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Re: Clan Chaos Map

Postby freakns on Fri Jan 08, 2010 1:26 pm

jiminski wrote:heheh Blitzy will even learn how to make maps to get a medal!

my thoughts exactly :lol:

Chuuuuck wrote:I think obviously 18 is going to win this vote because you have 10 clans from 8 to 18 that wouldn't be on there that are all going to vote to make it 18. I don't care if it is left necessarily at 8. But I don't think any clans should be on there that you feel there is ANY POSSIBILITY whatsoever, that they won't be a clan anymore in a year or 2. If you expand it to 18 there are too many clans on there that don't play enough and have memberships that care at times and don't care at other times. That sets the map up to be a failure. I think for the most part if you keep 8 on there. Those 8 clans will be around and respected for a while, making the map much better.

well, this just gives us another Feudal map with different names... and thats not the idea im found of...


anyhow, to strike a bit different approach.
first of all, i like the idea. very... very much. and it is obvious that most of the clans would like to get in. so, why not go for as much clans as you can, and just apply different settings? for example, put aside whole feudal thing, make map where every territory would have clan warchief, clan leader and clan members. in the middle you can make something like round table where all the clan leaders are sitting, and bonuses will be held if you have all 3 territories from same clan... so if you have 20 clans, it wouldve been 60 territories, etc, etc... i know this is prolly stupid proposal, but its just that you dont need to go along feudal settings, and maybe try out something new... this way you would just make same map with different names ;)
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 1:42 pm

MarVal wrote:First of all, great idea of yours, Blitz =D>

I don't know if it is already mention ones, but maybe an idea of having a Clan Director spot in the map that maybe can downgrade or upgrade your army bonus or something similar. Just a thought.

I have chosen 18 clans, but we will see what the majority likes best.

Is Clan Chaos map the "working" name or "final" name for this map?
    What about the name: Battle of mighty Clans

Again, great work and fantastic idea, Blitz!

Grtz
MarVal



thx a lot marval, I think if it gets approved and we move to this, I would need you or jpcloet to assist in this.


also, the name Clan Chaos is not finalized and is open for discussion as well as all else on this map.

I could make a future poll after this one on names of map most people would like, so far it is clan chaos or battle of mighty clans, or world clan domination. I will talk to griff and see what he thinks, if any others think they have a better name for it, please post. and thank you =D>
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 1:48 pm

freakns wrote:
jiminski wrote:heheh Blitzy will even learn how to make maps to get a medal!

my thoughts exactly :lol:

Chuuuuck wrote:I think obviously 18 is going to win this vote because you have 10 clans from 8 to 18 that wouldn't be on there that are all going to vote to make it 18. I don't care if it is left necessarily at 8. But I don't think any clans should be on there that you feel there is ANY POSSIBILITY whatsoever, that they won't be a clan anymore in a year or 2. If you expand it to 18 there are too many clans on there that don't play enough and have memberships that care at times and don't care at other times. That sets the map up to be a failure. I think for the most part if you keep 8 on there. Those 8 clans will be around and respected for a while, making the map much better.

well, this just gives us another Feudal map with different names... and thats not the idea im found of...


anyhow, to strike a bit different approach.
first of all, i like the idea. very... very much. and it is obvious that most of the clans would like to get in. so, why not go for as much clans as you can, and just apply different settings? for example, put aside whole feudal thing, make map where every territory would have clan warchief, clan leader and clan members. in the middle you can make something like round table where all the clan leaders are sitting, and bonuses will be held if you have all 3 territories from same clan... so if you have 20 clans, it wouldve been 60 territories, etc, etc... i know this is prolly stupid proposal, but its just that you dont need to go along feudal settings, and maybe try out something new... this way you would just make same map with different names ;)




It is kind of like an 8 thought feudal map with a twist, I think each clan has a bombardment area where they could hit any clan on the map or at least one of their territories, not just the one adjacent to it. I may need to check with griff for clarification on this.
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 1:50 pm

if the voting is real close between 8 and 18, we may need to meet in the middle to somewhat please everyone, which could be 12 or a dozen.
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Re: Clan Chaos Map

Postby skeletonboy on Fri Jan 08, 2010 1:51 pm

Seems like it will be either 8 or 18, I think that 8 is perfect because everyone could get 1 continant on an 8 player game. 18 is way too many.
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 1:52 pm

skeletonboy wrote:Seems like it will be either 8 or 18, I think that 8 is perfect because everyone could get 1 continant on an 8 player game. 18 is way too many.



that makes sense, although we would like a little more, making it playable and reasonable is more important.
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Re: Clan Chaos Map

Postby MTIceman41 on Fri Jan 08, 2010 2:25 pm

Very cool idea Blitz, I like it....I voted 12 but I think 8-14 is acceptable..

