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Why CC's Membership is (actually) Declining

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Re: Why CC's Membership is (actually) Declining

Postby DiM on Tue Jul 10, 2012 7:37 am

Dibbun wrote:Membership is declining because this site is full of elitist douchebags who rub their clan affiliation, rank, points, and doubles/triples/quads skills in other people's faces, and half the posts in the forum are bitching about dice, drop, "luck," and whatever else, while the other half are cutesy kiss-ass monkey references directed at Andy. Or "think pieces" about how glorious a certain rank is or how noobs should be regulated more. Site is declining, solution is obviously to drive more noobs away with restrictions...


less than 10% of people on this site actually bother visiting the forums. so even if all that elitistic crap that you're talking about would be true, it would only affect a small percentage of people. :roll:
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Re: Why CC's Membership is (actually) Declining

Postby Frito Bandito on Tue Jul 10, 2012 8:16 am

Chuuuuck wrote:It has already been mentioned. But I think the simplest answer is this. When a new person comes to this site, they instantly click on "Join A Game" and all they find at the top of the list are the games that have sat there the longest. They have sat there the longest because everyone who has been here a while are smart enough to not join them because they provide zero (0) entertainment. The newbie plays that game, realizes how much it sucks, and doesn't come back.

The number goes down because people get burnt out and tired of playing and leave. This is a natural thing, we just aren't replacing them with people like we should.

Some how the site needs to become more welcoming to new people. Get them involved in the type of games they are looking for. Which I agree with the OP, is similar to a game of risk. They need to be geared towards decent games somehow. And pushed away from the first 2-3 pages of "Join A Game."



Yep, there is so much "garbage" on the games to join, it's ridiculous...
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Re: Why CC's Membership is (actually) Declining

Postby eddie2 on Tue Jul 10, 2012 8:51 am

one thing i have not seen mentioned here is the tourney section of the site... this has also expanded loads since the addition of the tab at top for direct access.. i have noticed loads of players now running more premium membership prizes for these tourneys which state a set amount of games needing left open by freemiums. if they leave these games open (usually 2 needed.) it also slows up the casual side of things. also freemiums will not pay for preemium while in these tourneys. and if they run slow or get abandoned i know i would be extremely pissed because of it.
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Re: Why CC's Membership is (actually) Declining

Postby greenoaks on Tue Jul 10, 2012 9:20 am

eddie2 wrote:one thing i have not seen mentioned here is the tourney section of the site... this has also expanded loads since the addition of the tab at top for direct access.. i have noticed loads of players now running more premium membership prizes for these tourneys which state a set amount of games needing left open by freemiums. if they leave these games open (usually 2 needed.) it also slows up the casual side of things. also freemiums will not pay for preemium while in these tourneys. and if they run slow or get abandoned i know i would be extremely pissed because of it.

4 or 5 freemiums being affected by one of those tournaments is nothing compared to the other issues mentioned in this thread.
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Re: Why CC's Membership is (actually) Declining

Postby eddie2 on Tue Jul 10, 2012 9:30 am

greenoaks wrote:
eddie2 wrote:one thing i have not seen mentioned here is the tourney section of the site... this has also expanded loads since the addition of the tab at top for direct access.. i have noticed loads of players now running more premium membership prizes for these tourneys which state a set amount of games needing left open by freemiums. if they leave these games open (usually 2 needed.) it also slows up the casual side of things. also freemiums will not pay for preemium while in these tourneys. and if they run slow or get abandoned i know i would be extremely pissed because of it.

4 or 5 freemiums being affected by one of those tournaments is nothing compared to the other issues mentioned in this thread.


the issue is not 1 thing it is lots of things adding up to 1 big thing. so this part is just as important as the others... like what has been mentioned.

like the clan world there are more freemiums joining clans needing to keep all games available for these.
tourneys lots more where freemiums are keeping there games for these.

like what many are saying there are loads more sections to the site and things are getting bigger but the freemium free games have not increased to help them experiance more sides of the site they can pick only 1 section to take part in. and proberly get feed up.

i am only talking on newr members joining the site and not longer standing ones who are leaving. that is another issue.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 9:35 am

Dibbun wrote:Membership is declining because this site is full of elitist douchebags who rub their clan affiliation, rank, points, and doubles/triples/quads skills in other people's faces, and half the posts in the forum are bitching about dice, drop, "luck," and whatever else, while the other half are cutesy kiss-ass monkey references directed at Andy. Or "think pieces" about how glorious a certain rank is or how noobs should be regulated more. Site is declining, solution is obviously to drive more noobs away with restrictions...



