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Re: Jig's Draft Event (Prizes Available) (Taking sign-ups)

Postby WILLIAMS5232 on Thu Apr 03, 2014 12:03 am

yeah, i think that games can be thrown for any amount of reasons. not just jigs draft event. i guess if a game seems like it was thrown, then a C&A report could be opened.

problem solved. ( wrench taken out )
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Re: Jig's Draft Event (Prizes Available) (Taking sign-ups)

Postby Donelladan on Thu Apr 03, 2014 6:28 am

By Day X+15 players A,B and C have finish 1 game each, player D finishes 4 games and player E finishes 0
No penalty is given to player E (unless no games are stared before Day X+30)
Only 1 of players D's games will be counted per "game," each of his/her other games will carry over to the next "game"


I am not sure I understood everything correctly.
If players D finishes 4 clans games in one month, 2 wins 2 loses for examples. How does it work for the GM? Lose or win?
You said each of his/her other game will carry over to the next "game" (= turn of your event).

But since the draft can change, fi you know player D has 3 loss coming, as a GM I'll just kick him out.
I mean, I don't think win or loss of a player should be carried over to the next turn because it allows GMs to know already what will happens.

Also, we have 5 players, and we need 2 win over 3 to "win" a turn in your event. What if all the 5 players played a game, and I got 3 wins and 2 loses? Or any other combinations
Last edited by Donelladan on Thu Apr 03, 2014 10:18 am, edited 1 time in total.
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Re: Jig's Draft Event (Prizes Available) (Taking sign-ups)

Postby jigger1986 on Thu Apr 03, 2014 7:00 am

Donelladan,

Thanks for the great questions, two issues I never would have thought of....

If players D finishes 4 clans games in one month, 2 wins 2 loses for examples. How does it work for the GM? Lose or win?
You said each of his/her other game will carry over to the next "game" (= turn of your even).

Since a "player" can only contribute to 1/3 of a win in the regular season the way this would look for a GM would be (1/3,1/3,1/3,1/3)
Meaning that the GM has 1/3 of a win in 4 games. The games will be "filled" using the earliest possible chronological combinations, but only allowing 1 players win/loss per game.

I hope that makes sense....

But since the draft can change, fi you know player D has 3 loss coming, as a GM I'll just kick him out.
I mean, I don't think win or loss of a player should be carried over to the next turn because it allows GMs to know already what will happens.

A rule will be added where a GM can only drop/add only 2 players per month at a specific time.

Also, we have 5 players, and we need 2 win over 3 to "win" a turn in your even. What if all the 5 players played a game, and I got 3 wins and 2 loses? Or any other combinations

This is very unlikely as all five players must be from different clans (could still happen thought)
In the event of an issue like this a majority win will be considered. (ex. 3/5)

Thanks again Donelladan. Posts like this help move this event along.

-jig
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Re: Jig's Draft Event (Prizes Available) (Taking sign-ups)

Postby owenshooter on Thu Apr 03, 2014 7:37 am

WILLIAMS5232 wrote:yeah, i think that games can be thrown for any amount of reasons. not just jigs draft event. i guess if a game seems like it was thrown, then a C&A report could be opened.

problem solved. ( wrench taken out )

how would you ever prove that someone threw a game on CC? please explain this to me... what an absurd thought process this must have been... the black jesus is amused...-el Jesus negro

p.s.-i love you piggy!!!! just having fun following the thread!!!
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Re: Jig's Draft Event (Prizes Available) (Taking sign-ups)

Postby Donelladan on Thu Apr 03, 2014 10:45 am

@owenshooter, I don't know any player that would throw a clan game. As a clan player yourself would you throw a clan game for this kind of event?
Because winning a clan war is more important to me than any GM winning this even I would never throw a clan game. And above all I would never consider throwing a clan game simply for the respect I have for my teammate and my clan. And I think this is the same for the majority of the clan players around here. Your suggestion is too unrealistic to be consider imo.

Back to the rules of the event.

