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REDUNDANT : Conquer Club Map Rank

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Re: Greasemonkey script : Conquer Club Map Rank

Postby PepperJack on Mon Jul 28, 2008 4:16 pm

chipv wrote:
PepperJack wrote:Chip forgive me for asking but there seems be something counterintuitive happening with my (and possibly others') kill ratio.

Run from Game Finder:
-Standard - 58%
-Terminator - 56%
-Assassin - 54%
-Doubles - 47%
-Triples - 50%
-Quads - n/a

Yet when I run a complete scan from the left pane I get 7%! Stranger yet, when I run a Game Finder scan with all game types (the ones above) I return 56% (which makes much more sense). Full left pane searches seem to have kill ratio broken, but Game Finder scans are working perfectly.

I was testing as I wrote this and pretty much every map comes back with different ratios when comparing GF and LP.

And while I'm writing, would it be possible for kill ratio to be sortable?

Thanks much chip.


You need to do a full rescan. You are currently using old saved data which has zero kill ratio. The 7% is from new games.
So toggle rank and points, map rank , then go back and do again.

I did mention this above.


Had the rescan running while you awaiting your reply and it worked. I must have missed where you wrote that. Good work even though I am clearly playing terrible recently.

Is making the kill ratio column sortable feasible?
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Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 28, 2008 4:19 pm

PepperJack wrote:
chipv wrote:
PepperJack wrote:Chip forgive me for asking but there seems be something counterintuitive happening with my (and possibly others') kill ratio.

Run from Game Finder:
-Standard - 58%
-Terminator - 56%
-Assassin - 54%
-Doubles - 47%
-Triples - 50%
-Quads - n/a

Yet when I run a complete scan from the left pane I get 7%! Stranger yet, when I run a Game Finder scan with all game types (the ones above) I return 56% (which makes much more sense). Full left pane searches seem to have kill ratio broken, but Game Finder scans are working perfectly.

I was testing as I wrote this and pretty much every map comes back with different ratios when comparing GF and LP.

And while I'm writing, would it be possible for kill ratio to be sortable?

Thanks much chip.


You need to do a full rescan. You are currently using old saved data which has zero kill ratio. The 7% is from new games.
So toggle rank and points, map rank , then go back and do again.

I did mention this above.


Had the rescan running while you awaiting your reply and it worked. I must have missed where you wrote that. Good work even though I am clearly playing terrible recently.

Is making the kill ratio column sortable feasible?


Right here: viewtopic.php?f=59&t=53395&st=0&sk=t&sd=a&start=540#p1473435

Sure, the mechanism is already there, should take a couple of minutes I'll put it in the next version for you.
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Re: Greasemonkey script : Conquer Club Map Rank

Postby PepperJack on Mon Jul 28, 2008 4:26 pm

chipv wrote:
Right here: viewtopic.php?f=59&t=53395&st=0&sk=t&sd=a&start=540#p1473435

Sure, the mechanism is already there, should take a couple of minutes I'll put it in the next version for you.


Of course I would miss the only bolded text on the page. *slaps forehead*

Thanks in advance for adding in the sorting.
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Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 28, 2008 4:28 pm

Always welcome, PepperJack.
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Re: Greasemonkey script : Conquer Club Map Rank

Postby qeee1 on Mon Jul 28, 2008 4:33 pm

Timminz wrote:For kill ratio, does 50% represent having an average win percentage (ie, win 50% of 1v1 games, 25% of 4 player games, etc)?


Yeah, if you win one out of four 4-player games you'll have a % of

opponents defeated /( opponents defeated + losses )
= 3 / (3 + 3)
= 50%
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Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 28, 2008 4:47 pm

That's actually a very good description of it.
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Re: Greasemonkey script : Conquer Club Map Rank

Postby Timminz on Mon Jul 28, 2008 4:49 pm

qeee1 wrote:
Timminz wrote:For kill ratio, does 50% represent having an average win percentage (ie, win 50% of 1v1 games, 25% of 4 player games, etc)?