You are nuts. People start threads about dice and you start them about beating a higher ranked player lol. And this thread doesn't have anything to do with said is only n the forums.
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Re: Why CC's Membership is (actually) Declining

Postby General Brock II on Tue Jul 10, 2012 9:37 am

I think that the real problem is the dice... Hundreds of people quit after watching their opponents take five or six territories in a single turn with a deployment of 3 men to just be limited to taking a feeble 1 man down at the cost of 4. Here's an example: Game 11360046 - with a mere 9 men, Tenebrus split his men and took down his pair at Aoria. What the heck?!

Let me tell you, if it weren't for clans, I'm pretty sure that three-quarters of the players in the Regiment (myself included) would have quit, by now.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 9:46 am

king achilles wrote:
...For of course the incredible increase in settings has also meant that it is now easier than ever to set up a game - on an unusual map - with strange settings and thus defeat the new or casual player. It is odd to think that CC have actually increased the prospect of farming by the expansion of settings. But it is surely true. It is hard to argue with that idea that the best players play on simple maps and simple settings and defeat the opposition squarely. Yet since my arrival on this site the opportunity to create an unholy combination of settings and map has been positively encouraged. This is not much fun for the casual player 'looking for a decent game of Risk'. And don't forget - you CC addicts reading this - that the vast majority of players on this site are looking for a 'decent game of Risk'. I know most of you have played so many games that you have managed to bore yourselves silly of the original game that brought you here, but you simply don't reflect the average gamer. Strangely, possibly unbelieveably, I actually do. And I know it is harder to get a decent game of Risk here than before. A game not ruined (for the average gamer) by a combination of map and settings that mean he is likely to lose before he has even set a foot on the map.


Some ideas gets to my mind for this. You are saying that the casual gamer may be put off if he is played on a game where there are settings or even objectives of the map that might put him at a disadvantage if he does not really know enough information about the map or settings, it could make him think that this is not what he registered for. Eventually, it will make him not to bother returning.

There are game settings and maps that are more adapted to certain hardcore gamers and there are some that are more suited for the casual gamer who are really here just to have fun. How can he have fun if he doesn't understand the game settings or even how complex the map is or there is a certain strategy on how to play that particular map that some veteran players have found a way to do it with certain settings. If these are his first 2 or 4 games, and he loses 'miserably' I can understand why he would leave.

So there are at least 2 types of CC gamers - a casual gamer and a hardcore gamer.

A casual gamer who plays for fun and doesn't really mind if he loses or wins.
A hardcore gamer who is more passionate about the game and looks after his rank, points, medals and other stats (at least something like that).



Well here is the point a casual player is not a player that wants, or doesn't care if they loose, but rather that doesn't want it to be complicated. As risk takes some stragety yes but you can always see the entire board, your Internet speed means nothing, there are no bombardments, and the list goes on.

I think anyone playing a stragety game wants to win, or why would you even play. Ya someone might not throw a big fit as some hardcore gamers, but I think everyone wants to win. Im not saying take all the settings away at all, but something in my eyes should be done to help the newer players learn how the site works. And I am a serious gamer and some the stuff round here makes me wanna leave just saying.
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Re: Why CC's Membership is (actually) Declining

Postby greenoaks on Tue Jul 10, 2012 10:08 am

eddie2 wrote:
greenoaks wrote:
eddie2 wrote:one thing i have not seen mentioned here is the tourney section of the site... this has also expanded loads since the addition of the tab at top for direct access.. i have noticed loads of players now running more premium membership prizes for these tourneys which state a set amount of games needing left open by freemiums. if they leave these games open (usually 2 needed.) it also slows up the casual side of things. also freemiums will not pay for preemium while in these tourneys. and if they run slow or get abandoned i know i would be extremely pissed because of it.