How frequent you plan the game to be?
I am for example in 3 wars right now, I already have couples of games finished, and I have some more coming, maybe I am the kind of players you would called "super active" as in your first post.
But I think a lot of clans players take 5 to 10 games per clan wars, some even more.

Since a "player" can only contribute to 1/3 of a win in the regular season the way this would look for a GM would be (1/3,1/3,1/3,1/3)


So if there is let's say "1 regular season" per 15 days, it seems to me some player could won so many games in that amount of times.
Also, for a game to count, it has to be started and finished withing the "season", or only finished during the season ?


Basically I don't really understand the whole idea, because I do not know what is a "draft event", never heard this term before, so maybe I am confused by stuff that are obvious.

But, if I'd like to summarize this idea, GMs choose players, then if the players they choose win CC clan games, then GMs won.
After several rounds you compare score of your GMs and got a winner.
So it is like betting on boxing match?


Finally, one case that will rarely happen and may not even happens but I still want to ask :D :
Only the first three players to finish their games will be "scored" (to keep the pace up)

What if the 2 players I chose are in 2 different team within the same game.
Let's say, I have player A, B, C, D, E.
Player A and B finished one game each first, so they will be scored. A win so I have 1/1, and B lose so I have 1/2.
If next player get a win I'll be 2/3, if next player lose I'll be 1/3. ( Allright??)

Then player C and D were playing the same game in 2 different teams, this game finished, so, simultaneously I got a win and a loss and I am 2/4 ? Wait for next game?
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Re: Jig's Draft Event (Prizes Available) (Taking sign-ups)

Postby jigger1986 on Thu Apr 03, 2014 10:00 pm

Donelladanm

Again I appreciate your interest, I will try to answer your questions as best I can...


Yes you would be considered a very active player on CC. The regular season will last a certain number of "games." (I havent decided the exact number yet) But when I say "game" I dont mean just a clan game. Within the confines of this event the "game" is just more of an idea and way of keeping score. I will try to explain....

You are a GM and you have drafted 5 players. A,B,C.D and E. Each of your 5 players in playing in his or her regular clan games. They are all in different clans. The regular season will last (in this example) for 5 "games."

Your first three players to finish a clan regulated game will be scored. 2/3 of then won their games, so in turn you also won.
The next three players to finish a clan regulated game will be scored again. 1/3 of them won their games, so for this game you lose.
The only catch is that a player can only contribute to 1/3 per "game"
So if player A finishing 5 games in the time it takes player C to finish 1, player A's record will be carried out over the 5 games, where as player C's result in that 1 game may be counted towards "game" 1-5 (depending on the activity of your other 3 players)

The concept is simple, but tricky to explain, I really hope that helps. Once the information is published in the dispatch I plan on doing a "mock game" scenario with 2-3 GMs. That may also be of help to you.

But, if I'd like to summarize this idea, GMs choose players, then if the players they choose win CC clan games, then GMs won.
After several rounds you compare score of your GMs and got a winner.

Thats the basic idea. You choose players, if the majority of them win, so do you. If the majority of them lose, you lose as well.
During the "regular season" you drop and add players as you choose to make the best possible team (within the salary cap)

Finally this very rare scenario...
What if the 2 players I chose are in 2 different team within the same game.
Let's say, I have player A, B, C, D, E.
Player A and B finished one game each first, so they will be scored. A win so I have 1/1, and B lose so I have 1/2.
If next player get a win I'll be 2/3, if next player lose I'll be 1/3. ( Allright??)

Then player C and D were playing the same game in 2 different teams, this game finished, so, simultaneously I got a win and a loss and I am 2/4 ? Wait for next game?

The short answer is yes, in the rare case that either 4 players are in the same game, or 2 and 2 (as in the scenario above) that the result would be based upon the outcome of player 5's game

So have I convinced you to play yet?

-------------------------------------------------

Also Ive added some more information of how GMs will make changes to their rosters (listed in "The Basics")
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Re: Jig's Draft Event (Prizes Available) (Taking sign-ups)

Postby Donelladan on Fri Apr 04, 2014 1:47 am

Thanks, you fully answered my questions and I understand much better. I am still a bit concerned with the fact that victory and defeat of a player carry over to next game because of possibility to drop player because of that.

