Reconquista

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theBastard
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Reconquista

Post by theBastard »

as I wrote, I continue in the Crusades Trilogy. here is base map of Iberian peninsula, it is year bafore 1200 AD. the legend and gameplay idea come soon...
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Map Name: Reconquista
Mapmaker(s): theBastard and porkenbeans
Map Size: 89 Territories, including 55 settlements (castles, cities and towns).
Your aims/design style: To capture the spirit of the medieval period and conquering Iberian peninsula by christians from moorish hands, notably the siege of castles and towns.
Uniqueness: It´s the first map, from what I saw, where "land territories" could be captured and used for moving player´s armies BUT ARE NOT PART OF ANY CONTINENT. Only settlemenst are important. Two players/Counts could have bonus from one Kingdom, until the Kingdom is not united under rule of one player/King. There aren't any Iberian peninsula maps from medieval era, though one modern I played. The map features Castles and Towns and gives players a strategy experience set in the medieval period in the 12th and the 13th century, time when powerfull moorish Caliphate of Cordoba was divided between several small Kingdoms - Taifas. This helps to christian Kingdoms capturing Iberia from moors, but also they fighting with each oder.
Relevant Experience: Baltic Crusades map, now in Gameplay Workshop. (still thanks to Industrial Helix for everything)
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map with bonuses and some little edits.
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starting positions. not marked settlements and regions will start as neutral.
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new look made by porkenbeans. thanks.
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last version
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last version with understable GP, but with old idea
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Last edited by theBastard on Sat May 15, 2010 3:55 pm, edited 13 times in total.
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Industrial Helix
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Re: Reconquista

Post by Industrial Helix »

Needs a legend and all that... You're image looks a tad too skinny for the Iberian Peninnsula. Widen it somehow?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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theBastard
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Re: Reconquista

Post by theBastard »

...skinny, you mean without colours and so on? this is only base, I hope I will bring something new (what I did not saw here yet).

yes, I´m working on legend, colours and so on...
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theBastard
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Re: Reconquista

Post by theBastard »

uo, now I understand what you mean. yes it looks a little skinny, but maybe I edit it...
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theBastard
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Re: Reconquista

Post by theBastard »

99% finished map. I need any help, because my bad English...

the "territories" are baseless for bonuses. they are only land on which will march your knights. important are only settlements (castles, big cities and towns).
two players could have bonus from one Kingdom.
Click image to enlarge.
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I need anyway (shortly) explain that the Military orders symbols (christian) and Marinids dynasty symbols (moorish) with the same colour belongs together. and if player holds 2 "christian symblos" and no "moorish symbol" this means penalty -1, if he holds 2 "christian symbols" and 1 "moorish symbol" he gain +1, and if he holds all four symbols he gain +2. and contrariwise, if player holds 2 "moorish symbols" and no "christian symbol" penalty -1, 2 "moorish symbols" with 1 "christian symbol" +1.

thanks.
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fumandomuerte
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Re: Reconquista

Post by fumandomuerte »

Amazing map.
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Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
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theBastard
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Re: Reconquista

Post by theBastard »

thanks. glad you like it. but I a little edit it, so this should be last version. I must wait for Helix, or somebody, who helps me with write the legend.
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Industrial Helix
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Re: Reconquista

Post by Industrial Helix »

You don't have to wait for me, you've doing great on your own.

Map still looks skinny to me... break it down to the borders and colors and use free transform?

You ever thought of using a thicker border between the kingdoms? Maybe, like one pixel bigger?

I think you should make an effort to put all castle and town names underneath their castles... with a little moving around this is possible and the clarity would be much better.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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Rih0
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Re: Reconquista

Post by Rih0 »

It's going to be a great map. The castles, cityes and towns bonus are too high. it should be 2, 3 and 5 instead of 2, 4 and 8.
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theBastard
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Re: Reconquista

Post by theBastard »

to Helix, yes it looks a little skinny, but I did it by one old map which I found, I will try to change it. I do not know if is necessary to edit borders between Kingdoms, because there are much "multiply" Kingdoms...
about city, castles names - good idea. thanks.

to RihO, thanks for nice words. this is only project, we will see how numbers will looks. but do not forget that here will be less manual-deploy units as in other maps.

next version with Military Orders.
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natty dread
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Re: Reconquista

Post by natty dread »

I really like the colours on this map.
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theBastard
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Re: Reconquista

Post by theBastard »

natty_dread wrote:I really like the colours on this map.
only colours ? :lol: thanks.
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natty dread
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Re: Reconquista

Post by natty dread »

Don't get me wrong, I do like the more than colours. The gameplay should be interesting. I too have been pondering on a map that would be based fully on autodeploys, but you beat me to it...

