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gameplay challenge

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Re: gameplay challenge

Postby natty dread on Tue Mar 09, 2010 7:05 am

porkenbeans wrote:What kind of font do you suggest ?


Well, something old-fashion could be appropriate. You're trading in copper, furs, silk, not in computers and mobile phones, which suggest an earlier time period to me... Go with a serif font for starters. I might look for some suitable fonts later...

The icons need to be large enough to accommodate the numbers.


Hmm, I'm not sure if putting the army numbers on top of the icons is a good idea. For one, the numbers will cover the icons, losing a lot of the graphics, and it might make them unclear. I'd rather see the icons next to the army circles.

Also, regarding the cities: green is not a very good colour for army circles. Red numbers will look absolutely horrible on them, and so will probably blue... In fact I don't think the fill of the army circles should have any colour, white just works best. Keep the colour on the outside...

Also I hope you consider lowering the saturation of the background. Sure it looks nice as it is now, but functionality is the key: making the saturation of the land & sea lower will make the icons & army circles and all other gameplay features stand out better. Right now everything in the map seems to be around the same saturation, which makes for a messy look - everything seems to blend together, if you know what I mean...
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Re: gameplay challenge

Postby porkenbeans on Fri Mar 19, 2010 11:50 am

Waiting on your feedback evil. 8-)
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Re: gameplay challenge

Postby Evil DIMwit on Sun Mar 21, 2010 12:56 pm

Heck, I'm just here for the gameplay challenge. Get the graphics sorted out first, then we'll talk.
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Re: gameplay challenge

Postby porkenbeans on Sun Mar 21, 2010 2:39 pm

Evil DIMwit wrote:Heck, I'm just here for the gameplay challenge. Get the graphics sorted out first, then we'll talk.
Well that is what I mean. How do the connections and positions look ? Is there anything that you would want changed ? Are all of the attack routes correct ? ...etc.
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Re: gameplay challenge

Postby captainwalrus on Mon Apr 05, 2010 2:55 pm

Too many different things, IMO. Maybe like 5 resources and then have more things like towns or cities.
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Re: gameplay challenge

Postby Evil DIMwit on Mon Apr 05, 2010 3:11 pm

Y'know, I really don't care to take this map through the whole Foundry process. I find myself not particularly excited by the gameplay, and I can't really comment on Pork's thematic additions (without launching into a rant). If anyone wants to take the idea and run with it, you have my blessings.
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