Conquer Club

3d map. Life in prison...Money and Respect (new poll.page 7)

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What angle do you think is best? (look at page 7 for the images)

 
Total votes : 0

Postby DiM on Thu Aug 02, 2007 9:00 am

so far the south view seems to win. when i get more votes to have a clear outcome on the poll i'll see in what direction the map will advance
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Postby gimil on Thu Aug 02, 2007 9:16 am

what XML updates are you hoping for for this map?
What do you know about map making, bitch?

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Postby DiM on Thu Aug 02, 2007 9:34 am

gimil wrote:what XML updates are you hoping for for this map?


here you go. long list. but i've been told that lack will look into them for the next update so i'll wait

DiM wrote:Suggestion Idea: One-time Bonus

Description: you receive a one time bonus when you conquer a terit. after that the terit gives no other bonus regardless if somebody else takes the terit.


DiM wrote:Suggestion Idea: Modifiable bonus for number of owned terits

Description: normaly you get 1 for every 3 terits you own (minimum 3 troops if you have less than 12). well, i'd preatty much like to regulate these numbers. for example get +1 for each terit. or +3 for every 2 terits, or why not? get absolutely nothing regardless of the terits you have


DiM wrote:Suggestion Idea: Converting Territories

Description: a territory can be converted to another player if certain conditions are met. let's say we have a green territory surrounded by blue. if blue's troops are ten times stronger the green teritory becomes blue with just one army


DiM wrote:Suggestion Idea: Variable Attack Range

Description: we have ranged attacks but those are predefined ranged attacks and can only be applied to set territories. i want those attacks to be variable. so you have a catapult in territory A and it can attack at a certain range (let's say 3 territories in any direction) but in time that catapult becomes a cannon and thus it should be able to attack at a longer range.
or perhaps you get a certain territory that while it is held it provides a boost in catapult range and if you lose it you return to normal range.


DiM wrote:Suggestion Idea: Conditions for xml features

Description: let's say we have a cannon terit that has ranged attack. but i don't want that ranged attack to be available unless the owner also has another terit called ammo depot. so can the cannon terit lose his ranged attack if the owner loses the ammo depot?


DiM wrote:Suggestion Idea: Win condition - number of armies

Description: can a specific number of armies be added as a wining condition? let's say you must have terit x & y but also have 100 armies in those terits.


DiM wrote:Suggestion Idea: Multiple ownership of a terit

Description: some terits are not attackable but more players can move into the same terit.
let's say we have terit A -> B <- C
with the arrows being one way moving. not attacking just moving. green is in terit A and he moves his troops to B. he selects attack but no dice are rolled he just moves. then red has terit C and also moves into terit B. now both red and green have their armies in the same terit. it's multiple ownership. since the teit is move only there's not the problem of someone attacking it to see who defends and such


DiM wrote:Suggestion Idea: Random assigned xml features

Description: let's say i have a map where some terits give bonuses. i want those terits to be random every time a new game starts


DiM wrote:Suggestion Idea: Motion detectors

Description: i want triggers in the xml for certain actions done by the players. let's say a players moves from terita A to B. if he moves 10 troops it's ok but if he moves 100 troops a motion detector is triggered and a xml feature is applied (like an impassable border or decay or something)


DiM wrote:Suggestion Idea: Starting positions by colour

Description: i don't know how i forgot this one but i did. luckily i remembered :)
so i want to be able to write in the xml where will each player start depending on the number of players. something like:
Code: Select all
if 2 players -> red terit A green terit H (the rest neutral)
if 3 players -> red terit A green terit H and blue in terit D (the rest neutral)
......

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby gimil on Thu Aug 02, 2007 9:39 am

DiM i think your a little over your head this time . . .
What do you know about map making, bitch?

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Postby DiM on Thu Aug 02, 2007 9:44 am

gimil wrote:DiM i think your a little over your head this time . . .


:lol:

i'm perfectly good with at least a few of those requests :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby tim02 on Thu Aug 02, 2007 12:19 pm

i'm fine with anything just not top
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