Do you expect GM's to give you results of theirs players or you will do it yourself ?

I am interested but slightly afraid to the lenght of such an event and the implication required to do it.
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Re: Jig's Draft Event (Prizes Available) (Taking sign-ups)

Postby jigger1986 on Fri Apr 04, 2014 6:50 am

I am still a bit concerned with the fact that victory and defeat of a player carry over to next game because of possibility to drop player because of that.

Yes there is a bit of a concern there for me as well, however with the rule that GMs can only make 1 non-mandatory player move per edition of the Dispatch (so basically once every 2 weeks)

Do you expect GM's to give you results of theirs players or you will do it yourself ?

No I do all that, the GMs just set and update their rosters.
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Re: Jig's Draft Event (Prizes Available) (Taking sign-ups)

Postby jigger1986 on Mon Apr 07, 2014 5:48 pm

Does nobody else have anything to add to this?
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Re: Jig's Draft Event (Prizes Announced!!) (Taking sign-ups)

Postby jigger1986 on Mon Apr 14, 2014 1:07 pm

The prizes have (finally) been announced and CC has been very generous.
Sorry about the delay, I will be moving the running of this event to the newsletter soon. (likely Issue 116)
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Re: Jig's Draft Event (Prizes Announced!!) (Taking sign-ups)

Postby IcePack on Mon Apr 14, 2014 1:21 pm

Where are the prizes announced?
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Re: Jig's Draft Event (Prizes Announced!!) (Taking sign-ups)

Postby jigger1986 on Mon Apr 14, 2014 1:26 pm

IcePack wrote:Where are the prizes announced?


In the original post near the bottom under "Prizes"
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Re: Jig's Draft Event (Prizes Announced!!) (Taking sign-ups)

Postby Donelladan on Mon Apr 14, 2014 1:38 pm

Count me in
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Re: Jig's Draft Event (Prizes Announced!!) (Taking sign-ups)

Postby loutil on Mon Apr 14, 2014 2:19 pm

I am interested. Let me know when you get to sign up point.
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Re: Jig's Draft Event (Prizes Announced!!) (Taking sign-ups)

Postby jigger1986 on Mon Apr 14, 2014 2:50 pm

loutil wrote:I am interested. Let me know when you get to sign up point.


We are currently taking sign-ups, your name has been added to the list.

Thanks
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Re: Jig's Fantasy Draft Event (Prizes Announced!!)

Postby TheJonah on Mon Apr 14, 2014 5:19 pm

Sounds like a good idea. Going to be hard work at first but once you`re in the flow of the game i think it will be pretty straightforward being a gm. One of those situations where you can put the time in and be rewarded or just `wing it` and still get a result. I hope it goes well for all those involved.

One thing i will say is you may wish to consider taking on a co-host to run this/shadow you, as there is going to be a good deal of work and you`re expecting it to run for a long time. So all aspects of you being away for periods of time will be covered. It would also give a little comfort to those thinking of signing up i feel.
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Re: Jig's Fantasy Draft Event (Prizes Announced!!)

Postby GioDuce on Tue Apr 15, 2014 3:18 am

Awesome event, sign me up please
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Re: Jig's Fantasy Draft Event (Prizes Announced!!)

Postby MudPuppy on Tue Apr 15, 2014 5:50 am

Sounds like fun. In, please.
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Re: Jig's Fantasy Draft Event (Prizes Announced!!)

Postby slickstick on Tue Apr 15, 2014 10:57 am

in pls.
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Re: Jig's Fantasy Draft Event (Prizes Announced!!)

Postby jigger1986 on Tue Apr 15, 2014 9:03 pm

Alright, we already have 8 GMs (9 if you count me, assuming nobody protests)
Thanks for the sign-ups, nice to see so many even before the event goes live in the dispatch, may be able to get to 32
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Re: Jig's Fantasy Draft Event (Prizes Announced!!)

Postby sparkyball on Fri Apr 18, 2014 8:54 am

I'm in sounds interesting
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Re: Jig's Fantasy Draft Event (Prizes Announced!!)

