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Re: Dice rolls

Postby Kaplowitz on Sat Jul 05, 2008 1:16 pm

Kemmler wrote:In fact they are not random, since they do have a pattern according to Moosey

Yes, they are consistently unpredictable! :)
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Re: Dice rolls

Postby Plutoman on Sat Jul 05, 2008 1:44 pm

Kemmler wrote:In fact they are not random, since they do have a pattern according to Moosey


First off - who's Moosey?

And has he taken in every roll? When 15 are done every second, a record of only your own rolls cannot by any means be evidence of a pattern.

Second - as Kaplowitz said...

"1. Having no specific pattern, purpose, or objective: random movements. See synonyms at chance."

No specific pattern. It happens frequently, due to the mathematics of numbers. But can you predict them? Can anyone here predict the numbers that appear ahead of time, with the exception of lack checking the logs before they are used? They are based off of atmospheric noise, and such noise as it comes in is effectively random, as we have no methods of predicting amounts or types coming in to the receivers. Then the splits off between many different rolls of players creates a larger set of randomness, taking it to another degree. Patterns that hold together in your own and defenders rolls, over the sets of numbers, are not patterns set there. It is the chance of numbers being in a certain position as they are read for your own rolls.

I hope I described that clearly enough.
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Re: Dice rolls

Postby Kemmler on Sat Jul 05, 2008 1:49 pm

Plutoman wrote:
Kemmler wrote:In fact they are not random, since they do have a pattern according to Moosey


First off - who's Moosey?

And has he taken in every roll? When 15 are done every second, a record of only your own rolls cannot by any means be evidence of a pattern.

Second - as Kaplowitz said...

"1. Having no specific pattern, purpose, or objective: random movements. See synonyms at chance."

No specific pattern. It happens frequently, due to the mathematics of numbers. But can you predict them? Can anyone here predict the numbers that appear ahead of time, with the exception of lack checking the logs before they are used? They are based off of atmospheric noise, and such noise as it comes in is effectively random, as we have no methods of predicting amounts or types coming in to the receivers. Then the splits off between many different rolls of players creates a larger set of randomness, taking it to another degree. Patterns that hold together in your own and defenders rolls, over the sets of numbers, are not patterns set there. It is the chance of numbers being in a certain position as they are read for your own rolls.

I hope I described that clearly enough.

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Re: Dice rolls

Postby Kaplowitz on Sat Jul 05, 2008 2:05 pm

Kemmler wrote:
Plutoman wrote:
Kemmler wrote:In fact they are not random, since they do have a pattern according to Moosey


First off - who's Moosey?

And has he taken in every roll? When 15 are done every second, a record of only your own rolls cannot by any means be evidence of a pattern.

Second - as Kaplowitz said...

"1. Having no specific pattern, purpose, or objective: random movements. See synonyms at chance."

No specific pattern. It happens frequently, due to the mathematics of numbers. But can you predict them? Can anyone here predict the numbers that appear ahead of time, with the exception of lack checking the logs before they are used? They are based off of atmospheric noise, and such noise as it comes in is effectively random, as we have no methods of predicting amounts or types coming in to the receivers. Then the splits off between many different rolls of players creates a larger set of randomness, taking it to another degree. Patterns that hold together in your own and defenders rolls, over the sets of numbers, are not patterns set there. It is the chance of numbers being in a certain position as they are read for your own rolls.

I hope I described that clearly enough.

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Then why are you complaining :roll:
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Re: Dice rolls

Postby rolax on Sat Jul 05, 2008 6:54 pm

Agh, so it's possible to cheat in this game.. just great.

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Re: Dice rolls

Postby Plutoman on Sat Jul 05, 2008 8:23 pm

Kaplowitz wrote:Then why are you complaining :roll:


You took the words right out of my mouth <_<

Logical explanations refuted by a simple disbelief of the possibility that he could lose dice rolls.
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Re: Cyclomatic Code Complexity

Postby MeanestBossEver on Tue May 10, 2011 11:12 pm

I did a bit of looking into Robinette's comments earlier and this information is radically out of date.

As you may know, Lack has done some significant upgrades in system functionality and security. The holes previously described have been closed. However, new functionality, most critically "clickies" have created opportunities. Specifically, this has created a potential for an AJAX-based JANUS attack.

As Bruce Schneier has pointed out, a JANUS attack can be combined successfully with a Turing based brute force attack. This is especially true if Wegman-Carter authentication is used (as it is on this site.)

I've done some testing using a GUI I built in visual basic (it's a crappy language but easy to use) and have been able to demonstrate a proof-of-concept that this form of attack is possible. Unfortunately, visual basic suffers from floating point accuracy problems so my 6's often ended up being 6.000001 or 5.99999.

