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Deathy wrote:makes sense and could work... but would no joke be an entirely different game !
DaGip wrote:Deathy wrote:makes sense and could work... but would no joke be an entirely different game !
If CC could work out the mechanics for it, I would definitely play it. A combination of the simplistic strategy of Risk-style gaming with just a touch of fantasy role playing. I would play that game alot!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Twill wrote:DaGip wrote:If CC could work out the mechanics for it, I would definitely play it.
If you could work out the mechanics for it, CC might consider coding it
DaGip wrote:LICH--Gains a +2 troop bonus per Catacomb held, Does not gain the Regular CC bonus for cards; but, instead, can summon Undead troops by turning in only matching colour cards. The Lich may summon 1 troop per matching color card turned in times the number of territories that are directly chained back to a catacomb held. The Lich also has the ability to Paralyze any army that is adjacent to a catacomb held. A successful attack will cause the opposing army to become Neutral for 1 turn per catacomb held.
Do you think such a game schematic can be programmed?
Visaoni wrote:DaGip wrote:LICH--Gains a +2 troop bonus per Catacomb held, Does not gain the Regular CC bonus for cards; but, instead, can summon Undead troops by turning in only matching colour cards. The Lich may summon 1 troop per matching color card turned in times the number of territories that are directly chained back to a catacomb held. The Lich also has the ability to Paralyze any army that is adjacent to a catacomb held. A successful attack will cause the opposing army to become Neutral for 1 turn per catacomb held.
Do you think such a game schematic can be programmed?
Well, you have to let them do something with mixed sets, or bump up the number of cards you can have at a time (without being forced to turn in) to 7.
Of course it could be programmed. The question is, will it?
Rocketry wrote:misterman10 wrote:D&D? Dungeons and Dragons?
NO BLOODY WAY
like my English vocab
i may leave forever...
DaGip wrote:Do you think it would be possible to combine a CC game with some of the facets of D&D. Like instead of just colors, the players could choose a class b4 play? Then you could have bonuses included for Mage, Warrior, Thief, Priest, Dwarf, Elf, and Halfling. And card turn ins may act differently depending on class or race?
Chirondom wrote:This is dumb. CC is RISK. We are not Dungeons adn Dragons. If you want to force the rest of us to accept "classes" and "races" and "spells", you've got another thing coming. RISK is RISK. We don't need varients like that, and we sure don't need them universally.
Visaoni wrote:Chirondom wrote:This is dumb. CC is RISK. We are not Dungeons adn Dragons. If you want to force the rest of us to accept "classes" and "races" and "spells", you've got another thing coming. RISK is RISK. We don't need varients like that, and we sure don't need them universally.
Nowhere did anybody say this should be the entirety of CC. It would be an option therefor if you do not like you, you do not have to play it.
tankster3 wrote:Possibly in stead of +1 die (by that you mean roll another dice?) you could do it like in LotR Risk and add one numebr to the highest die. so if you rolled a 2,3,5, against a 3,5 instead of losing 2 armies the bonus would make the 5 a 6 for that roll. same for defense.
also maybe one race could make people they're attacking lose the D wins ties and then they're D loses ties also. just throwing ideas out there.
I have no Idea if this could be programmed or not.
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