What I like: I like the boat reinforcements, and how they are separated by neutrals, and starting neutral shipyards... causes you to try to plan how long to let them build up before attacking with them... and if you take all the troops with you, then you leave the boats open for attack. Makes a different strategy decisions than most maps.
What I don't like: I think that the bonuses are too hard to get/hold, especially the paths. It seems in the games I've played here most of the bonus areas never come into play, and the main bonuses is just the auto deploy troops. I don't know if there is any way of making some smaller bonus areas or something
so far every game has been intereesting, i vs i and teams; heaven't tried multi-player yet... i think the number of neutrals you need to go through to attack enemies ships seems expensive enough that so far the games favour the second player to attack, but i suppose that means in poly's you can guess well and elim 2 ships .. looks like it will have different stqtegies with different spoils, also charming ...
contact chapcrap icepack or rcfritz if time near an hour please
I like it, the neutrals from ship to land make it all that more hard. I like the fact the dock ship reverts back to a neutral meaning you need to take it each time you want a reinforce onto land. The +2 auto for base camp is a nice addition for those who dare. Inner passage is maybe the easiest bonus to hold although a ship with a stack can break it and any bonus really, however once that ship has been exposed it can be taken easily too, so you need to be cautious and know when to venture onto land. There are several ways to play it depending on spoils or team games.