drunkmonkey wrote:josko.ri wrote:Does Bob support possibility of automatic starting turn immediately after your opponent in freestyle games? for example, I was last playing player in last turn. can I make sure that my bonus troops will be received in full number when I come next time? or I must camping near my computer to catch my opponent to begin his turn?
No, BOB doesn't play the game for you.

He's right. Wouldn't be terribly hard to do though if you left a browser window open.
yeti_c wrote:FYI - I've a feeling I coded Continents to work in Objectives when I originally coded Objectives...
Of course - I may have also not done it properly!!
C.
Hmm, you're talking about the new xml objectives I guess. Yeah, I'll check it soon (but for now there is no map having that afaik, so I can't test anyway).
Chuuuuck wrote:I thought of a suggestion that might make BOB a little better (it would for me).
I am not sure if anyone ever said this before and I don't want to read 30 pages to find out so I will just say it again.
Instead of showing the number of territories that you can SEE in BOB when playing in the fog. Why not show it as a fraction of # of territories you can compared to the total number of territories that player has.
Say a player has 8 total territories (obvious from the game log) and you can see 5 of them. Then BOB would read 5/8 under the territories column.
I know this is kind of lazy, but when you really think about it that is all BOB is for is to make things more convenient and easy since anything that is shown on BOB can be reasonably figured out by any player just looking at the board. This is the same sort of thing, would just make it a little easier.
I'm not sure what you're talking about. There are standard and extended stats.
In basic it's 0 [ 4 ], which doesn't differ a lot from 0/4. For extended it's 0 ( 0% ) [ 4 (5%) ]-, which I think is a bit long. Do you mean the extended, and would you like it changed to 0/4 (5%)-? I agree that would be a small improvement.