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the.killing.44 wrote:I think people are overestimating the affect it will have on the speed 1v1s that the demons and kp's play. It will however affect the people who need to double-turn in 2v2 and 1v1 casual.
That said, Herps won't drop very far, despite the blanket stereotype that says the only way he wins is by double-turning Moguls.
So yes, the casual freestylers will take a dive, but those at the very top of the scoreboard won't be affected as much.
.44
slowreactor wrote:KH and KP already dropped about 300 points each, and Demon dropped around 200 so far...
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slowreactor wrote:KH and KP already dropped about 300 points each, and Demon dropped around 200 so far...
slowreactor wrote:KH and KP already dropped about 300 points each, and Demon dropped around 200 so far...
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john9blue wrote:The top speed 1v1 players will start playing team games to maintain their score.
Mr Changsha wrote:Only 14% of the people voting think the top freestylers will be able to maintain scores over 5,000, yet the comments seem (in general) to suggest the change won't be that great.
Odd.
I suppose the question is whether those 1on1 99% (or near enough) win rates of, say, King_H on city mogul were due, at least to a reasonable extent, to the use of the double turn or not.
I must admit I always assumed it was a fairly important factor, though I am happy to be corrected on this point.
demonfork wrote:john9blue wrote:The top speed 1v1 players will start playing team games to maintain their score.
Start?!! ROFL. Dude I'm all silver in team game medals and Herp is all gold (and we both maintained our high scores getting when getting those medals). Most of my active games atm are team games. Just because we play a lot of freestyle does not mean that we don't play other games as well.
demonfork wrote:Mr Changsha wrote:Only 14% of the people voting think the top freestylers will be able to maintain scores over 5,000, yet the comments seem (in general) to suggest the change won't be that great.
Odd.
I suppose the question is whether those 1on1 99% (or near enough) win rates of, say, King_H on city mogul were due, at least to a reasonable extent, to the use of the double turn or not.
I must admit I always assumed it was a fairly important factor, though I am happy to be corrected on this point.
Herp has gained 2160 from SPEED freestyle 1v1 on City Mogul, there is very little if ever any dt'n going on is speed freestyle.
He has gained 3045 from 1248 CASUAL freestyle 1v1 on City Mogul. I performed a random sample of 20 games over 6 pages of and in not one of those games sampled did Herp use a dt. In fact most of them were played in RT.
prismsaber wrote:demonfork wrote:john9blue wrote:The top speed 1v1 players will start playing team games to maintain their score.
Start?!! ROFL. Dude I'm all silver in team game medals and Herp is all gold (and we both maintained our high scores getting when getting those medals). Most of my active games atm are team games. Just because we play a lot of freestyle does not mean that we don't play other games as well.
Whether you play other games besides freestyle once in a while is irrelevant because you make your points with freestyle. My best estimation is that if you completely abandoned freestyle and only played team and/or escalating games your score will fall back down to earth with the rest of us mere mortals. Scratch that, it would fall to somewhere around Colonel range. Which of course is nothing to sneeze at, but there's a big difference between 5000 and 2500.
Mr Changsha wrote:demonfork wrote:Mr Changsha wrote:Only 14% of the people voting think the top freestylers will be able to maintain scores over 5,000, yet the comments seem (in general) to suggest the change won't be that great.
Odd.
I suppose the question is whether those 1on1 99% (or near enough) win rates of, say, King_H on city mogul were due, at least to a reasonable extent, to the use of the double turn or not.
I must admit I always assumed it was a fairly important factor, though I am happy to be corrected on this point.
Herp has gained 2160 from SPEED freestyle 1v1 on City Mogul, there is very little if ever any dt'n going on is speed freestyle.
He has gained 3045 from 1248 CASUAL freestyle 1v1 on City Mogul. I performed a random sample of 20 games over 6 pages of and in not one of those games sampled did Herp use a dt. In fact most of them were played in RT.
As I said, I'm perfectly happy to be corrected on this point!
So this suggests that the mass are wrong on this issue (a good reason to not trust polling too much!). The expert (Demonfork) says that the double turn was of negligible benefit to King_H, negligible benefit to him as well.
But then JR24 says that King_H will be under 4,000 within the week. I would think both JR24 and Demonfork would be considered CC experts...
I think the onus is on JR24 to give some evidence to back up his claims...as I find Demonfork's (never used a dt) evidence to pretty conclusive at this point.
demonfork wrote:prismsaber wrote:demonfork wrote:john9blue wrote:The top speed 1v1 players will start playing team games to maintain their score.
Start?!! ROFL. Dude I'm all silver in team game medals and Herp is all gold (and we both maintained our high scores getting when getting those medals). Most of my active games atm are team games. Just because we play a lot of freestyle does not mean that we don't play other games as well.
Whether you play other games besides freestyle once in a while is irrelevant because you make your points with freestyle. My best estimation is that if you completely abandoned freestyle and only played team and/or escalating games your score will fall back down to earth with the rest of us mere mortals. Scratch that, it would fall to somewhere around Colonel range. Which of course is nothing to sneeze at, but there's a big difference between 5000 and 2500.
Do you just make this stuff up as you go?
Right now I'm 216 of 273 (80%) between all of my finished dubs, trips & quad games. I'M 80 FREAKING PERCENT. If i just exclusively played team games my score would still go up! Especially if I made sure that I played games with balanced score teams.
prismsaber wrote:demonfork wrote:prismsaber wrote:demonfork wrote:john9blue wrote:The top speed 1v1 players will start playing team games to maintain their score.
Start?!! ROFL. Dude I'm all silver in team game medals and Herp is all gold (and we both maintained our high scores getting when getting those medals). Most of my active games atm are team games. Just because we play a lot of freestyle does not mean that we don't play other games as well.
Whether you play other games besides freestyle once in a while is irrelevant because you make your points with freestyle. My best estimation is that if you completely abandoned freestyle and only played team and/or escalating games your score will fall back down to earth with the rest of us mere mortals. Scratch that, it would fall to somewhere around Colonel range. Which of course is nothing to sneeze at, but there's a big difference between 5000 and 2500.
Do you just make this stuff up as you go?
Right now I'm 216 of 273 (80%) between all of my finished dubs, trips & quad games. I'M 80 FREAKING PERCENT. If i just exclusively played team games my score would still go up! Especially if I made sure that I played games with balanced score teams.
lol nice try buddy.
Do I really have to spell out sequential for you? In sequential doubles/triples/quads you have won 46 of 74 games for a win percentage of 62%. Not as impressive when you aren't manipulating statistics.
Of course your freestyle win percentage is high. Hell even I have an extremely high win % from freestyle speed teams (88%) and those games were played when I had little freestyle experience and generally less cc experience overall. Why do you think I disrespect freestyle so much? It was really easy to win those games against slower, less cooperative opponents. In sequential when you take the speed factor out those uncooperative opponents can still give you a game.
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