Moderator: Cartographers
natty_dread wrote:You don't need to have "pretty" graphics, you just need to have a working draft that is clear and readable. It's hard to discuss gameplay over a pencil-scribble.
natty_dread wrote:A working draft is a draft that has a working gameplay. It needs to have territory names for all territories and a legend that explains all bonuses and special rules. You don't need to draw the final graphics, although it is considered a plus if your draft also demonstrates your ability to create passable graphics, especially when you're a new mapmaker.
natty_dread wrote:Experienced mapmakers (those who have succesfully quenched at least one map) are given a bit more leeway in this, because they have already established that they can create graphics that match CC's standards. I know it seems unfair to you now, but remember that we have all been new mapmakers too and we have had to go through the same thing.
natty_dread wrote:As for the foundry process, it is the best process we can have as long as the foundry is ran by volunteer power. The foundry is what it is. You can either work with it or fight against it, but only one of those ways is likely to get your map anywhere...
natty_dread wrote:At this point, I gotta say...
BOO FUCKIN HOO.
natty_dread wrote:You know how many times I redid the entire graphics of my first (first succesful) map?
Look, we all know the Foundry is not perfect. It's the best system we have though.
You know how many "drafts" we get every month that are basically nothing but a drunken scribble on a bar napkin? If we would just tell all of them "oh go ahead, do what you want, we don't want to stifle your creative flow" we'd have the gameplay forum literally littered with them. Either way, 99% of them never go anywhere because mapmaker either gets bored or finds out this stuff isn't as easy as he thought it would be.
So you want more freedom in the foundry?
[mapmaking] is hard, you have to work hard to get your map up to standards, and even so, many times you still won't make it and have to scrap everything and start all over again. When you're a new mapmaker, you very likely have to redo your whole map several times before you get one quenched.
So either lose the attitude and start working with us, [...]
show that you have what it takes to become a mapmaker. Or, let's just say goodbye now. It's ok, not everyone has to be a mapmaker. It's a pain in the ass a lot of the time, and all you get out of it are some imaginary medals. And praise and respect sometimes, but hey, praise and respect won't feed your family. So anyway, your choice.
isaiah40 wrote:To be honest here, I can't make heads or tails of your pencil scribbles. If you would do a rough computer generated draft I, for one, would be able to make sense of it. Without it, I'm sorry but there isn't much for me to comment on.
As for the comment about doing the graphics first, if you do the graphics first and get them looking all pretty and such, and then you get into the gameplay, they will have to be changed to fit the gameplay. That is why we have you do the gameplay first and do the graphics around the gameplay so that when you get into graphics it will (in most cases) just be doing the nitpicky things.
Sometimes, mapmakers have had to do a complete graphics overhaul at this stage, just ask RedBaron0 about his Japan map.
What you will find is that a lot of your graphics make the gameplay clearer, not the other way around.
When you are in the gameplay forum, you will be discussing BOTH graphics AND gameplay. This is how it works, and has worked since pretty much CC has been around.
That is why we have the discussion of gameplay BEFORE graphics not the other way around.
So please don't get upset with us in asking you to do a rough computer generated image (not scanning in your sketch) so we can comment on it and give you more ideas and suggestions.
You will find that we all are easy to get along with when you give good reasons as to why you won't use ideas or suggestions.
If you have a good reason for why you did something a certain way, then no problem. But telling us that you are not going to do that way is not the way to start. Get it done and then we can get this idea going. I personally think it is a good idea, I just need to see something that I can make sense of.
natty_dread wrote:Ok, at this point, I'm not even telling this to you, so you don't have to bother to respond, I'm just posting this so other potential new mapmakers who might be following this thread do not get the wrong idea.
This is fine for a sketch, but it's not something that would be moved to gameplay. In order to make it to gameplay, a draft must fulfill certain requirements, which are territory names, bonus area names, legend that explains all the rules of the map. In other words, you must have a working draft. One that you could play a game on. It doesn't have to be pretty. It does have to be legible. What we have here does not satisfy any of these requirements.
Even an idiot can see the reasons for these requirements: it is common courtesy towards those who come to the gameplay workshop and have to evaluate and comment on gameplay. Designing gameplay is hard enough, but if you can't figure out the current gameplay because the map looks like it was drawn by a drunken monkey, then those people will have twice as hard time doing their job.
Finally, Riskismy, this part is for you: we get guys like you now and then. You stroll in like you own the place, start demanding that the process - a process which no one else has any problems following - be bent and twisted to accommodate your needs, [...]
[...] fight against every part of the process, don't listen to anyone's advice or feedback... 100% of the time, those people's maps never go anywhere.
So you can fight the windmills as much as you like, but it will never get you anywhere.
Riskismy wrote:My sketch is both legible and just as playable as any map moved from the drafting room.
Riskismy wrote:Please, if you can't make out the gameplay from the first couple of posts I made, you're the idiot.
How about some respect for the mapmakers and their time? Forcing these silly requirement on them is simply a big, warm glop of spittle in their eye.
thenobodies80 wrote:Now please draw something using a graphic software and we can start to work to improve/balance the map.
Sully wrote:Just give a graphical draft a shot, I, as well as the Cartographers are here to help you through this process.
natty_dread wrote:Show us that you have talent for something other than drunken bar napking scribbles, and we will be glad to support you and give you all the help you need with your map.
isaiah40 wrote:Get it done and then we can get this idea going. I personally think it is a good idea, I just need to see something that I can make sense of.
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