Postby DoomYoshi on Fri Apr 18, 2014 11:14 pm

I'm in.
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Re: Jig's Fantasy Draft Event (Prizes Announced!!)

Postby prismsaber on Sun Apr 20, 2014 7:26 am

I've read through the thread and find this event to be really confusing but also intriguing.

I'd like to add some ideas regarding the format of the event that I think would be good for discussion.

An idea would be to decide matches with a total winning % of a teams players in a given 2 or 3 week period. No carrying over a player's games from match to match or "period to period." If a player starts 3 games in that given 2 week period, all 3 games will count towards the total winning % of that period, or "match." If that same player starts a 4th game on day 15, that game counts towards an entirely new match. This would keep the draft event moving along but there would obviously be a lag towards updating the standings.

This suggestion would work better if fantasy teams were larger than 5. I'm thinking at least 10. This is because in a short 2 week time period clans may not start any new games. With more players on a team, you ensure a greater sample size.

An example of this idea in action...
from May 1 through May 14, GM Prismsaber is playing against GM Jigger1896. GM Prismsaber has players 1-10, GM Jigger has players 11-20.
Player 1 goes 3-2
Player 2 goes 1-0
Player 3 goes 6-0
Player 4 goes 2-4
player 5 goes 1-2
Player 6 has real life stuff going on, goes 0-0
Player 7 goes 4-0
Player 8 goes 0-1
Player 9 goes 1-2
Player 10's clan does not happen to start any matches in this 2 week periods, so he is 0-0.
GM Prismsaber's team has a record of 18 wins, 11 losses with a winning ratio of 62%.
GM Jigger1896 's team has a record of 10-11 (much less active for some reason) for a winning ratio of 48%.
62% is greater than 48%, so GM Prismsaber is now 1-0 on the season and GM Jigger1896 is 0-1.
New matches start May 15.

Another thing to note is that a head-to-head playoff format would take forever in my proposed idea, given that quad matches can take up to 2 months to complete sometimes. With 3 rounds of playoffs that could be a 6 month playoff! Therefore, I think it would be better to just crown the top 3 based on regular season standings, or maybe just have the top 2 play a "championship." This would conceivably keep the tournament moving fast enough to make it an annual event (if you so desire).

I'd also propose no salary cap. With the larger teams, we will need the greater flexibility and I think the salary cap makes things more complicated for the "owners" and for the tournament organizer. If owners only draft players according to score, then they are in for a rude awakening because there are several dynamics at play in any given match (who is the opponent? does your drafted player only play in specialized maps/settings in the clan setting, therefore raising their win% relative to their rank?).

adds/drops would be based on a first-come, first-serve basis after publicly posting in the official thread.

I don't mean to hijack your idea, I just like the concept and want to throw in some thoughts that might make it run smoother.

Whatever you decide, I'm in.
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Re: Jig's Fantasy Draft Event (Prizes Announced!!)

Postby jigger1986 on Sun Apr 20, 2014 8:51 pm

prismsaber,

First off, thanks for showing interest in the event. I appreciate you taking the time to read the entire thing and offer suggestions.

I dont like the idea of raising the amount of players on a team, with a projected 32 GMs that would take 320 players.While CC is not lacking in talented players it would make the draft so much more difficult (as well as add so much more stats collection by me)

Changing the format to the set time frame would also add a fair amount of work, having to check when games start and end, rather than just "Game Finder" + players name. I also think this idea could make it so a single player contributes too much to each win or loss. The system I have set up is slower, but more balanced.

Another issue would be that in the regular season the GMs are not going head-to-head, more like its their players against a random opponent. Adding in a pre-set number as I did (in the case of this event 60%) makes it so I dont have to create a schedule for matches.
I will not comment on the dropping of the playoffs,salary cap and award structure, changing any of those just changes the event all together.

Again I really do appreciate the suggestions I just think that overall the ideas you propose would change the event too much. Since this is the 1st time this kind of thing has ever been done (that I know of) I want to keep it small and simple (5 player team, preset %s, and a bracket)

With that being said, you are still in right?
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