rules and bonuses are not complicated so disregard any neg feedback about that. A few of us seemed to have control at different times, but things seemed to change quickly and dramatically many times, no one however appeared to ever be out of it. It was a nice break from the standard maps, you really had to watch who could come from where and where you could go. A few times I advanced, deployed or fortified poorly, resulting in limited options my next turn. So yes, you really need to watch what you are doing, which is a good thing. By no means am I an expert or an ace in the hole, in fact I am new to CC, but for what it's worth I enjoy the game and am sincere about my comments.
Great work. See ya around town.
Tdweedy
friendly1 wrote:Your first 3 turns will determine the game 90% of the time in 1 vs 1, more players change things as does fog of war
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