4 or 5 freemiums being affected by one of those tournaments is nothing compared to the other issues mentioned in this thread.


the issue is not 1 thing it is lots of things adding up to 1 big thing. so this part is just as important as the others... like what has been mentioned.

like the clan world there are more freemiums joining clans needing to keep all games available for these.
tourneys lots more where freemiums are keeping there games for these.

like what many are saying there are loads more sections to the site and things are getting bigger but the freemium free games have not increased to help them experiance more sides of the site they can pick only 1 section to take part in. and proberly get feed up.

i am only talking on newr members joining the site and not longer standing ones who are leaving. that is another issue.

the 4 or 5 affected are outweighed by the many who stick around because of tournaments.
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Re: Why CC's Membership is (actually) Declining

Postby Pedronicus on Tue Jul 10, 2012 10:17 am

Great post chang. Agree with everything you wrote in the OP.

Nothing will happen, but it was damn good read.
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Re: Why CC's Membership is (actually) Declining

Postby ahunda on Tue Jul 10, 2012 10:30 am

king achilles wrote:So there are at least 2 types of CC gamers - a casual gamer and a hardcore gamer.

A casual gamer who plays for fun and doesn't really mind if he loses or wins.
A hardcore gamer who is more passionate about the game and looks after his rank, points, medals and other stats (at least something like that).

I think, this is somewhat besides the point. The main question/distinction here is: Old/new players.

Once people are hooked into the site, some stick to playing casual games and never get involved with the community (forums, clans, tournaments, etc.), others get involved more deeply. Some care about points/rank/medals, others not. Some prefer old school Risk style maps, some the tricky & special maps. There are many different ways how to use & enjoy the site, but that is not the point here.

The point here is how to get new players hooked. The point is new players coming to the site, most of them probably after googling for "Risk Online", and what their first impression is, and why so many of them leave & never come back. And the reasons are pretty obvious:

The CC interface will lead these people to either the "Join a Game" page (filled with obscure games with obscure maps & settings, that have nothing to do with the game they came here for) or the "Start a Game" page (an overwhelming mess of maps, options & settings, that is hard to navigate for new people).

Solution: Re-vamp the interface. natty dreads posts on the matter have been very good.

a) Make 2 "Join a Game" pages. One for "Beginners" (only showing Sequential Standard games on standard maps), one including everything. Or simply hide all the special games by default, with an expand button "Show advanced/expert games", or something.

b) Hide all the special settings on the "Start a Game" & "Find a Game" pages too, yet again with an expand button "Show advanced/expert settings".

c) Create map categories. Separate the old school Risk style maps from the rest. Only include the standard Risk maps in "Beginners" Join/Find/Start a Game pages. With an expand button to unlock the rest.

And the second big issue, that makes people leave & never come back, as pointed out repeatedly: The long waiting time between turns. Just imagine the activity, if every Freemium would be allowed to play 1 Speed game at a time.

Consider it, and consider other incentives for buying Premium. 1 Speed Game with 5 Minutes turns for Freemiums, unlimited Speed Games with 1,2,3,4,5 Minutes turns for Premiums. Just for example.
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Re: Why CC's Membership is (actually) Declining

Postby greenoaks on Tue Jul 10, 2012 10:42 am

ahunda wrote:And the second big issue, that makes people leave & never come back, as pointed out repeatedly: The long waiting time between turns. Just imagine the activity, if every Freemium would be allowed to play 1 Speed game at a time.


but restrict them to simple settings and maps. if they want to play the full range of maps & settings they have to pay.
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Re: Why CC's Membership is (actually) Declining

Postby nietzsche on Tue Jul 10, 2012 10:57 am

Excellent thread.

But why do we bother? Much has been said about this and nothing (significant) changes.

The owner doesn't care anymore, for whatever reason. With all the wealth of ideas many have poured here, in other posts about the matter and in the suggestion forum, someone with time could create a site that would make CC die in a matter of days. If the owner cared about the money he'd be implementing those changes, but he doesn't.

Let's cut the crap with the "takes time" response. If he wanted he would've already.

I remember the time when we used to play "rt" games every day, about 8ET, there were no speed games back then and we went to live chat to set up one, or since we were here anticipating those games already, we would just set-up a 6 man private game, and those interested will ask for the password. Those who were late would join the game chat and that way the next game was filled. And game chat was always fun too. If one had to go for some reason and there was no sitter available, we would just simply let it become casual and start another real time game.