Yeah, if you win one out of four 4-player games you'll have a % of

opponents defeated /( opponents defeated + losses )
= 3 / (3 + 3)
= 50%


That's what I figured. 50%="expected average"
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Re: Greasemonkey script : Conquer Club Map Rank

Postby TYRELL on Mon Jul 28, 2008 8:03 pm

hey chip, something is wrong with my maprank, it says i have no kills forAmerican civil war, which i have 13 cause i looked it up, same with canada map and many others. i dont know if its a bug or what but w.e it is its pissing me off cause im trying 2 get silver and gold on crossmap medals, plz try and figure out the problem asap
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Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 28, 2008 8:22 pm

TYRELL wrote:hey chip, something is wrong with my maprank, it says i have no kills forAmerican civil war, which i have 13 cause i looked it up, same with canada map and many others. i dont know if its a bug or what but w.e it is its pissing me off cause im trying 2 get silver and gold on crossmap medals, plz try and figure out the problem asap


For medals you need to look at the unique defeats column.
If you have run map rank already it is easier to look on the gamefinder (make sure Display Icons is checked in the left menu Options)
where is shows the medal defeats in blue.

If you want to see the new kill ratio numbers (nothing to do with medals whatsoever) you will need to do a full rescan by toggling the
Rank and Points checkbox and running again.
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Re: Greasemonkey script : Conquer Club Map Rank

Postby TYRELL on Mon Jul 28, 2008 8:48 pm

yea i know but there are no unique defeats whatsoever, on alot of the maps, and i know i have won many games on the maps, its just not coming up so i dont know if that means that its not counting it or what, cause its a pain in the ass 2 look up all games on every map just 2 c how many kills i have, id rather it have just the #s in the blue, idk something is wrong though
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Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Mon Jul 28, 2008 8:54 pm

TYRELL wrote:yea i know but there are no unique defeats whatsoever, on alot of the maps, and i know i have won many games on the maps, its just not coming up so i dont know if that means that its not counting it or what, cause its a pain in the ass 2 look up all games on every map just 2 c how many kills i have, id rather it have just the #s in the blue, idk something is wrong though


Ok, I just ran your map rank and it looks fine. (American Civil War 13 defeats).

So try toggling the rank and points checkbox and run again. Then toggle again.

BTW probably quicker if you jump into the Live Chat room.
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Re: Greasemonkey script : Conquer Club Map Rank

Postby TYRELL on Mon Jul 28, 2008 9:58 pm

its still not working dude, this is rediculas
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Re: Greasemonkey script : Conquer Club Map Rank

Postby Night Strike on Mon Jul 28, 2008 10:00 pm

TYRELL wrote:its still not working dude, this is rediculas


Then completely uninstall the script and Associated Preferences. Then reinstall it.
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Re: Greasemonkey script : Conquer Club Map Rank

Postby TYRELL on Mon Jul 28, 2008 10:13 pm

alright, now how do i do that?
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Re: Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Tue Jul 29, 2008 2:55 am

TYRELL wrote:its still not working dude, this is rediculas


Don't take this the wrong way - but you're ridiculous - Chipv here is trying to help you use his own custom made - provided for free script - and all you do is criticise.

Chill out and learn to be more gracious.

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Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Tue Jul 29, 2008 7:26 am

Just for some info - the percentages are going to be changed in the next version which would mean a full rescan.

This is because the Angel Of Death is practically impossible to get back once you start losing.

e.g. If you lose one game, you need 199 kills for AoD. If you lose 2 you need 398. People playing mostly 2 player can give up now.

So it will be adjusted to 95%+

That means with one game lost you need 19 kills. 2 games lost you need 38 kills. More attainable.

Victim will also be expanded slightly.
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Re: Greasemonkey script : Conquer Club Map Rank

Postby TYRELL on Tue Jul 29, 2008 9:34 am

hey chip its still not working, im gonna try and uninstall everything then install it again
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Re: Greasemonkey script : Conquer Club Map Rank

Postby TYRELL on Tue Jul 29, 2008 9:58 am

ok i did that, its still not working, but i know why its not showing up, on the left hand side on map rank when u type my name in, with the name of the map, the little # at the end, i have alot of those, how do i get them 2 count towards my unique kills?
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Re: Greasemonkey script : Conquer Club Map Rank

Postby spikeboat on Tue Jul 29, 2008 3:24 pm

it crashes when i try to do scott-land; classic. :lol:
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Re: Greasemonkey script : Conquer Club Map Rank

Postby TYRELL on Tue Jul 29, 2008 4:00 pm

im all set, thx alot chipv
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Re: Greasemonkey script : Conquer Club Map Rank

Postby ParadiceCity9 on Wed Jul 30, 2008 6:50 am

I'm the Angel of Death on Waterloo 8 man terminators!! hehehe
:lol: :lol:
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Re: Greasemonkey script : Conquer Club Map Rank

Postby spikeboat on Wed Jul 30, 2008 4:09 pm

chipv wrote:
spikeboat wrote:hey, it was properly running, but now it is back to reloading all my games when i play a new on certain maps.... if i play a feudal and classic and want to run a quick update... it is back to cycling through 1000 games....