Not surprisingly, this caused bugs and ended up corrupting my entire stack of armies. As soon as I have time I plan to rewrite this using a modern language such as Ruby.

Those of you playing straight Conquer Club or using the beginner plug-ins like BOB are missing on the real war behind the war. It's an arms race of hackers and I plan to compete with the best of them.
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Re: Dice rolls

Postby natty dread on Wed May 11, 2011 12:53 am

MeanestBossEver wrote: Unfortunately, visual basic suffers from floating point accuracy problems so my 6's often ended up being 6.000001 or 5.99999.


:lol: =D>
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Re: Cyclomatic Code Complexity

Postby Robinette on Wed May 11, 2011 9:44 am

MeanestBossEver wrote:I did a bit of looking into Robinette's comments earlier and this information is radically out of date.

As you may know, Lack has does some significant upgrades in system functionality and security. The holes previously described have been closed. However, new functionality, most critically "clickies" have created opportunities. Specifically, this has created a potential for an AJAX-based JANUS attack.

As Bruce Schneier has pointed out, a JANUS attack can be combined successfully with a Turing based brute force attack. This is especially true if Wegman-Carter authentication is used (as it is on this site.)

I've done some testing using a GUI I built in visual basic (it's a crappy language but easy to use) and have been able to demonstrate a proof-of-concept that this form of attack is possible. Unfortunately, visual basic suffers from floating point accuracy problems so my 6's often ended up being 6.000001 or 5.99999.

Not surprisingly, this caused bugs and ended up corrupting my entire stack of armies. As soon as I have time I plan to rewrite this using a modern language such as Ruby.

Those of you playing straight Conquer Club or using the beginner plug-ins like BOB are missing on the real war behind the war. It's an arms race of hackers and I plan to compete with the best of them.


I promised lack that i wouldn't develop that any further, so that's why it looks out of date. I was up to #4 on the scoreboard by the time he noticed. anyway, if you do go this route, then you deserve every point you get, because it is some serious work.

But stealing games out from other people, and watching them blame the dice, well, it's priceless...
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Re: Dice rolls

Postby Funkyterrance on Wed May 11, 2011 10:03 am

I love how those people out there who complain about people complaining about the dice are the first to start bumping these types of threads. Berating these complaining players, through sarcasm or otherwise, is only feeding the fire. If you really don't like threads about the dice, why contribute to them? Is it some sort of ego stroking exercise where the feeling of superiority simply overwhelms you into a state of ecstasy? Do you wake up dazed in your computer chair hours later, drool dribbling down your chin, feeling like every atom in your body has been completely and utterly revitalized?
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Re: Dice rolls

Postby MeanestBossEver on Wed May 11, 2011 10:26 am

Funkyterrance wrote:Do you wake up dazed in your computer chair hours later, drool dribbling down your chin, feeling like every atom in your body has been completely and utterly revitalized?


Frequently, but that's usually related to a massive coding effort and not posting in CC threads. :twisted:
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Re: Dice rolls

Postby shieldgenerator7 on Wed May 11, 2011 12:16 pm

Funkyterrance wrote:I love how those people out there who complain about people complaining about the dice are the first to start bumping these types of threads. Berating these complaining players, through sarcasm or otherwise, is only feeding the fire. If you really don't like threads about the dice, why contribute to them? Is it some sort of ego stroking exercise where the feeling of superiority simply overwhelms you into a state of ecstasy? Do you wake up dazed in your computer chair hours later, drool dribbling down your chin, feeling like every atom in your body has been completely and utterly revitalized?

IDK. i just like responding to what people post. It's funny to have another dice thread (although it takes up a lot of room) because it's kind of a theme in GD, a recurring event that happens every so often. Another chance to say "oh, look! a new dice thread!" Who knows why that's so entertaining but it is.
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Re: Dice rolls

Postby natty dread on Wed May 11, 2011 12:57 pm

Funkyterrance wrote:I love how those people out there who complain about people complaining about the dice are the first to start bumping these types of threads. Berating these complaining players, through sarcasm or otherwise, is only feeding the fire. If you really don't like threads about the dice, why contribute to them? Is it some sort of ego stroking exercise where the feeling of superiority simply overwhelms you into a state of ecstasy? Do you wake up dazed in your computer chair hours later, drool dribbling down your chin, feeling like every atom in your body has been completely and utterly revitalized?


