Version 1.2
Version 1.1
Version 1
Gameplay: Each Person starts off with x number of tables ( yet to be decided.) They work there way through conquering the invigilators, ( different neutral numbers again unsure of the numbers) and through to the bags and the door. ( Bags and door will be higher numbers of neutrals than the invigilators.) The door is protected by a high numbered invigilator once youve conquered 2 invigilators a bag space and the door you win the game. There is another way to win however. For all the naughty kids out there, you can grab a firework (neutral), Set it off, grab your bag and jump out a window!(Neutral as well)!
Changes Enacted:
[Version 1] Pg.1 Industrial Helix: Legend For Map [ADDED 16/06/2010]
[Version 1.1] Pg.2 Industrial Helix & Evil DiMwit: Added Alternative Wording To Invigilators.[ADDED 18/06/2010]
[Version 1.1] Added Texturing To Tables and Doors [ADDED 18/06/2010]
[Version 1.2] Added Texturing To Doors and Legend [ADDED 20/06/2010]
[Version 1.2] Added Names to all Spaces [Tables A1- H5] and Invigilators/Proctors,Bags [1/2] and Door [ADDED 20/06/2010]
[Version 1.2] Changed Layout for front tables and other exam room objects. [ADDED 20/06/2010]
Action Plan:
Re-do Bags
Add Windows
Add Firework
Figure Out How To Do Invigilators/Proctors
Re-do Legend To Comply with new gameplay.
Any other things people might want to consider [ note: im trying to keep this map quite simple as it's my first but any suggestions welcome!]
Ok thats about it Please comment and give new ideas so I can take this out of the melting pot and into the foundry!
Thanks Muchly.
