Moderator: Cartographers
Dexsting wrote:What'cha think? Just an idea that popped into my head today.
HA, HA, Keefers' dad, Kellys heroes, One of my favorite movies. What an awesome all-star cast. I loved that Burning Bridges song. Just downloaded the tabs for it.lt_oddball wrote:Dexsting wrote:What'cha think? Just an idea that popped into my head today.
naaah
Silent Killer wrote:Right - I've recently come back to CC and want to continue this map.
I've created an update on page 1 on the graphics and gameplay, all incorporated on the new map for you guys to discuss.
zimmah wrote:make a bonus system using the numbers of the dart game board (so treble 20 giving 60 armies etc.)
thenobodies80 wrote:welcome back!
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natty_dread wrote:zimmah wrote:make a bonus system using the numbers of the dart game board (so treble 20 giving 60 armies etc.)
Yeah... how's that going to work? I got a load of complaints on the Korea map when taking a single territory can give a bonus of 10 or so... I can only imagine the uproar that would ensue with a bonus scheme that gives you +60 for a single territory...
Also, what was said about symmetry, I also agree with. Symmetry makes for boring gameplay. The openness of the map is also a concern. At the very least the map would need some impassables, but I'm not sure how that could be done so that it would fit the theme...
And I still wish the mapmaker would utilize his obvious graphical talent for something more interesting. There's loads of unexplored, interesting subjects still unmapped, the recycling bin is even full of abandoned projects that could be picked up... Darts just doesn't strike me as a game that would lend itself well for CC gameplay.
zimmah wrote:putting a huge amount of neutrals on fields like triple 20 will
DiM wrote:well, at least you seem determined which is a good thing.
in my opinion even with "red can only attack green, black can only attack white" you still have a perfectly simmetrical map that will lead to stalemates and bland gameplay.
look at chinese checkers and how few people play that map. and that map has a better gameplay because it has the corners that are somewhat easy to take and hold and use as a base for launching attacks. the dart board doesn't even have those borders. it's just an open free for all massacre place with no easy to get and hold continents with nothing to make strategy important.
you could develop an interesting gameplay like holding 301/501 points to win or holding certain combinations to get bonuses but ultimately the map will still be very open and very symmetrical. the openness of the map could be somewhat cancelled by inserting special attack rules (like allowing only one way attacks from the outer rim to the center and then allowing the bull to attack back to the outer rim, or what you suggested that red can only attack green, black can only attack white. but you'll still be symmetrical.
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