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army of nobunaga wrote:not being a jerk. Lets say a salad then.. Ill take a picture of my salad today and put these same regions and schematics inside that salad. This isnt even as intricate as madagascar or lux, which has real gameplay design.
Evil DIMwit wrote:army of nobunaga wrote:not being a jerk. Lets say a salad then.. Ill take a picture of my salad today and put these same regions and schematics inside that salad. This isnt even as intricate as madagascar or lux, which has real gameplay design.
Well, if you think the gameplay design here could use improvements, or even a full overhaul, you're welcome to suggest some.
if this isnt escalating, its a frigging stalemate
The Bison King wrote:if this isnt escalating, its a frigging stalemate
It's impossible to stalemate.
natty_dread wrote:
As for the map, it still has 4-way borders, you need to get rid of all of those. They are confusing, because players will not know which territory attacks which.
Examples: the border between TL1 to TL4.
Borders in thick flank.
Borders between Center flank, Flank, Flank cut and that nameless territory.
Go to game finder and look at the oldest still active games... the oldest are from 2006 I think.
army of nobunaga wrote:could you get rid of the sticks? in a cow there are not sticks... there is no reason that the borders cannot touch each other showing neighboring regions without sticks. and the barriers just being gaps as they are now.
Like in cairns coral coast, they all just flow together. I guess im not a stick fan. And when/if this reaches the gameplay step you are going to have to address the deadlock thing. Every "good" drop in a 1-3 bonus region is going to lock up that bonus right away because its too easy. This will cause deadlock, maybe even in escalating sunny it will too.
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