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Roussallier wrote:I've tripped over myself in several TW games now that I started, this will take some getting used to. I'm starting to like defending by attacking
Roussallier wrote:I've tripped over myself in several TW games now that I started, this will take some getting used to. I'm starting to like defending by attacking, though I have yet to try it on anything other than 1 vs 1.
Viceroy63 wrote:Roussallier wrote:I've tripped over myself in several TW games now that I started, this will take some getting used to. I'm starting to like defending by attacking, though I have yet to try it on anything other than 1 vs 1.
That's an interesting way of seeing it, "Attacking to Defend." But there is also the strategic withdraw as well in order to conserve your troop strength, if and when you can, until you get a set of spoils.
Granted I believe that no spoils make for a faster game in a way but then the winners are already determined by who holds the bonus zones. Fighting for spoils makes the bonus zones unimportant then and any one can win.
I know you did not mention spoils, I did. But my thoughts are that you "Attack to Defend" until you can get the next set spoils. Or you can also attack and withdraw (gaining a card and maintaining your forces) when you can until you get the next set of spoils.
Chariot of Fire wrote:Now if the title had said "Trench Warfare, A New Way of Farming".....
thehippo8 wrote:Interresting gameplay. It makes you think more carefully about where to drop, where to attack, when to move and when to stop. I wonder if it will affect my other games!
rdsrds2120 wrote:So far I prefer conquest style maps for trench.
Specifically, you can now feasibly win on AoR2 by the win condition, and I disagree that freestyle isn't optimal (unless it's casual, then I could see where that could be a chore).
-rd
danfrank wrote:trench doesnt work on baseball map ...
AndyDufresne wrote:I have a strategy-ish question I'd like some more input / thoughts on.
Imagine you are playing a Trench game with Round Limits, and the Round Limit is coming up. Is it best to keep some giant stacks of your troops behind your main lines / fronts (protecting them from losses essentially, since # of armies is the first decider of Round Limits) and away from a large opponent stack near a front?
I am not sure I described the scenario completely, but if you get the gist of what I am saying...that would be good too!
--Andy
AndyDufresne wrote:I have a strategy-ish question I'd like some more input / thoughts on.
Imagine you are playing a Trench game with Round Limits, and the Round Limit is coming up. Is it best to keep some giant stacks of your troops behind your main lines / fronts (protecting them from losses essentially, since # of armies is the first decider of Round Limits) and away from a large opponent stack near a front?
I am not sure I described the scenario completely, but if you get the gist of what I am saying...that would be good too!
--Andy
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