Now, if you want a quickie you look for a speed game, but almost never you see an interesting game there, except for those who are into gambles (luxemburg assassin) and into getting points by being fast (doodle freestyle). Sometimes a good game is up, but filled with low ranked players. So you simply satisfy your craving with a mano a mano. But you are rarely satisfied.

BTW, the point inflation is also a problem, there were many 3000-3500 conquerors that would sweep the floor with today's 4500-5000 conquerors.
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Re: Why CC's Membership is (actually) Declining

Postby natty dread on Tue Jul 10, 2012 2:02 pm

Being on this site lately feels like watching a train crash.

Things are going to hell but you just can't look away - you just have to stick around to see how it all ends.
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Re: Why CC's Membership is (actually) Declining

Postby KraphtOne on Tue Jul 10, 2012 4:29 pm

I think the problem is that too many people got bored whilst reading long posts, fell asleep, fell out of their chair, hit their heads, and are now in comas...

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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 9:19 pm

ahunda wrote:
king achilles wrote:So there are at least 2 types of CC gamers - a casual gamer and a hardcore gamer.

A casual gamer who plays for fun and doesn't really mind if he loses or wins.
A hardcore gamer who is more passionate about the game and looks after his rank, points, medals and other stats (at least something like that).

I think, this is somewhat besides the point. The main question/distinction here is: Old/new players.

Once people are hooked into the site, some stick to playing casual games and never get involved with the community (forums, clans, tournaments, etc.), others get involved more deeply. Some care about points/rank/medals, others not. Some prefer old school Risk style maps, some the tricky & special maps. There are many different ways how to use & enjoy the site, but that is not the point here.

The point here is how to get new players hooked. The point is new players coming to the site, most of them probably after googling for "Risk Online", and what their first impression is, and why so many of them leave & never come back. And the reasons are pretty obvious:

The CC interface will lead these people to either the "Join a Game" page (filled with obscure games with obscure maps & settings, that have nothing to do with the game they came here for) or the "Start a Game" page (an overwhelming mess of maps, options & settings, that is hard to navigate for new people).

Solution: Re-vamp the interface. natty dreads posts on the matter have been very good.

a) Make 2 "Join a Game" pages. One for "Beginners" (only showing Sequential Standard games on standard maps), one including everything. Or simply hide all the special games by default, with an expand button "Show advanced/expert games", or something.

b) Hide all the special settings on the "Start a Game" & "Find a Game" pages too, yet again with an expand button "Show advanced/expert settings".

c) Create map categories. Separate the old school Risk style maps from the rest. Only include the standard Risk maps in "Beginners" Join/Find/Start a Game pages. With an expand button to unlock the rest.

And the second big issue, that makes people leave & never come back, as pointed out repeatedly: The long waiting time between turns. Just imagine the activity, if every Freemium would be allowed to play 1 Speed game at a time.

Consider it, and consider other incentives for buying Premium. 1 Speed Game with 5 Minutes turns for Freemiums, unlimited Speed Games with 1,2,3,4,5 Minutes turns for Premiums. Just for example.



This is a great post

It is very easy if you look at the first most the players play is the classic risk map with typical settings of the original game. How are people getting to the site exactly as you said google risk online, and I'm sure that a lot goes into making this site a first on that list. You are right a lot of people will not make it to the forums, some will after a while, and some if they do some digging around.

When a new player joins they usually will hit join game exactly the problem. They will have 20-30 pages of game where the setting have nothing to do with why they signed up,which was to play a decent stragety game. Not some crazy map that you need to play ten times before you can figure out.

There really needs to be some blocks on newer player joining a lot of these games awaiting. And yes if you split the games awaiting into novice intermediate and expert it would change a lot of how to find games. Classic map is easy but let even someone who has played 2000 classic map and 1000 doodle map play city mogul freestyle fog is not fair. Or lunar war and arms race the list goes on. And to see players seeking out those matches here or simply setting them up knowing that a beginner will join and a easy 10 points is what are making some walk. I do think there really needs to be some thought to bringing the classic map back to a priority.

