1. Encourages good behaviour and discourages bad behaviour
2. Is low-maintenance for staff and won't piss off our members
This solution is not set in stone yet, so please tell us what you think, especially regarding the bold sections!
Introducing Ratings
Next to your username will appear a star followed by an overall average rating between 1 and 5 stars.
Click on the number and you'll get a complete breakdown showing average ratings for 4 categories (as well as the overall average which appears next to your username):
Sportsmanship: covers fairness/fair play, suiciding, secret alliance suspicion, breaking alliances, someone delaying their turn so you don't miss yours, etc...
Attendance: deadbeating, missing turns, prolonging rounds, finding a babysitter to keep things moving, etc...
Attitude: behavior in chat, foul language, sore losers, gracious winners, "great chatters!", whining about dice, etc...
Teamwork: playing with teammates - coordination, communication, etc...
These categories were carefully chosen to cover the types of behaviour issues we may encounter in the game. They do not cover skill because we want ratings to have maximum effect on behaviour. Can you think of better names or groupings for the categories?
You'll also get a history of how people rated the player. Not every category must be rated (an unrated category will appear as 1 grey star). As with the current feedback system you can tab to a page containing ratings left by the player to others.
Leaving Ratings for Players
As with the current feedback system, you will only be allowed to rate someone after finishing a game with them, before the game is archived. However, ratings are not tied to any particular game, so you can update an older rating for someone as your opinion changes over time (provided you complete more games with the member in question).
Leaving ratings will be more convenient: On your My Games -> Active Games page will be a notice indicating "You can leave ratings for x members". This will disappear when you leave ratings for everyone or all eligible games are archived.
On your My Games -> Eliminated and My Games -> Recently Finished you will see a "Leave Ratings for:" section which shows stars next to the username, grey indicating you haven't yet rated the player, yellow indicating you already have:
Clicking on a "Leave Ratings for" link takes you to the rating screen, and when you complete it you will be returned to the screen you came from. The player's grey star will turn yellow and you can rate the next player without interruption.
To prevent tit-for-tat ratings, new or changed ratings will be hidden until the game is archived because at that point it is too late for the recipient to rate back (thanks greenoaks and GabonX). Ratings cannot be altered or removed once the game is archived, so rate carefully and fairly!
What happens to old feedback?
Since there is no way to fairly translate feedback into ratings, everyone will start off with a blank rating score. However for a 2 week transition period we'll let people access their old feedback left and rate anyone they have previously left feedback for.
Since the ratings system can't be used socially like the current feedback system, at the same time we go live with ratings we'll go live with "the Wall". The wall is a type of guestbook that goes on your profile, where other players write messages for everyone to see. The wall is meant to be used for fun, and walls will be moderated by their owner (you can delete messages on your wall and block people from posting by placing them on your foes list). THE WALL IS A TOOL FOR SOCIALIZING, NOT A FEEDBACK SYSTEM!
Even though the wall isn't meant to be used as a feedback system we are considering initially populating walls with any positive feedback comments people have left the owner. This is to avoid an outcry by people who are very attached to their old feedback. However, positive feedbacks are not well suited for a wall - they are judgemental, written to 3rd person audience and may lead to incorrect wall usage. Do you think we should pre-populate the wall?
Moderation Policy
Conquer Club will NOT review, judge, edit or delete individual ratings.
The following part is undecided - it would make both parties happier but will take away from the transparency and integrity of the ratings system (by eliminating mutually deserved negatives). What do you think about mutual rating withdrawal?
If you disagree with a rating you do have an option to seek mutual rating withdrawal. Mutual rating withdrawal works like this:
1. Player A gets a low rating from Player B and doesn't think it's fair
2. Player A clicks on "request withdrawal" link next to the rating, and is taken to form explaining the process
3. Player A optionally writes a message to be included in a pm to Player B and clicks submit
4. Player B gets a pm indicating that Player A initiated a mutual withdrawl, the pm contains a specially coded link to complete the process
5. If Player B clicks the link, the rating B left for A and the rating A left for B (if it exists) are both deleted
6. Player A is notified by pm of the withdrawal
Low Rating Blocks
The following part is undecided:
The current feedback system warns you of assholes before you join a game, but doesn't help you avoid assholes after joining a game. To make better use of ratings and encourage players to earn a higher rating, we are considering adding a feature to block those with low ratings from joining games of those with higher ratings. Specifically, those with overall ratings of 2.0 stars lower than yours will be blocked from joining games that you have joined (provided their overall rating is based on at least 20 individual ratings).
* The low rating blocks would not apply for tournament games or your friends. Should it apply for private games?
* The low rating blocks is always on and not set per game. However we could make it an optional setting with default OFF... obviously that would water down both the pros and cons.
* If you want the low rating blocks to have thresholds that each player can set, you better make a good argument for it. i dislike options and I prefer to keep things simple, optimal, and automatic
