Conquer Club

Classic times ten

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Classic times ten

Postby Merker on Wed Sep 24, 2008 2:43 pm

It can be done (I'm one of those XML gurus btw), it would be very simple if we could get ahold the classic map xml. Nice idea btw.
User avatar
Cook Merker
 
Posts: 124
Joined: Tue May 13, 2008 4:26 am
Location: Manjimup, Australia

Re: Classic times ten

Postby yeti_c on Wed Sep 24, 2008 2:45 pm

Indeed it could...

http://www.conquerclub.com/maps

However - it's not as immediately obvious as you might think...

To start the territories with the requisite large armies you would have to use starting positions - 42 of them to be exact...

This would break the 2 player game though - as with starting positions - they would all get assigned to the 2 players - and no neutrals would be generated.

Note you would also have to set every territory to <neutral>30</neutral> too...

And don't forget the reinforcements adjustment.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Classic times ten

Postby Try Again on Wed Sep 24, 2008 6:31 pm

love this map idea
Corporal Try Again
 
Posts: 103
Joined: Fri May 09, 2008 12:20 pm
Location: Sitting in front of my computer.

Re: Classic times ten

Postby ZeroDJoe on Sat Sep 27, 2008 2:52 pm

yeti_c wrote:Indeed it could...

http://www.conquerclub.com/maps

However - it's not as immediately obvious as you might think...

To start the territories with the requisite large armies you would have to use starting positions - 42 of them to be exact...

This would break the 2 player game though - as with starting positions - they would all get assigned to the 2 players - and no neutrals would be generated.

Note you would also have to set every territory to <neutral>30</neutral> too...

And don't forget the reinforcements adjustment.

C.




thanks!!

so, do you see anyway of getting over that?...
maybe if can we restrictic the classic map for more than 2 players only? 3 players would be ok with just a neutral 3 i guess...
and or trthen make another map for two players games... dont know how we can balance it tghouth... now that i think of it the first player always seems to have a huge advantage (anyway)...

zero
Sergeant 1st Class ZeroDJoe
 
Posts: 60
Joined: Wed Aug 08, 2007 12:30 pm
Location: Aveiro, Portugal

Re: Classic times ten

Postby reggie_mac on Mon Sep 29, 2008 3:56 am

:idea: Take 1 DEM of mars. Pick a datum. Fill with water, render terrain. Now the hard part, split it up so the numbers for each area, and the territories with links match the movements and links of the classic map exactly and then you'd have the map.. also leaving the option open to break it down more a-la mars 2.0....

Now this is interesting, anyone know if this DEM is available.
Soviet Invaders: Space Invaders, it's not just a game
New Zealand Map - Foundry
"You can please all of the people some of the time, or some of the people all of the time, but not all of the people all of the time"
User avatar
Captain reggie_mac
 
Posts: 299
Joined: Fri Nov 30, 2007 4:06 pm
Location: Queenstown, NZ

Re: Classic times ten

Postby OliverFA on Sat Oct 04, 2008 2:34 pm

gimil wrote:
Androidz wrote:Is it possible to make this a Mod for all maps?

[Multiplier] [Normal]?


Game engine related rather than foundry. Try it out in suggs and bug reports :arrow:

Although all maps would have to still be balanced with the multiplier.


I also think this is more an engine related suggestion. Maybe the original poster could open a suggestion in the right forum?
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Classic times ten

Postby Try Again on Sat Oct 11, 2008 6:29 pm

people should be saying stuff because this is an sweet idea for for i map :D
Corporal Try Again
 
Posts: 103
Joined: Fri May 09, 2008 12:20 pm
Location: Sitting in front of my computer.

Re: Classic times ten

Postby scottp on Tue Oct 14, 2008 10:38 pm

very interesting idea. i like it as an option. I would LOVE it for 1v1 games, because those are often won or lost by luck in the first turn's rolls of the dice. This would smooth out those drastic inequities in the first turn(s). Too bad Yeti_c says it wouldn't work for 2 player games. I'm not familiar enough with the xml to understand why not, but i'm beyond sure he's right. bummer.

I would like to play games of this type.

Kudos to the OP. great idea.

Wanna bet rsacheli, whitestazn88, and NightWolf have never taken classes in statistics?! ;)
User avatar
Major scottp
 
Posts: 455
Joined: Tue May 13, 2008 2:05 pm
Location: Dead Zone, TX

Previous

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users