Conquer Club

Risk 2210 AD [copyright]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Risk 2210 AD [copyright]

Postby gimil on Fri Aug 08, 2008 7:22 am

marked as copyright!

Unless someone wants to make a "variation" of the the 2210 board ;)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Risk 2210 AD [copyright]

Postby Littlejib on Tue Sep 16, 2008 6:17 am

Would there really be a copyright issue? You would just be using the classic board off CC, add some water territories and a moon. The commanders would be hard to put into the game without energy. You could just put permanent moon bases on territories.
User avatar
Lieutenant Littlejib
 
Posts: 8
Joined: Sat Aug 09, 2008 4:22 am
Location: Sydney

Re: Risk 2210 AD [copyright]

Postby Littlejib on Tue Sep 23, 2008 3:40 am

Image

Just a map like this, the standard CC map with water and moon territories, the red dots are launch pads and can only attack any of the moon bases and the moon bases can only attack each of the launch pads. The moon and water territories can start off neutral. Although with a better map, anyone interested in helping?
User avatar
Lieutenant Littlejib
 
Posts: 8
Joined: Sat Aug 09, 2008 4:22 am
Location: Sydney

Re: Risk 2210 AD [copyright]

Postby Littlejib on Tue Sep 30, 2008 8:58 am

To put commanders in the game you could have a area you have to take(each commander) that doesn't count for re-enforcements and can't be taken that attacks one way to the moon bases. Would be harder for water commanders, unless you had something like if holding this territory and commander can attack here
User avatar
Lieutenant Littlejib
 
Posts: 8
Joined: Sat Aug 09, 2008 4:22 am
Location: Sydney

Re: Risk 2210 AD [copyright]

Postby Juan_Bottom on Tue Sep 30, 2008 3:23 pm

Ok, I (we), have no idea by what youmean by commanders.

But, there gimil, the map is all finished.... can you get it quenched now?
User avatar
Sergeant 1st Class Juan_Bottom
 
Posts: 1110
Joined: Mon May 19, 2008 4:59 pm
Location: USA RULES! WHOOO!!!!

Re: Risk 2210 AD [copyright]

Postby Littlejib on Tue Sep 30, 2008 7:36 pm

Have you ever seen the ant colony game, kinda like that, it's off the board, and you attack a neutral army. Once captured it would serve as your moon base
User avatar
Lieutenant Littlejib
 
Posts: 8
Joined: Sat Aug 09, 2008 4:22 am
Location: Sydney

Re: Risk 2210 AD [copyright]

Postby RjBeals on Wed Oct 01, 2008 3:58 pm

I really like this idea:
2210 rules wrote:The map changes each game — before any units are placed, four Devastation markers are positioned randomly on the board. Those four territories are nuclear wastelands that are impassable and uninhabitable during the game.


I don't think our XML could do this - but it would be really fun.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Risk 2210 AD [copyright]

Postby Littlejib on Fri Oct 03, 2008 10:35 am

Image

new board, any ideas on how to make the moon and water territories work?
User avatar
Lieutenant Littlejib
 
Posts: 8
Joined: Sat Aug 09, 2008 4:22 am
Location: Sydney

Re: Risk 2210 AD [copyright]

Postby Juan_Bottom on Fri Oct 03, 2008 12:43 pm

Try putting the moon where the legend is, and then run the legend along the bottom of the map.
User avatar
Sergeant 1st Class Juan_Bottom
 
Posts: 1110
Joined: Mon May 19, 2008 4:59 pm
Location: USA RULES! WHOOO!!!!


Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users