But I would like Mythology to be considered as well :D
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 3:16 pm

MTIceman41 wrote:Very cool idea Blitz, I like it....I voted 12 but I think 8-14 is acceptable..

But I would like Mythology to be considered as well :D





thx for your vote
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 3:17 pm

jpcloet wrote:As previously attempted by myself, here are my suggestions:

Be more generic: Clan Leader, War Minister etc.

Use ladders as connectors, other divisors other than mountains, you'll need to get really creative here.

If they have problems with names etc. Make sure that the map file is available and authorized for future changes.....(we can get around the name issue quite easily) although the xml will also need to change all the time as well too......



Is there anyway you could show me a pic of what this may look like, sorry, I am a visual learner and have to see it. I respect your input a lot. This may help aid us in getting this approved.
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Re: Clan Chaos Map

Postby skeletonboy on Fri Jan 08, 2010 3:22 pm

Have you considered a fuedel style only start with the castle or whatever it is in the middle and all else are neutrals?
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 3:28 pm

skeletonboy wrote:Have you considered a fuedel style only start with the castle or whatever it is in the middle and all else are neutrals?




that may be a good possibility.








let's see what griff thinks, he will check this tonight.
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Re: Clan Chaos Map

Postby happy2seeyou on Fri Jan 08, 2010 4:53 pm

I have not read through any of the posts and there are 5 pages.... but ummm is it just me or does this map have the same layout, idea as the Castle Lands map?? And kinda like 8 Thoughts


Click image to enlarge.
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Click image to enlarge.
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Click image to enlarge.
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And where the hell are the Bandits?!?

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Re: Clan Chaos Map

Postby eye84free on Fri Jan 08, 2010 5:13 pm

i like 8
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 5:38 pm

happy2seeyou wrote:I have not read through any of the posts and there are 5 pages.... but ummm is it just me or does this map have the same layout, idea as the Castle Lands map?? And kinda like 8 Thoughts


Click image to enlarge.
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Click image to enlarge.
image


Click image to enlarge.
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And where the hell are the Bandits?!?

-Milk Juggs





thx for the post milk juggs


it is kind of like them and a twist of feudal as well.



we have to vote on how many clans on map 1st and fruitcake pm'd me and said he would talk you all if interested being on the map, we would like to get permission 1st. if we are reduced down to 12 clans or so, I would need to reduce the amount of clans that are currently on there.
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Re: Clan Chaos Map

Postby SirSebstar on Fri Jan 08, 2010 5:39 pm

i just cant imagine a clanmap without the Veroveraars der Lage Landen.. oh the horror!
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 5:46 pm

SirSebstar wrote:i just cant imagine a clanmap without the Veroveraars der Lage Landen.. oh the horror!



I think VDLL was mentioned earlier in the thread, this is not finalized yet.
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 5:49 pm

jefjef wrote:If using 18 is a lot too crowded for bonus regions for each you could have castles like feudal with a non clan bonus regions to fight over. Instead of castles though you could use Shacks. The backwoods Tennessee/Arkansas type. Auto deploys on shacks type of game.



And all just start with one land kind of like feudal?
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 5:52 pm

note: if we went to only 8 clans, I would probably have to lean towards these 8


thota-the horsemen of the apocalypse--want on the map-1
tsm-the spanking monkis-want on the map-2
IA-immortal assassins-want on the map-3
Kort-knights of the round table-want on the map-4
empire-want on the map-5
AOD-angels of death-want on the map-6
LOW-legends of war-want on the map-7
Tofu-the odd fellows union-want on the map-8



this would leave a lot off, this is why I was saying if most votes are on polar extremes 8 and 18, we may need to meet in the middle for 12 clans.



if we had 12, I may lean this way.


