Here an idea for a new map called "Rebellion in the Congo!"
Go to page 2 for draft 2.4!
Why?
Apart from Madagascar, there are no 100% African settings in Conquer Club. Furthermore, the gameplay of this map differs from any other! Curious? Keep on reading!
General info
Setting: The Democratic Republic of the Congo
Territory count: 26 normal territories, 6 docks and 10 rebel territories (see below). Total: 42
Storyline:
What started as a small amount of troublemakers in South-Kivu province has escalated in a full scale rebellion along the borders of the Congo. Five large, independent factions now battle the nation's army for many reasons. The army is losing terrain by the minute and in a final attempt to eliminate these vicious mutineers, the president appoints the players, who are generals in the Congolese army, to organise a total sweep of the country. It is their objective to take over all rebel bases and their hideouts abroad. The future of the Congo lays in their hands!
Gameplay:
To win, a player or team must take control of all rebel bases (Sud-Kivu, Katanga, Bas-Uele, Equateur and Kwango) and their respective hideouts (Angola, RDC, Centrafrica, Tanzania and Zambia), which all start as neutral territories (number of troops to be determined). This means that it is not necessary to eliminate all enemy players first.
Bonuses can be achieved by holding continents, but also by holding rebel bases and their respective hideout. After all, the merciless rebels took women and children hostage to force men to fight for a cause that was not theirs. Once the Congolese army liberates them from their oppressors, they will join the nation's forces for revenge! Another bonus can be achieved by holding at least three adjecent docks along the River Congo. The Congolese army has reserves in the interior of the country, but in the present situation moving them is too dangerous. Once a player holds control of the docks, safe passage is guaranteed!
First draft:

Feedback
Of course, all feedback is welcome! But here some things I need specific information about:
* What bonuses do you propose for holding the continents/rebels/docks?
* What do you think of the position of impassable borders? Do we need more? Less? Where?
* What number of neutral armies to you propose to be based in the bases and hideouts?
Let's mainly focus on gameplay in this stage!
Greetings,
Domovoi