Yeah this should be revisited. As soon as you finish on a game, all of the games on that particular map will be scanned. Total waste of time and can be done better with a bit of work. (At least it doesn't go through all the other maps too).



allright, i fall asleep at night and dream of angelina jolie and the day when map rank magically no longer has to cycle through a zillion games when i play a couple...

but maybe if my dreams aren't answered then you could at least make it where when i map rank a specific map successfully, it then updates that specific number in (#) of gamefinder/start a game...
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Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Wed Jul 30, 2008 5:28 pm

spikeboat wrote:
chipv wrote:
spikeboat wrote:hey, it was properly running, but now it is back to reloading all my games when i play a new on certain maps.... if i play a feudal and classic and want to run a quick update... it is back to cycling through 1000 games....


Yeah this should be revisited. As soon as you finish on a game, all of the games on that particular map will be scanned. Total waste of time and can be done better with a bit of work. (At least it doesn't go through all the other maps too).



allright, i fall asleep at night and dream of angelina jolie and the day when map rank magically no longer has to cycle through a zillion games when i play a couple...

but maybe if my dreams aren't answered then you could at least make it where when i map rank a specific map successfully, it then updates that specific number in (#) of gamefinder/start a game...


Uncheck the Rank and Points checkbox. That doesn't cycle through any games and is a fast way of getting just medal information.

Your suggestion is already automatically done btw - if you play 2 new Classic games, map rank + All will only cycle through Classic games which is the same as just selecting it from the dropdown - except the All selection saves the data so you dont keep doing full rescans.

Can't do anything about Angelina Jolie , I'm afraid, much as I'd like to.
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Re: Greasemonkey script : Conquer Club Map Rank

Postby spikeboat on Wed Jul 30, 2008 5:34 pm

chipv wrote:
Uncheck the Rank and Points checkbox. That doesn't cycle through any games and is a fast way of getting just medal information.

Your suggestion is already automatically done btw - if you play 2 new Classic games, map rank + All will only cycle through Classic games which is the same as just selecting it from the dropdown - except the All selection saves the data so you dont keep doing full rescans.

Can't do anything about Angelina Jolie , I'm afraid, much as I'd like to.




nah,

hypothetical: i am saying i play a classic, a waterloo, a bamboo, a dust bowl, a mongolia... i am working on mongolia and dust so i dont really cafe about classic, waterloo, bamboo... i can run those individually to see what i need.. but then the bold number of start game or game finder hasnt been updated to what they actually are, i need to do all to get that... follow?
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Re: Greasemonkey script : Conquer Club Map Rank

Postby chipv on Wed Jul 30, 2008 5:47 pm

spikeboat wrote:
chipv wrote:
Uncheck the Rank and Points checkbox. That doesn't cycle through any games and is a fast way of getting just medal information.

Your suggestion is already automatically done btw - if you play 2 new Classic games, map rank + All will only cycle through Classic games which is the same as just selecting it from the dropdown - except the All selection saves the data so you dont keep doing full rescans.

Can't do anything about Angelina Jolie , I'm afraid, much as I'd like to.




nah,

hypothetical: i am saying i play a classic, a waterloo, a bamboo, a dust bowl, a mongolia... i am working on mongolia and dust so i dont really cafe about classic, waterloo, bamboo... i can run those individually to see what i need.. but then the bold number of start game or game finder hasnt been updated to what they actually are, i need to do all to get that... follow?


Yes, I follow. (Have you tried running without Rank and Points checked?)

What you suggest only is useful for cross-maps. If you run selected maps only then the other medal numbers on the game finder will be wrong.

e.g.

You win Classic,Waterloo,Bamboo 6p Standard. You also win Mongolia and dust 6p Standard.

If you just run mongolia and dust then their cross map numbers will be correct but the standard number will only have counted
the defeats for them and missed the defeats for the other maps. The reason why this hasn't been done is that it is bound to end up confusing.

Your initial suggestion of not running the whole set of games I agree with, but won't be soon.
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