thota-the horsemen of the apocalypse--want on the map-1
tsm-the spanking monkis-want on the map-2
IA-immortal assassins-want on the map-3
Kort-knights of the round table-want on the map-4
empire-want on the map-5
AOD-angels of death-want on the map-6
LOW-legends of war-want on the map-7
Tofu-the odd fellows union-want on the map-8
Nem-nemesis-want on the map-9
L4D-left 4 dead-want on the map-10
ID-imperial dragoons-want on the map-11
O+H-outlaws and highway men-want on the map-12



and if we did 12, these clans would probably get snubbed, either 8 or 12, some are still going to get hurt and feel left out.
Someone has to make the hard decisions.

may miss the cut

Bss-black sheep squadron
BpB
Gen 1
EE-eternal empire
VDLL
Brethren
Legion
Last edited by Blitzaholic on Fri Jan 08, 2010 5:57 pm, edited 1 time in total.
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Re: Clan Chaos Map

Postby happy2seeyou on Fri Jan 08, 2010 5:55 pm

Blitzaholic wrote:note: if we went to only 8 clans, I would probably have to lean towards these 8


thota-the horsemen of the apocalypse--want on the map-1
tsm-the spanking monkis-want on the map-2
IA-immortal assassins-want on the map-3
Kort-knights of the round table-want on the map-4
empire-want on the map-5
AOD-angels of death-want on the map-6
LOW-legends of war-want on the map-7
Tofu-the odd fellows union-want on the map-8



this would leave a lot off, this is why I was saying if most votes are on polar extremes 8 and 18, we may need to meet in the middle for 12 clans.


Some of those clans I have never even heard of!?!?


There should be a tournament to see who goes on it.

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Re: Clan Chaos Map

Postby SuicidalSnowman on Fri Jan 08, 2010 5:57 pm

Well I voted 18 because the more the merrier, but otherwise what I think is more important anyways is the gameplay. Sure, if EE is on there it will be cool to see, but I am not going to want to play this map just so I can lose a game in a sad attempt to take the EE territories. And even if you only do 8, and somehow EE isn't on there :shock: , I am not going to obsess over if I am taking THOTA or whatever other clan is there. I am going to worry about where my troops are, where the other guys are, and how to take them over and win the map.

I guess I am saying as long as the graphics are cool, and well within the community standards and the foundry standards, the actual clan names are kind of irrelevant.

I am no map-making expert, but if I would like to see the focus on getting the graphics looking nicer in terms of colors, fonts, and legend, and getting the gameplay ironed out a bit.

Which leads directly to my next comment:
For those comparing this to 8 Thoughts and Castle Lands, I think there are already a few differences. 8 Thoughts has a sort of unique bonus strategy where the alternating signs make up bonuses, as do each individual sign. Additionally, the movement in 8 Thoughts is fairly restricted. Finally, 8 Thoughts makes the inner territory a drag to hold.

This draft, so far, opens up movement a lot with the portals. I hugely support that. This map also removes the alternative area bonus structure, and instead focuses on building a base of power in each area. Also, this makes the center a huge bonus with the nice auto-deploy.

I do think it is similar to castle lands, but I think castle lands is a really fun and interesting map. The small differences (the bombard, and two level ring structure of castle lands) will make this map, in my opinion, a fine addition.



And finally, the foundry has mentioned forging links between foundry and tournaments, a play in for being included in this map would be a fantastic idea for a community event.


And seriously, what won't Blitz do for medals? The problem is, you can't hate on it because when he spams tournaments, you then join one and it is run really well and fun. He goes to make a map, and what do you know, its a decent idea and he puts in the time and effort. So shit, I am all for giving him his 900th medal if it gets me a worthwhile map to play on.
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 6:01 pm

SuicidalSnowman wrote:Well I voted 18 because the more the merrier, but otherwise what I think is more important anyways is the gameplay. Sure, if EE is on there it will be cool to see, but I am not going to want to play this map just so I can lose a game in a sad attempt to take the EE territories. And even if you only do 8, and somehow EE isn't on there :shock: , I am not going to obsess over if I am taking THOTA or whatever other clan is there. I am going to worry about where my troops are, where the other guys are, and how to take them over and win the map.

I guess I am saying as long as the graphics are cool, and well within the community standards and the foundry standards, the actual clan names are kind of irrelevant.

I am no map-making expert, but if I would like to see the focus on getting the graphics looking nicer in terms of colors, fonts, and legend, and getting the gameplay ironed out a bit.

