Moderator: Cartographers
Coleman wrote:yeti_c wrote:What happens if you have Yellow Army on Chance - and Red Army on Chest... you might not be able to see the army amounts... You might have to put a hole in the decks so that they can be visible?
It would probably look like that.
Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-
am I missing anything because I'm a little confused
Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-
am I missing anything because I'm a little confused
johloh wrote:I think the outer edge of the 'game board' needs something. As it is now it has no relief above the table. It should have a very slight shadow or thickness so it appears to be very slightly raised above the wooden table underneath it. ( i know im nitpicking)
also what if the bonus box at the top right corner looked more like a rule book youd get included with a board game? like a paper book creased and folded over to that page?
and what about some game pieces? you could use the risk pieces like the cannon,horse, and army guy or something?
just some ideas....
Wisse wrote:can you make the small one a bit larger i don't like it as it is now (pixely and i can't read the names good)
EvilOtto wrote:Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-
am I missing anything because I'm a little confused
Actually we matched it up to the bonuses pretty well now.
Clockwise from Go:
+2 Purple - 3 ter, 3 borders
+2 Lt. Blue - 4 ters, 3 borders
+3 Pink - 5 terrs, 3 borders
+3 Orange - 5 terrs, 3 borders
+4 Red - 5 terrs, 3 borders (one is a deck)
+4 Yellow - 5 terrs, 3 borders (one is a deck)
+5 Green - 6 terrs, 4 borders
+5 Blue - 6 terrs, 4 borders
But this was also put to a poll and a progressive bonus around the board (regardless of continent difficulty) won 33 to 18.
Molacole wrote:EvilOtto wrote:Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-
am I missing anything because I'm a little confused
Actually we matched it up to the bonuses pretty well now.
Clockwise from Go:
+2 Purple - 3 ter, 3 borders
+2 Lt. Blue - 4 ters, 3 borders
+3 Pink - 5 terrs, 3 borders
+3 Orange - 5 terrs, 3 borders
+4 Red - 5 terrs, 3 borders (one is a deck)
+4 Yellow - 5 terrs, 3 borders (one is a deck)
+5 Green - 6 terrs, 4 borders
+5 Blue - 6 terrs, 4 borders
But this was also put to a poll and a progressive bonus around the board (regardless of continent difficulty) won 33 to 18.
how does playability take a back seat to theme when our current preference poll shows 59% of the community considers playability the most important thing in a map...
ohhh the irony in that one!
I think you should do another poll for that one because it doesn't make any sense to make a map unbalanced just for the theme. The game to be played on this map is still RISK, not Monopoly... so if I'm not getting hotels or paying for properties I don't want the bonuses to be based on a game that I'm not even playing
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