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mexicangeneral wrote:ive played thier once but lost fast
wat is the best way to win in 1v1 also1v 8
BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
FabledIntegral wrote:BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person that took a territory might change the territory count +/- 1 with him/you.
BaldAdonis wrote:FabledIntegral wrote:BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person that took a territory might change the territory count +/- 1 with him/you.
You don't play a lot of 1v1 games, do you? Using your armies to take a bonus from neutral is not only a waste of armies (which you will probably get back), it's a waste of a turn, which you won't get back. You're letting your opponent attack you with their full strength for two rounds, while you fight back with a reduced force. A territory bonus, with that size map, is worth more than a continent bonus, because it's harder to break, and it negatively impacts your opponent. 5 territories (less than average if you have 11 to deploy) gives an effective bonus of 3, because you gain 1/2 while your opponent loses them.
If you can take territories from your opponent which give you a bonus, then do that, but don't beat up neutral for one.
BaldAdonis wrote:The opposite is true: on smaller maps, you should get a bonus, even if it means killing neutrals. On larger maps, you shouldn't bother. That's just how the numbers work (taking 3 from your opponent reduces their deployment, but only until they have 11 territories, which happens a lot faster on a smaller map, so the territory gains aren't worth as much).
Your inexperience is showing when you claim World 2.1 games last a long time. With an evenly matched opponent, you might have a longer battle (in your case, where both of you attack neutrals and build up an army in one continent), but most of the time, the winner is determined in the first 4 rounds. Lets play some games and we'll see how well your theory works.
BaldAdonis wrote:The opposite is true: on smaller maps, you should get a bonus, even if it means killing neutrals. On larger maps, you shouldn't bother. That's just how the numbers work (taking 3 from your opponent reduces their deployment, but only until they have 11 territories, which happens a lot faster on a smaller map, so the territory gains aren't worth as much).
Your inexperience is showing when you claim World 2.1 games last a long time. With an evenly matched opponent, you might have a longer battle (in your case, where both of you attack neutrals and build up an army in one continent), but most of the time, the winner is determined in the first 4 rounds. Lets play some games and we'll see how well your theory works.
FabledIntegral wrote:BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person that took a territory might change the territory count +/- 1 with him/you.
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