I love how some people in here who complain about people complaining about people complaining about the dice are the first to respond to these types of threads.
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Re: Dice rolls

Postby shieldgenerator7 on Wed May 11, 2011 1:00 pm

natty_dread wrote:
Funkyterrance wrote:I love how those people out there who complain about people complaining about the dice are the first to start bumping these types of threads. Berating these complaining players, through sarcasm or otherwise, is only feeding the fire. If you really don't like threads about the dice, why contribute to them? Is it some sort of ego stroking exercise where the feeling of superiority simply overwhelms you into a state of ecstasy? Do you wake up dazed in your computer chair hours later, drool dribbling down your chin, feeling like every atom in your body has been completely and utterly revitalized?


I love how some people in here who complain about people complaining about people complaining about the dice are the first to respond to these types of threads.

It's interesting as to why people complainging about people complaining about people who are complaing about people who are complaining about the dice post in these kinds of threads.
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Re: Dice rolls

Postby Funkyterrance on Wed May 11, 2011 1:03 pm

Nice try natty. The problem is I am not contradicting myself by posting on this thread because I have no problem with people complaining about the dice. See the difference?
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Re: Dice rolls

Postby JoshyBoy on Wed May 11, 2011 1:17 pm

Strong bump brahs.
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Re: Dice rolls

Postby Funkyterrance on Wed May 11, 2011 1:23 pm

You can bump this till the cows come home, I'm not a communist so I believe in freedom of speech. I just don't understand all the contradiction regarding "dice complainers".
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Re: Dice rolls

Postby natty dread on Wed May 11, 2011 2:06 pm

Funkyterrance wrote:Nice try natty. The problem is I am not contradicting myself by posting on this thread because I have no problem with people complaining about the dice. See the difference?


You seem to have, otherwise why post at all?

Your attempt at standing on a moral high ground is a failure.
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Re: Dice rolls

Postby Funkyterrance on Wed May 11, 2011 3:44 pm

Natty, you are applying what I am saying to me but you fail to see that I don't mind these threads being bumped. I don't have a problem with dice threads but those who basically tell people to not bother making a dice thread are being counter-productive when they start trolling said dice thread. See the difference??
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Re: Dice rolls

Postby natty dread on Wed May 11, 2011 5:25 pm

Funkyterrance wrote:Natty, you are applying what I am saying to me but you fail to see that I don't mind these threads being bumped. I don't have a problem with dice threads but those who basically tell people to not bother making a dice thread are being counter-productive when they start trolling said dice thread. See the difference??


First of all, there's plenty of dice threads already - there's no reason to start new ones, so anyone who tells the zillionth dice complainer that he could have posted in one of the existing thread has a legitimate reason to do so.

Dice complaints have been posted here since the site opened, they are not likely to go anywhere, no matter what.

But you're being a hypocrite here. You're basically saying that the dice complainers should be allowed to post their dice complaints, because they have a right to complain, but then you're saying that other people shouldn't be allowed to complain about the dice complaints. Why do you allow one type of complaining, but not the other?

I think you just want to try to elevate yourself above the debate just to feel superior to both sides. In reality, you're just complaining about the complaining about the complaining. While I'm complaining about your complaining about the complaining about the complaining. See how it works?
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Re: Dice rolls

Postby army of nobunaga on Wed May 11, 2011 5:45 pm

he did not lose a 13 vs 1 guys.

I see utter bs like this all the time. I dare someone once to jsut take a screenshot. I have taken several of my really bad rolls. and I think the worse Ive ever lost was a12 vs 3?

but a 13 vs 1 is something like 99.997 percent a win. let me check real fast.

here -- 99.99949
territory is defeated 99.99949 % of the time. I call bullcrap till I see proof.
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Re: Dice rolls

Postby King_Herpes on Wed May 11, 2011 6:05 pm

:middle fingers up: I find dice hatred to be quite invigorating actually and read it as a healthy reminder to play consistently. Reading dice gripes most certainly does not effect me negatively. It is a harsh reality that random doesn't always fall in our favor even with the stronger odds. Also it helps to delineate your opponent. :middle fingers still up:
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Re: Dice rolls

Postby Funkyterrance on Wed May 11, 2011 9:07 pm

This is a healthy attitude KH. There is no reason to take dice threads personally and feverishly defend the merits of the current dice system.
As far as contradiction goes the only ones who are contrary are those who continue to post on dice threads when they are arguing against them in the first place. That's the only contradiction in this whole discussion and my point from the beginning. The dice complainers are complaining, that just makes them complainers. The dice trolls are posting complaints about dice threads IN a dice thread which makes them not only complainers but contradictory to boot.
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Re: Dice rolls

Postby King_Herpes on Wed May 11, 2011 9:23 pm

Here's to good health funkyterry!!...and to being an overall creep. Cheers!!
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Re: Dice rolls

Postby Funkyterrance on Wed May 11, 2011 9:28 pm

Why thank you sir, that's the nicest compliment I've had all day!
Cheers!

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