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mibi wrote:I would love to see some rankings on which maps are popular and which have largely failed to attract the publics attention.

The Neon Peon wrote:An easy method to determine popularity is: (number of games on the map)/(days the map has been available to play).
It would be interesting to see the results.
mibi wrote:that is still skewed towards smaller maps as a player can start and finsh 10 doodle games in the same period of time they start and finish 3 supermax games.
Incandenza wrote:mibi wrote:that is still skewed towards smaller maps as a player can start and finsh 10 doodle games in the same period of time they start and finish 3 supermax games.
Seems like there could be some sort of variable that takes into account map size: .5 for tiny maps, 1.5 for huge maps.
Better yet, with some hard-core data mining, the constant could simply be the average number of rounds per game per map (tho one of the problems with supermax, at least in team games, is that the last several rounds tend to be mopping-up of cell blocks when the outcome is no longer in doubt).

Gypsys Kiss wrote:Would you discount tournament games, seeing as you dont always get a choice of what map you play(i.e.Map Blaster)? Being forced to play a map shouldn't make it more popular.


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