Map Name:War of The RosesMapmaker(s):AleenaNumber of Territories: 66 Special Features:.....London can not be attacked unless player controls at least 4 churches
.....London spawn units on their own space each turn (if not possible then starts with 100 units)
.....Cities pre-set with different Qty troops at start
.....Family combos produce daily deploy sort of like territory combos.
.....Though all players starting spaces are random each player so each player starts with different Qty troops.
.....London, Casias, and all Churches will all ways start as nuetral areas
.....Capturing London wins the game.
What Makes This Map Worthy of Being Made:.....So based on the random spaces given to players - not all players will start even
.....This is to illustrate their hierarchy in line for the throne.
.....Also since the winner is not solely based off conquest, even the smallest army can win if skillful
.....I have not played all the map's but for two reasons I feel this map should be made.
.....One reason is because it is a historical battle.
.....Another is because a player does not win on just conquest -
.....The winning player is the first player that claims the throne
.....I do not think we have any other map like this.
....A balance system that makes gives smaller players more reinforcements
Starting Player Starts With:...2 Players start with 19 random areas
...3 Players start with 13 random areas (1 Basic City Added)
...4 Players start with 10 random areas (2 Basic Cities Added)
...5 Players start with 8 random areas (2 Basic Cities Added)
...6 Players start with 7 random areas (4 Basic Cities Added)
...7 Players start with 6 random areas (4 Basic Cities Added)
...8 Players start with 5 random areas (2 Basic Cities Added)
Game has 38 Family Crest "Shield" cities which all start with different Qty troops and are randomly distributed to all players at the start of the game.
There is 12 Churches all start as neutral
There is 14 Basic Cities usually start as neutral - unless needed to balance out even lands to starting players. If so, the Basic cities that will be randomly given to players at start will be:
.....Carisbrooke
.....Penzance
.....Berwick
.....Beaumaris
Balancing System:
This is to help encourage the struggle to become King versus just killing off all the players and becoming the Ruler (though that is still possible)
Players minimum will receive 1 unit per turn
Players that have Qty Areas from 1 to 10 get 1 reinforcement for each area control.
Players with 11 to 66 areas get 1 to 6 reinforcements 1 for every 11 areas they control.
So once you capture your 11th area - you are getting to become to bulky to manage your army as efficiently so your reinforcements drop. Allowing smaller nations a chance to climb back up and helping to detour players from dominating the entire board.
This might also open the door to more diplomatic game play - as such - I'll let you come behind me and capture these cities (to keep my city count under 11 yet also bring your count up so you get more reinforcements) as long as you allow me to retain control over this city which completes a family of mine "giving me a +1 bonus".
Map Images:Small- Click image to enlarge.
Large- Click image to enlarge.
Troop Count in each starting location:Player's Starting Locations: - (players need to combine family members to gain bonuses)
Alnwick 4 * Family A (2 members)
Cockermouth 4 * Family A (2 members)
Chillingham 4 * Family B (2 members)
Rockingham 4 * Family B (2 members)
Helmsley 4 * Family C (2 members)
Belvoir 4 * Family C (2 members)
Stokestay 4 * Family D (2 members)
Sandal 4 * Family D (2 members)
Chirk 4 * Family E (2 members)
Arundel 4 * Family E (2 members)
Newcastle 4 * Family F (2 members)
Leeds 4 * Family F (2 members)
Kimbolton 4 * Family G (2 members)
Compton 4 * Family G (2 members)
Raby 3 * Family H (4 members)
Richmond 3 * Family H (4 members)
Warwick 3 * Family H (4 members)
Ogmore 3 * Family H (4 members)
Wressle 3 * Family I (5 members)
Denbigh 3 * Family I (5 members)
Castle Rising 3 * Family I (5 members)
Usk 3 * Family I (5 members)
Flamlingham 3 * Family I (5 members)
Appleby 5
Masham 5
Conisboro 5
Tickhill 6
Tutbury 7
Llanstephan 5
Okehampton 5
Tattershall 5
Ludlow 5
Wingfield 5
Pleshey 6
Berkeley 5
Farnham 5
Corte 8 (port)
Douglas 10 (port)
Key Locations: (These locations can also be starting points for players)
Berwick 6 (port)
Beaumaris 8 (port)
Penzance 8 (port)
Carisbrooke 6 (port)
Churches:
Carlisle 6
Durham 6
York 6
Lincoln 6
Chester 6
Coventry 6
Norwich 6
Wells 6
Exeter 6
Salisbury 6
Canterbury 6
St. Davids 6
Basic Cities:
Whitby 6 (port)
Caernarvon 6 (port)
Preston 6 (port)
Northhampton 3
Oxford 3
Wallingford 3
windsor 3
Bristol 6 (port)
Devor 6 (port)
Plymouth 6 (port)
Mainland:
Calasis 10 (port)
Victory City:
London 10 +1 per turn (if not possible then 100 troops0
There is 8 access points to London so in an 8 player game all players can be sitting at the doors of London at the same time. But their is only 12 churches and players need control of 4 of them to attack London. So at any given point, at most there can only be 3 players attacking London at once. It is possible that two are attacking and one waits until the other two burn through their troops, then that one jumps in for the win. They must hold onto London for one full round to win. (Long enough to be declared king)