However, the map seems a bit cluttered at the moment, with all those symbols. Are all the shields really necessary? Couldn't you just have one shield for each area, since the areas are already marked by colours?

Also, the towns, castles & cities all look kinda similar. It could be a bit confusing, but it would help if they were slightly different colours. Like, for example, make the castles dark grey, cities light grey, towns greyish brown... or something like that.
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theBastard
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Re: Reconquista

Post by theBastard »

natty_dread wrote:Don't get me wrong, I do like the more than colours.
I did not, realy each compliment helps me in the work, and thanks for them. just I need more compliments sometimes :D
natty_dread wrote: The gameplay should be interesting. I too have been pondering on a map that would be based fully on autodeploys, but you beat me to it...
I´m not sure if auto-deploy maps will be important for players. hm, maybe for hardcore players, because the game will be harder as free manual-deploy. but I like strategic games and medieval era which one + one make my decision to do auto-deploy map.
go for it, I believe that yours auto-deploy maps will be interesting and different,in era, idea, region....
natty_dread wrote: However, the map seems a bit cluttered at the moment, with all those symbols. Are all the shields really necessary? Couldn't you just have one shield for each area, since the areas are already marked by colours?
yes there are a bit much things. but shield are necessary, because area (regions) have nothing with regional bonuses. only settlements are importent.
natty_dread wrote: Also, the towns, castles & cities all look kinda similar. It could be a bit confusing, but it would help if they were slightly different colours. Like, for example, make the castles dark grey, cities light grey, towns greyish brown... or something like that.
they looks similar because they are enclosed by shields, if you look at left bottom corner they looks different. but it´s good idea make them differetn by colour.
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theBastard
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Re: Reconquista

Post by theBastard »

I have question, is easy to understand the central small legend in the bottom? is cleraly that player can gain bonuses if he holds only 2/3/4 Military order symbols or only 2/3/4 Almohad dynasty symbols. so is not valid combination of Military orders and Almohads...
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Industrial Helix
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Re: Reconquista

Post by Industrial Helix »

I read that legend as you can hold any combination to get the bonus.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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theBastard
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Re: Reconquista

Post by theBastard »

than I must do it again. nevermind, I work on new map...
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theBastard
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Re: Reconquista

Post by theBastard »

must be all borders black? or could I Castles, Towns bordered with another colour?
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natty dread
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Re: Reconquista

Post by natty dread »

Why not. It's your map, you can choose the colour of your borders...

You only need to make sure they won't be mistaken for impassables, so an explanation in the legend is probably necessary.
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theBastard
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Re: Reconquista

Post by theBastard »

thanks. so it is possible that borders between regions will be black, but Castles/Towns borders will have several colours, which make "continent" by colour?
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natty dread
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Re: Reconquista

Post by natty dread »

Image
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theBastard
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Re: Reconquista

Post by theBastard »

yes, something like this. but are necessary black borders everywhere? when you look at my Reconquista map, all borders are black. but I can do regions´s borders black and towns/castles with another colours without black.
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natty dread
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Re: Reconquista

Post by natty dread »

Sure you can do that.
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theBastard
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Re: Reconquista

Post by theBastard »

thanks a lot.
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AndyDufresne
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Re: Reconquista

Post by AndyDufresne »

In the upper right legend, I'd maybe reword the phrases to say:

"Military orders symbols" --- though you could change symbol to "icon" perhaps


In the bottom left legend, you're missing a "y" in deploy +3


In the bottom right legend, "Two alike shields +2,"
and then I'm not quite sure what you mean by "until not holding all all the same shields bonuses"

Wording aside, the graphics of the map look pretty terrific---except for the military/marinid symbols on the map---they don't quite seem to stand out (probably because of colors), since you have so many things already going on, on the play surface.


--Andy
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