Moderator: Community Team
FloresDelMal wrote:Anarkistsdream wrote:I vote yay... I love it... I will have it in any game with more than 10 people... it has killed two townsfolk, but it is about learning to be more cautious with votes, and brings about more intense role-playing. It is a game, and it should be challenging... it has cost us two townsfolk, but it is so much more intriguing
QFT and also YAY!! sure it can be tricky, but it makes for a much more dynamic game experience, it keep us on our toes, and in the same way that we made 2 wrong lynchs on a row, we could get 2 or more right too, so i truly believe that we need to take responsibility for our votes, own the importance of our actions, and stop blamming the system, because the system is genius, if we didn't have this system we could be stuck asking for replacement and modkills every single day.
Now about the princess, i think our best bet atm is to look carefully at the people that pressured the claim of virus, over all after he claimed princess, we need to look closely to the ppl who kept pushing a "full" claim in an obviously town role (seriously, that information only benefited scum).
Merry Xmas everybody!!
HotShot53 wrote:If the princess is killed, how can it be bad for both Gallia & Empire? Does it make a third party win or something?
Somehow we have to find this "Jean Townshend" and lynch him... we're having a hard enough time even finding our first scum, let alone a random third party... somehow I'm not too confident in succeeding with this.
As far as the game mechanic, I like it, otherwise we'd spend 2 weeks to get a no lynch every day and be pretty boring. As it is now, it starts with 16 votes needed, so we have a week to figure things out before a lynch is reasonably possible, and another couple days before things get risky. While it's not always an optimal lynch, at least something is happening. I still think lynching the politician wasn't a bad lynch, he probably would have turned traitor or third party sooner or later.
virus90 wrote: I think Anarkist is a valuable asset to any game.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
Appointed to lead the diplomatic mission to Gallia at an uncommonly young age, Cordelia's kidnapping was decided upon in secret by the Federation's high council and enacted by Townshend, supported by a cadre of elite operatives.
Despite the Federation's official support for Archduchess Cordelia as the legitimate leader of Gallia, Townshend brokered a deal with Gilbert Gassenarl that would see Gallia join the Federation should the GRA succeed in its rebellion
Iron Butterfly wrote:16 players left.
James MIA and needs replacement.
With such a wide net of players someone seeing something important is minimal at best. The only hope I can see is if someone was smart enough to observe the Princess in some capacity. Everyone has not commented or posted. Unless something materializes it will once again be a guessing game.
If the Princess is not found what are the ramifications?
virus90 wrote: I think Anarkist is a valuable asset to any game.
Anarkistsdream wrote:It is 3pm here... give me until tonight, when I come back to take my turns... I have been thinking a lot about this game, and I have some ideas... no time now though
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
ga7 wrote:f*ck, forum ate my post after too long inactivity. CC IS STUPEHD
Yay, would have picked nay if it was only for today but let's face it, with 14 players to pick from we have pretty low odds to start with, it'd be easier to hit scum randomly, and I do think the system is good to avoid days dragging too much. Frankly I'd prefer if we could pick at the start of every day, as I'm worried it could give way too much of an edge for scum at endgame, it really seems like a double-edged sword depending on the situation at hand.
Anyway, the scenes and reading more on the background made me realize there could be more factions at hand than I first thought of, and it's quite possible the princess' death would act as a "partial beloved", favouring only the GRA rebellion/federation, maybe with an extra kill or something. Which makes me think we now had 2 nights with only one kill, so I wonder if it wouldn't fit this to be a third party faction with no killing abilities. If that's the case, I think it was ultimately a good thing lynching jonty, as I kinda doubt his character would have stayed town, and while mafia politician is a fucking awful role for balance's sake, it would have made sense as a third party jerk.
Of course, that's all in hindsight so meh I need to reread last day and find the wagonners and scumariners such as myself In any case, this game starts to remind me of a certain Star Wars game so I'll Vote Nag on the off chance he's the right pick and because of his very weak first post today (lessee if you remember that, punk )
ps: Melchie where are you
pps: first day of holidays FINALLY YEHHH! Also I'm tipsy.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
nagerous wrote:Yay, why not.
Lastly, if what was claimed about the princess is true, then she is a Cleric, ie, can't cast the hammer vote... So, while it would suck to lose her, it would suck way more if she were a beloved princess. Either way, I don't see how the Empire would care one way or the other whether or not she lives... What do they have to gain by keeping her alive? In fact, it seems to me that NOT lynching this Townshend person would be more advantageous as it would auto-kill a townie- the princess, and they would get their night to raise more hell.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Anarkistsdream wrote:Second to last, Townshend appears to be Federation, correct? He was the Federation ambassador to Gallia, where Cordelia was soon to be in charge? Anybody stop me if I am wrong. So, the Federation=Empire, right? Assuming we are looking at this from a Star Wars point of view? So, if anybody has any Federation Investigation powers, this would be the time to use them.
Minister Masket wrote:Anarkistsdream wrote:Second to last, Townshend appears to be Federation, correct? He was the Federation ambassador to Gallia, where Cordelia was soon to be in charge? Anybody stop me if I am wrong. So, the Federation=Empire, right? Assuming we are looking at this from a Star Wars point of view? So, if anybody has any Federation Investigation powers, this would be the time to use them.
I feel I should answer this since it's to do with the theme.
Short answer: No.
Long answer: No, you blithering clot. Everything should be clear from the synopsis post on page 1. Your Star Wars comparison is useless; think more in terms of WW2. Federation is Allies (except more nefarious), Empire is Axis (still racist), and Gallia is like Belgium (Neutral, but more bad-ass).
virus90 wrote: I think Anarkist is a valuable asset to any game.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
rishaed wrote:*cough* Empire..... At this point I'm not sure which is the greater evil, the Empire or the Federation, they both want to devour Gallia whole which is apart from Gallias best interests. Because only Gallians have died, I'd wager nine times out of ten that if it is crucial to the Federations WC they might bus a lesser role if things get hairy for the one we need to lynch. This makes our needle in a haystack even harder to get.
Iron Butterfly wrote:The million dollar question is how do we whittle down the pool of players to lynch the right player?
Use our powers
We have had only two nights.
Yes
Some Town have one set of question marked powers and some have two.
This is an assumption, and, as such, I mark as dubious or fallacious... You seem to think this is the case, saying it in such a way that it occurs to me maybe you don't actually know WHAT town roles look like... I am sure there is another player out there who can catch onto this like I did... Your views of town roles has been the one killed on day one and the one killed on day 2... What about those of us who have three or four?
Powers open up the longer people survive. With only two nights some players may not have received actions till night two. Some maybe not at all.
This I would agree with
Some also have traditional roles that do not need to be activated.
What do you mean by this? Who, so far, has had a traditional role? You mean like Jonty being a politician? That is true, but you will still see multiple levels of unopened abilities on every character, so I don't know what help you are actually providing town.
With 4 Town dead and several factions so far Gallians are the only ones killed. I would be curious what the ratio may be of "good' vs "bad".
As would I
The good news is Federation must save the princess as well so it will be in their best interest to work with Town.
Why must they? In fact, the Gallians would be weakened and in a much more likely place to JOIN the Federation if she were dead. What do they "lose" if she is killed? In fact, the man who abducted her WORKS for the Federation!
virus90 wrote: I think Anarkist is a valuable asset to any game.
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