Which leads directly to my next comment:
For those comparing this to 8 Thoughts and Castle Lands, I think there are already a few differences. 8 Thoughts has a sort of unique bonus strategy where the alternating signs make up bonuses, as do each individual sign. Additionally, the movement in 8 Thoughts is fairly restricted. Finally, 8 Thoughts makes the inner territory a drag to hold.

This draft, so far, opens up movement a lot with the portals. I hugely support that. This map also removes the alternative area bonus structure, and instead focuses on building a base of power in each area. Also, this makes the center a huge bonus with the nice auto-deploy.

I do think it is similar to castle lands, but I think castle lands is a really fun and interesting map. The small differences (the bombard, and two level ring structure of castle lands) will make this map, in my opinion, a fine addition.



And finally, the foundry has mentioned forging links between foundry and tournaments, a play in for being included in this map would be a fantastic idea for a community event.


And seriously, what won't Blitz do for medals? The problem is, you can't hate on it because when he spams tournaments, you then join one and it is run really well and fun. He goes to make a map, and what do you know, its a decent idea and he puts in the time and effort. So shit, I am all for giving him his 900th medal if it gets me a worthwhile map to play on.




Thanks a lot SuicidalSnowman, I really like the portals idea as well.
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Re: Clan Chaos Map

Postby happy2seeyou on Fri Jan 08, 2010 6:01 pm

SuicidalSnowman wrote:I am no map-making expert, but if I would like to see the focus on getting the graphics looking nicer in terms of colors, fonts, and legend, and getting the gameplay ironed out a bit.

Which leads directly to my next comment:
For those comparing this to 8 Thoughts and Castle Lands, I think there are already a few differences. 8 Thoughts has a sort of unique bonus strategy where the alternating signs make up bonuses, as do each individual sign. Additionally, the movement in 8 Thoughts is fairly restricted. Finally, 8 Thoughts makes the inner territory a drag to hold.



I agree on the graphics needing work.

I wasn't saying the game play is the same, I'm saying the layout and look of them are very similar, esp castle and clans

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Re: Clan Chaos Map

Postby jiminski on Fri Jan 08, 2010 6:03 pm

happy2seeyou wrote:
Blitzaholic wrote:note: if we went to only 8 clans, I would probably have to lean towards these 8


thota-the horsemen of the apocalypse--want on the map-1
tsm-the spanking monkis-want on the map-2
IA-immortal assassins-want on the map-3
Kort-knights of the round table-want on the map-4
empire-want on the map-5
AOD-angels of death-want on the map-6
LOW-legends of war-want on the map-7
Tofu-the odd fellows union-want on the map-8



this would leave a lot off, this is why I was saying if most votes are on polar extremes 8 and 18, we may need to meet in the middle for 12 clans.


Some of those clans I have never even heard of!?!?


There should be a tournament to see who goes on it.

-Milk Juggs


i do like that idea .. it would be fun and would create a lot of interest!

The only downside is that there are already a hell of a lot of games, already too many for some of those in the clan league (i am not one as i'm not really playing but i know it is like a full time frigging job ;) ).. Also one could say that the point of the clan league is already to work out the most consistent clans in any given year.
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Re: Clan Chaos Map

Postby Blitzaholic on Fri Jan 08, 2010 6:05 pm

happy2seeyou wrote:
Blitzaholic wrote:note: if we went to only 8 clans, I would probably have to lean towards these 8


thota-the horsemen of the apocalypse--want on the map-1
tsm-the spanking monkis-want on the map-2
IA-immortal assassins-want on the map-3
Kort-knights of the round table-want on the map-4
empire-want on the map-5
AOD-angels of death-want on the map-6
LOW-legends of war-want on the map-7
Tofu-the odd fellows union-want on the map-8



this would leave a lot off, this is why I was saying if most votes are on polar extremes 8 and 18, we may need to meet in the middle for 12 clans.


Some of those clans I have never even heard of!?!?


There should be a tournament to see who goes on it.

-Milk Juggs



a lot has happened, pregnancy is 9 months.



as marval mentioned earlier, over time, we may be able to change clans who leave or go down and others rise. I would like to poll to go on another couple days and also get JPcloet's input on my assessment of the top 8 clans ans 12 clans and see if any differ from his lens.
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Re: Clan Chaos Map

Postby firth4eva on Fri Jan 08, 2010 6:09 pm

Please, do not quench this map. Ever.
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