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FATHARRY wrote:Method A:
Let the effective map performance rating for player p on map m be R(0)
Let the ratings of opponents for each of the last 50 games g=1....50 be O(g)
If our player p had started with rating R, is rating after game 1 would be
R1 = R(0)+20.O(1)/R(0) for a win or
R1 = R(0)-20.R(0)/0(1) for a loss. (Modify these appropriately for multi-player and team games - I wont bore you with all the detail here - but can post later if required)
similarly R2, R3.....R50 can be recursively calculated in terms of R0
Set R50 = R0 and solve. The solution (R0) is the effective map rating.
FATHARRY wrote:Method B:
Let R be the player's effective map performance (to be calculated.)
Let w be the proportion of wins over the last 50 games.
Let O be the average opponents' rating over these same 50 games.
Then to maintain equilibrium of rating we require (approximately):
R + w.20.O/R - (1-w).20.R/0 = R
i.e. R = O.sqrt[w/(1-w)]
R is the effective map performance.
FATHARRY wrote:Regarding terminator games. I think each terminator game should be viewed as more than one result.
For each kill achieved it counts as a 1 vs 1 win.
When killed onesself, it counts as a 1 vs 1 loss. i.e. one could have e.g. 2 wins and 1 loss in a single game.
chipv wrote:Apologies, FH, clean forgot until you posted this link in the other thread.
Now that we have charts, the number of games to measure could be user-configurable using the sliders.
I'm still not sure about terminator games.FATHARRY wrote:Regarding terminator games. I think each terminator game should be viewed as more than one result.
For each kill achieved it counts as a 1 vs 1 win.
When killed onesself, it counts as a 1 vs 1 loss. i.e. one could have e.g. 2 wins and 1 loss in a single game.
Is this fair to consider a single termy kill the same as a 1v1 win?
If we can come up with a satisfactory solution that covers teams and terminator... it will go into Map Rank as a chart.
Scott-Land wrote:chipv wrote:Apologies, FH, clean forgot until you posted this link in the other thread.
Now that we have charts, the number of games to measure could be user-configurable using the sliders.
I'm still not sure about terminator games.FATHARRY wrote:Regarding terminator games. I think each terminator game should be viewed as more than one result.
For each kill achieved it counts as a 1 vs 1 win.
When killed onesself, it counts as a 1 vs 1 loss. i.e. one could have e.g. 2 wins and 1 loss in a single game.
Is this fair to consider a single termy kill the same as a 1v1 win?
If we can come up with a satisfactory solution that covers teams and terminator... it will go into Map Rank as a chart.
Let's just say that a Term kill is equivalent to a 1 vs 1 kill. Is it fair to give a Term kill more worth than a Standard kill even though you don't receive points for the latter? If you count one, surely you have to count the other too?
FATHARRY wrote:Scott-Land wrote:chipv wrote:Apologies, FH, clean forgot until you posted this link in the other thread.
Now that we have charts, the number of games to measure could be user-configurable using the sliders.
I'm still not sure about terminator games.FATHARRY wrote:Regarding terminator games. I think each terminator game should be viewed as more than one result.
For each kill achieved it counts as a 1 vs 1 win.
When killed onesself, it counts as a 1 vs 1 loss. i.e. one could have e.g. 2 wins and 1 loss in a single game.
Is this fair to consider a single termy kill the same as a 1v1 win?
If we can come up with a satisfactory solution that covers teams and terminator... it will go into Map Rank as a chart.
Let's just say that a Term kill is equivalent to a 1 vs 1 kill. Is it fair to give a Term kill more worth than a Standard kill even though you don't receive points for the latter? If you count one, surely you have to count the other too?
Yes I think it is fair to count a termy kill worth more than a standard kill.
Kills are the point of the game in termy. Not so in standard. If I kill 6 guys in standard and then get killed by guy # 8, there is no reason why I should get credit for the 6 kills. In fact chances are it was bad strategy to make those kills. The point of standard is to control the map - and I have failed at that.
In termy on the other hand, if I make 6 kills and then get killed by player 8, I have had the better game, even if 8 controls the map.
Different games, different objectives. The points system is based on these objectives - so why depart from this?
FATHARRY wrote:Scott. It seems from your argument that you view the objective of term games as to "win the game" i.e. make the last kill. I agree with you in principle, the objective should be to win and that is why I don't play term. But.. terminator games were set up specifically to provide an alternative game objective. If the "last kill" is the only criterion by which we judge performance in term games, then why bother to have term games at all?
FATHARRY wrote:Simply this: because a kill in a standard game means nothing - unless it contributes to the main objective, which is to win the game. A kill in a term game IS THE MAIN OBJECTIVE . That's what terminator is about
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