Change to Round Limits in Team Games?

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How should Round Limits be used with teams?

Leave them alone - the individual player with the most troops regardless of the team troops should determine the winning team
8
8%
Change them - the team with the most troops regardless of individual player troops should determine the winning team
96
91%
Other - explain your position
1
1%
 
Total votes : 105

Change to Round Limits in Team Games?

Postby Ace Rimmer on Fri Jun 01, 2012 12:05 pm

From the Instructions page (highlighting done by me):

Round Limit

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on highest individual troop count, not teamwide troup count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!

Should this be changed or left as-is (see poll)? Vote and discuss. Or just vote. Or just discuss. Or ignore the thread.

Disclaimer: Unofficial poll with no guarantee of being changed. However, lackattack loves me so I have faith he'll make the change if there is a lot of feedback.
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Re: Change to Round Limits in Team Games?

Postby squishyg on Fri Jun 01, 2012 3:08 pm

Honestly, I'm surprised it wasn't thus way to begin with. What's the point of playing as a team if it's about the individual? This is capitalism at its worst.
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Re: Change to Round Limits in Team Games?

Postby The Voice on Fri Jun 01, 2012 3:13 pm

I voted other because it's the closest thing to kittens, and I'm letting you know because it told me to explain.
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Re: Change to Round Limits in Team Games?

Postby craig84 on Fri Jun 01, 2012 3:19 pm

I don't think there should even be a round limit but if there is, I don't see why it's not already based on a team as a whole. After all there is no "I" in team.
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Re: Change to Round Limits in Team Games?

Postby Ace Rimmer on Fri Jun 01, 2012 3:42 pm

Thank you to The Voice for explaining his other vote. I almost put ponies in, but decided against it. I would never had put in kittens because honestly, who would vote against kittens? I love pussy myself.
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Re: Change to Round Limits in Team Games?

Postby AndyDufresne on Fri Jun 01, 2012 3:47 pm

I think the reason it was coded the this way is that it gets more complicated to combine data from multiple players into a winning round condition. But in general, I've always been in favor Team 'winning' conditions for Team games, and I like to pester Lack about them sometimes. ;)


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Re: Change to Round Limits in Team Games?

Postby Ace Rimmer on Fri Jun 01, 2012 3:59 pm

Oh please it's not difficult. I was going to write some pseudocode but it's time to go home. I could do it in about 20 minutes.
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Re: Change to Round Limits in Team Games?

Postby Namliam on Fri Jun 01, 2012 4:46 pm

The question is, will anything be changed as a result of this poll?? I predict over 90% support in making the change to total team troops deciding the winner. It will be interesting to see if it makes any difference though, since this has been an issue from the beginning of round limit games. I can only hope the changes are made.
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Re: Change to Round Limits in Team Games?

Postby trinicardinal on Fri Jun 01, 2012 6:40 pm

I'd say for team games its more appropriate that the total team count determines the winner other wise its not a team game... its supposed to be a team effort and therefore it should be the team count
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Re: Change to Round Limits in Team Games?

Postby Mageplunka69 on Fri Jun 01, 2012 10:43 pm

trinicardinal wrote:I'd say for team games its more appropriate that the total team count determines the winner other wise its not a team game... its supposed to be a team effort and therefore it should be the team count

Mageplunka Liked this
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Re: Change to Round Limits in Team Games?

Postby Jippd on Sat Jun 02, 2012 1:23 am

AndyDufresne wrote:I think the reason it was coded the this way is that it gets more complicated to combine data from multiple players into a winning round condition. But in general, I've always been in favor Team 'winning' conditions for Team games, and I like to pester Lack about them sometimes. ;)


--Andy



I figured that was the reason was because it would require more coding. Could possibly borrow some of the code that bob uses to calculate team troop totals and then have the winner decided by that.


Thanks ace for making the poll...I would have but I'm lazy ;)
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Re: Change to Round Limits in Team Games?

Postby darth emperor on Sat Jun 02, 2012 12:42 pm

I voted for other, because deciding who wins based on the troop counts is propesterous, it would be more accurate to decide the win based on the strength force (wich BOB calculates), and for team games.... BOB also calculates Team strenghth
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Re: Change to Round Limits in Team Games?

Postby Namliam on Sat Jun 02, 2012 7:51 pm

darth emperor wrote:I voted for other, because deciding who wins based on the troop counts is propesterous, it would be more accurate to decide the win based on the strength force (wich BOB calculates), and for team games.... BOB also calculates Team strenghth


Does the average CC player understand how BoB calculates this number? Total troop count is easy to see/calculate and would therefore be a better measure of who is winning at any given point in the game.
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Re: Change to Round Limits in Team Games?

Postby Paddy The Cat on Sat Jun 02, 2012 9:26 pm

i voted for keep the same, because i like the idea of the trop leader determining the winner... makes the strategy of team games a fair bit different in that case and i think thats exciting!

i mean, both teams entering are aware that to win, the leader of troops must be on their team. so it is a bad team effort to not ensure that. a good team would ensure this to happen (or eliminating all opponents before the end of the game)

its a team effort either way, i dont understand the opposition here. its just a different kind of strategy. is it that hard for most players to adapt their gameplay accordingly?!?!
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Re: Change to Round Limits in Team Games?

Postby Pedronicus on Sun Jun 03, 2012 5:05 am

What sort of a wimp creates a round limit team game?
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