lackattack wrote:Moderation Policy
Conquer Club will NOT review, judge, edit or delete individual ratings.
Good idea... long overdue. Note, however, that even though you are moving "subjective" commentary to "the wall", and making that self-moderated, there should still be some official role for mods to enforce a minimum decency standards (i.e., people who turn someone's wall into a "Flame Wars" rant repeatedly should get a forum ban, etc. even if the player being defamed has the ability to delete the offensive remarks. Also, you should have a simple option for players to turn off "the wall" entirely if they want to.
The following part is undecided - it would make both parties happier but will take away from the transparency and integrity of the ratings system (by eliminating mutually deserved negatives). What do you think about mutual rating withdrawal?
If you disagree with a rating you do have an option to seek mutual rating withdrawal. Mutual rating withdrawal works like this:
1. Player A gets a low rating from Player B and doesn't think it's fair
2. Player A clicks on "request withdrawal" link next to the rating, and is taken to form explaining the process
3. Player A optionally writes a message to be included in a pm to Player B and clicks submit
4. Player B gets a pm indicating that Player A initiated a mutual withdrawl, the pm contains a specially coded link to complete the process
5. If Player B clicks the link, the rating B left for A and the rating A left for B (if it exists) are both deleted
6. Player A is notified by pm of the withdrawal
This is really stupid. Ability to post a response to a low rating is the best medicine. Since ratings can be changed anyway if opinions change, people can work out "mutual" rating correction through subsequent good behavior. Don't saddle players with more obscure protocols and procedures.
Low Rating Blocks
The following part is undecided:
The current feedback system warns you of assholes before you join a game, but doesn't help you avoid assholes after joining a game. To make better use of ratings and encourage players to earn a higher rating, we are considering adding a feature to block those with low ratings from joining games of those with higher ratings. Specifically, those with overall ratings of 2.0 stars lower than yours will be blocked from joining games that you have joined (provided their overall rating is based on at least 20 individual ratings).
* The low rating blocks would not apply for tournament games or your friends. Should it apply for private games?
* The low rating blocks is always on and not set per game. However we could make it an optional setting with default OFF... obviously that would water down both the pros and cons.
This is a good idea, but it's really problematic because you have gotten rid of ratings based on skill. Before you implement this feature, you should implement a minimum score filter, or combine the two so you can really play with enjoyable players OF COMPARABLE SKILL. Otherwise, positive feedback is going to be doled out parsimoniously I would fear.
* If you want the low rating blocks to have thresholds that each player can set, you better make a good argument for it. i dislike options and I prefer to keep things simple, optimal, and automatic
Rules vs. standards. If you set the rule, you better get it right. On a scale that is 1-5 stars, the difference between someone who has 3 stars and 1 stars is going to be huge, and the feature will be useless. You also don't know how liberally people will be handing out good feedback. If the distribution is bunched, your likely to have created a useless rule. Let the system take off first for a while before you implement this low rating block, so that you can make sure the rule you decide on has some actual value.