Letting freemiums play some speed games is also a great idea, as to get them involved all the way around. Yes I only bought my prem beacuse of speed games, but I think that might get more players to buy in as they will get hooked on playing real time. Other sites do offer to let you play real time for free.

I my self have played in a few games where one and two strips have joined and never stand a chance. A trip or quad game for example freestyle settings with a team manual deployment they have never stood a chance. Half the team games here are never fair. Take the tourney games and clan wars out the mix and you have a serious lop sided system here. You have four elite players then a one strip joins well who is to follow usually lower ranks then they get hammered.

Hope some thing can be done but seems as the last thread no one want to do anything.

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Re: Why CC's Membership is (actually) Declining

Postby Mr Changsha on Tue Jul 10, 2012 10:46 pm

While I am genuinely grateful for all of these supportive, nay downright helpful and insightful posts, I feel you are all (or at least most of you) still shy of taking the intellectual leap I demand. There have been many excellent posts with regards to how to give a new recruit (or very new player) a better first experience. I agree with most of what has been written. Yet I want to go further. I am not writing of the new recruit, I am writing of the CASUAL player. These are different concepts. The casual player may have played hundreds of games.

I refer you back to the key paragraph in the OP...

This site is losing members because it made the awful mistake of actually listening to you guys..though you all love to believe that CC ignores you terribly. CC-policy has been to cater for the hardcore, which is actually a fairly small percentage of the players on this site. That's why we have had a massive expansion in settings, because the hardcore gets bored of all the other settings after they've played thousands of games on them and have got their gold medals. They need more medals and therefore more settings. Of course this means that an ever increasing selection of the games available are not on settings or maps the casual gamer would even think of playing. ''But they can set them up themselves!!!" I hear you all cry. But I wager the new player is rarely immediately premium. He must join a game. As the settings have become increasingly unfriendly for the new player he must try and find a basic game of risk he can play. I remember trying to set up a new player some games about a year ago. It really wasn't easy. There was so little decent (for him) available. If he doesn't enjoy his first experiences here (when freemium) the new player won't buy his membership. In fact he will leave. That's why the membership is dropping.


It is interesting to me that my usual antagonists have steered clear of this thread. I suspect this is because the discussion has veered towards New Recruits. But I am determined to wrench it back to my key point, which as it is my thread I think I am justified in doing.

I have argued here for a very long time that the expansion in maps and settings has been bad for this site. I believe with every innovation it takes the site further and further away from the original game of Risk. I say that is why the membership is dropping. People come here to play Risk. With every passing year this site has less to do with that game. Therefore many members have left. As an example, consider how high on the scoreboard a standard sequential flat player can get. Squeak on to the first page? Basic european Risk has been simply eclipsed. What has freestlye got to do with original Risk? Foggy games? Lot's of players have dominated the scoreboard playing maps and settings that have almost nothing to do with the original game. Yet, and this is key, the majority of players (casual players) come here to play Risk, yet they cannot progress on the scoreboard playing the original game. Almost everyone wants to be successful at what they do. In my view it is human nature. Yet playing the game they actually came here to play, most players would top out around captain. Yet the scoreboard is littered with players that are playing a game with little relation to the game the majority of players came here to play. There is a basic dissonance to this fact, and it is why the site is becoming increasingly unpopular.

All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.
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Re: Why CC's Membership is (actually) Declining

Postby Dibbun on Tue Jul 10, 2012 11:06 pm

Hard for people to advance when they are kept in a box and not allowed to apprentice under great players. viewtopic.php?f=5&t=174172
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Re: Why CC's Membership is (actually) Declining

Postby tkr4lf on Tue Jul 10, 2012 11:16 pm

Dibbun wrote:Hard for people to advance when they are kept in a box and not allowed to apprentice under great players. viewtopic.php?f=5&t=174172

I really don't think that can be described as apprenticing.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 11:16 pm

Dibbun wrote:Hard for people to advance when they are kept in a box and not allowed to apprentice under great players. viewtopic.php?f=5&t=174172



Are u kidding me there a learning or giving points ? You cannot be serious, there are far more ways to learn but it you think he is teaching your wrong and maybe part of the problem here !
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Re: Why CC's Membership is (actually) Declining

Postby Mr Changsha on Tue Jul 10, 2012 11:19 pm

Dibbun wrote:Hard for people to advance when they are kept in a box and not allowed to apprentice under great players. viewtopic.php?f=5&t=174172


You notice the combination of freestyle, fog and map?

