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jakewilliams wrote:Lets not get us started on forfeits regarding stupid rules.
Seulessliathan wrote:Since it was me who invented this "rule", here my thoughts about it:
First official use of this rule was in clan war Thota-TSM, and all players agreed about using this rule. We all decided that we want a fair battle, and there shouldn´t be any advantage in joining games lately.
Some of the players love fog, others don´t, and you can be sure that players who doesn´t like fog didn´t play it in the challenge.
I´m suprised that this "rule" has been used so many times now, but i think this is what players can agree about or not. It´s nothing official, and nobody is forced to use it.
When there is a tournament which uses this rule, you don´t need to join. When your clan decides to play a clan war using this rule, you should talk with your clanmates.
I don´t see anything bad about the 12 hour fog rule, because people are free to use it or ignore it, whatever they like best.
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
natty_dread wrote:Perhaps Lack should implement a site function that shows each player the initial situation when they begin their first turn in fog games.
L M S wrote:Will some smart person just write a script that snaps a shot at the beginning of a fog game so we can get past this?
L M S wrote:Either that or add 12 freakin hours of dead time to the start of every fog game
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
trapyoung wrote:I'm pretty stunned at the amount of support for the bullshit play of grabbing a fog game late, lucking into first turn and then abusing the game. You may be able to tell from a fort how much some douche has, but you may or may not see that Red has 3 of 4 territories in a bonus, or there's a neutral and if you move and clear, you can fake someone into thinking you have the bonus and waste efforts there. If you can't wait, common courtesy would say to inform the other party about what they would have seen. It's just like other strategy games where fog of war is conducted, you see what happens at the beginning. It's just other games don't have games that begin while all members are not present and, therefore, the opportunity for abuse is present here. It's utter bullshit to game the system and defend it as no big deal and while I largely avoid the foe list and rating people, I've begun to use it accordingly. I don't whine in game chat, I may say something through team chat, but fact is the tactic is classless.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
trapyoung wrote:I'm pretty stunned at the amount of support for the bullshit play of grabbing a fog game late, lucking into first turn and then abusing the game. You may be able to tell from a fort how much some douche has, but you may or may not see that Red has 3 of 4 territories in a bonus, or there's a neutral and if you move and clear, you can fake someone into thinking you have the bonus and waste efforts there. If you can't wait, common courtesy would say to inform the other party about what they would have seen. It's just like other strategy games where fog of war is conducted, you see what happens at the beginning. It's just other games don't have games that begin while all members are not present and, therefore, the opportunity for abuse is present here. It's utter bullshit to game the system and defend it as no big deal and while I largely avoid the foe list and rating people, I've begun to use it accordingly. I don't whine in game chat, I may say something through team chat, but fact is the tactic is classless.
jakewilliams wrote:Lets not get us started on forfeits regarding stupid rules.
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