You know for a long time I actively defended farmers both in C and A and more generally here. My reason was that I felt every society needs some sharks in the water. It gives the site edge, a dark side...a sense of wrong sometimes allows a society to aquire a much needed edge.

But over time I began to accept that this phenomenon was outweighed by the overall moral degredation caused by the exploitation of map and settings.

My solution is both simple and wildly unpopular with CC's hardcore, though I maintain that CC-wide it would be met with joy.

1. Abolish fog
2. Abolish Freestyle.

We can keep all the maps.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 11:31 pm

Mr Changsha wrote:While I am genuinely grateful for all of these supportive, nay downright helpful and insightful posts, I feel you are all (or at least most of you) still shy of taking the intellectual leap I demand. There have been many excellent posts with regards to how to give a new recruit (or very new player) a better first experience. I agree with most of what has been written. Yet I want to go further. I am not writing of the new recruit, I am writing of the CASUAL player. These are different concepts. The casual player may have played hundreds of games.

I refer you back to the key paragraph in the OP...

This site is losing members because it made the awful mistake of actually listening to you guys..though you all love to believe that CC ignores you terribly. CC-policy has been to cater for the hardcore, which is actually a fairly small percentage of the players on this site. That's why we have had a massive expansion in settings, because the hardcore gets bored of all the other settings after they've played thousands of games on them and have got their gold medals. They need more medals and therefore more settings. Of course this means that an ever increasing selection of the games available are not on settings or maps the casual gamer would even think of playing. ''But they can set them up themselves!!!" I hear you all cry. But I wager the new player is rarely immediately premium. He must join a game. As the settings have become increasingly unfriendly for the new player he must try and find a basic game of risk he can play. I remember trying to set up a new player some games about a year ago. It really wasn't easy. There was so little decent (for him) available. If he doesn't enjoy his first experiences here (when freemium) the new player won't buy his membership. In fact he will leave. That's why the membership is dropping.


It is interesting to me that my usual antagonists have steered clear of this thread. I suspect this is because the discussion has veered towards New Recruits. But I am determined to wrench it back to my key point, which as it is my thread I think I am justified in doing.

I have argued here for a very long time that the expansion in maps and settings has been bad for this site. I believe with every innovation it takes the site further and further away from the original game of Risk. I say that is why the membership is dropping. People come here to play Risk. With every passing year this site has less to do with that game. Therefore many members have left. As an example, consider how high on the scoreboard a standard sequential flat player can get. Squeak on to the first page? Basic european Risk has been simply eclipsed. What has freestlye got to do with original Risk? Foggy games? Lot's of players have dominated the scoreboard playing maps and settings that have almost nothing to do with the original game. Yet, and this is key, the majority of players (casual players) come here to play Risk, yet they cannot progress on the scoreboard playing the original game. Almost everyone wants to be successful at what they do. In my view it is human nature. Yet playing the game they actually came here to play, most players would top out around captain. Yet the scoreboard is littered with players that are playing a game with little relation to the game the majority of players came here to play. There is a basic dissonance to this fact, and it is why the site is becoming increasingly unpopular.

All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.



Well I think one thing you are saying is wrong the expansion of maps and setting is a great thing, if the right people are playing the games against eachother. The problem is that players are finding stragetys out and are picking on the week like vultures. The scoreboard I think is very week as players you have played with all these settings sit at top.

As I said everyone want to win I don't care casual or not. Fix the scoreboard if you look at the top it's all freestyle players. But what about the rest that don't care to play those games but would like to rank up? I agree 100 percent as what you have said.

Your next paragraph is exactly what I have been feeling and saying. There needs to be two score boards one freestyle and one none freestyle. The facts are simple one if you play speed so. Much comes into consideration. If its 24 hour you need to watch it like a hawk. That being said you can also turn your online status off why? So when a player drops your right there as you seen he was online. There are too many factors to a real game on this site. Dice are one thing but I do see them even out as you can go good and go bad. 1v1 are the worst.

I really do think there needs to be some serious changes. To the whole site so farming ranching or what ever you call it stops. Also so some real good risk players can get among the ranks as that is why they join. I joined simply beacuse of risk no other reason, and that is why most join.
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Re: Why CC's Membership is (actually) Declining

Postby Woodruff on Tue Jul 10, 2012 11:37 pm

Mr Changsha wrote:All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.


I consider myself very much a "casual player" here. My only real disagreement with you is the idea that I, as a casual BUT EXPERIENCED player on the site, cannot effectively maneuver through the maps and settings that I don't like to reach those that I like. This doesn't make sense to me. In fact, it goes against my very real experience here.

I think I'm not the only one that feels that way, thus why the thread pushed toward the new recruit aspect of things.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
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Re: Why CC's Membership is (actually) Declining

Postby tkr4lf on Tue Jul 10, 2012 11:38 pm

Mr Changsha wrote:
Dibbun wrote:Hard for people to advance when they are kept in a box and not allowed to apprentice under great players. viewtopic.php?f=5&t=174172


You notice the combination of freestyle, fog and map?

You know for a long time I actively defended farmers both in C and A and more generally here. My reason was that I felt every society needs some sharks in the water. It gives the site edge, a dark side...a sense of wrong sometimes allows a society to aquire a much needed edge.

But over time I began to accept that this phenomenon was outweighed by the overall moral degredation caused by the exploitation of map and settings.

My solution is both simple and wildly unpopular with CC's hardcore, though I maintain that CC-wide it would be met with joy.

1. Abolish fog
2. Abolish Freestyle.

We can keep all the maps.

Ok, I couldn't care less about freestyle, but why fog?

Yes, I understand that it diverges from the classic RISK gameplay, but fog seems to be a very popular setting. Many, many people enjoy playing foggy games. Part of the fun is figuring out who is where, and if you can't or don't want to do that, then don't join a game with fog.

I guess the main point I'm not understanding here is why the settings must be abolished. I can get on board with encouraging classic gameplay though the use of hidden settings, making the default seq, escalating, chained, sunny. I can get on board with more people playing these types of games and playing more for the fun than for the points. But I absolutely cannot get on board with abolishing settings that many people like to play.

Should we eliminate something that many enjoy, just so that the larger majority of players won't have to play those games anymore? That doesn't seem quite fair. You want to force everybody to play the settings that are most like the RISK board game, but not everybody here wants to play that. Yes, I understand that most do. I understand that almost everybody who comes here initially wants to. But as people stick around, they will eventually at least give the other settings a try. If they don't like them, then they don't have to play them.

It doesn't make sense to abolish them just so that the casual gamers are guaranteed to get to play games that they like. What about the people that do like them? Abolishing them means that they cannot play the games that they like anymore. Isn't there a happy medium somewhere that doesn't involve any much-loved settings being abolished entirely? Surely a compromise could be reached that would make everybody happy.

And all of this applies to freestyle equally. I personally hate it and don't care about it at all, but there are many who enjoy it. Why should they not get to play the games that they enjoy just so another group can play more of the games they want to? Such draconian measures will not only be bad for the site in my opinion, but will actually drive away many of the most loyal and hardcore of CC'ers.
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Re: Why CC's Membership is (actually) Declining

Postby jltile1 on Tue Jul 10, 2012 11:41 pm

Woodruff wrote:
Mr Changsha wrote:All of you writing here have accepted that New Recruits want to play a good game of Risk. I think that is an important advance for my argument and I am glad it has been so uniformly accepted. But now I want you to go further. I say that not only do new players want to play Risk, but they also want to keep playing Risk and feel they are advancing on the site. The scoreboard is forcing players to play games they actually didn't come here to play to advance. CC is forcing players to choose effectively unfair settings for the opposition (farming etc) to advance. This site has been corrupted by the expansion in maps and settings. Players have been equally corrupted in a moral sense. This is why the site's membership is declining.


I consider myself very much a "casual player" here. My only real disagreement with you is the idea that I, as a casual BUT EXPERIENCED player on the site, cannot effectively maneuver through the maps and settings that I don't like to reach those that I like. This doesn't make sense to me. In fact, it goes against my very real experience here.

I think I'm not the only one that feels that way, thus why the thread pushed toward the new recruit aspect of things.



Look at what ahunda says
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