Golf map (Gameplay vote)

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Golf map (Gameplay vote)

Post by RedFlyingGolf »

The poll creation is being ultra stupid, so post what is better:
  1. Teeboxes, fairways, and greens can all attack each other on the same hole; greens attack teebox of next hole; teebox attack green of previous hole
    Teeboxes assault fairways of same hole and previous green; fairways assault greens of same hole; greens assault next hole's teebox
    You can attack 3 territories ahead and behind on the teeboxes, fairways, and greens (like a path)
    ALL teeboxes, fairways, and greens can attack each other
--
I have seen a few of these, but all seem to have been stalled or abandoned.
I am working on a draft right now, here is how I am planning the map:
  • 9 holes: 2 par-3s, 5 par-4s, and 2 par-5s
    A club house with 2 to 4 territories
    Lake with 4 territories
    Each hole will have territories on the tee box and green, and par 4s will have 1 territory in the fairway, while par 5s will have 2 territories in the fairway
Click image to enlarge.
image
Developed by RedFlyingGolf
Number of territories: 46
Bonus Zones: 9
Unique features: the hazards and golf/beer carts
Version 3
Version 2
Version 1

Developmental History:
V3 posted September 23rd, 2010
V2 posted September 17th, 2010
V1 posted September 17th, 2010
Last edited by RedFlyingGolf on Tue Oct 05, 2010 3:12 pm, edited 37 times in total.
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Golf map

Post by Victor Sullivan »

Sounds neat. It'd be really cool if you could work it so the par 3's are worth 3 troops and the par 4's worth 4 troops, and so on.

-Sully
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: Golf map

Post by RedFlyingGolf »

I will see how that works, it might not work because you might receive too many troops.
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: Golf map

Post by RedFlyingGolf »

I hope to have a draft up by next weekend.
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
scovey
Posts: 12
Joined: Thu Aug 19, 2010 6:42 pm
Location: Santa Fe, NM

Re: Golf map

Post by scovey »

Sounds great...I was thinking that it would be nice to have some sports themed maps, and golf was the first one that came to mind. My thoughts would be to have a driving range that only connects to clubhouse and first tee...clubhouse connects only to 1st tee and 9th green, and driving range. Maybe a beer cart that can connect to any fairway spot. Also, it might be cool to have the lake spot(s) actually do some kind of army deduction much like the center areas of the "Dust Bowl" map. After all, being in the lake should not be a good thing!! Anyway, those are some quick suggestions for you to think about.
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: Golf map

Post by RedFlyingGolf »

I love all of your ideas, and will do my best to implement them all :)
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
scovey
Posts: 12
Joined: Thu Aug 19, 2010 6:42 pm
Location: Santa Fe, NM

Re: Golf map

Post by scovey »

I'm really excited about having this one to play on. I think the golf theme will get a lot of interest. Thanks for doing all of the hard work, and I hope that you don't mind if I put some more thought into it, and see if there are any other interesting things to try and include.

Thanks,
Scott
Santa Fe,NM
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Golf map

Post by Victor Sullivan »

Don't forget sand traps ;)
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: Golf map

Post by RedFlyingGolf »

Of course, sand traps ;)
My first draft won't include all of these suggestions, I will add them in as time goes on.
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
scovey
Posts: 12
Joined: Thu Aug 19, 2010 6:42 pm
Location: Santa Fe, NM

Re: Golf map

Post by scovey »

RFG...check out how the "San Francisco" map handles the Alcatraz region. Maybe that's the way to have a lake spot in the middle work (one spot). That would seem to be realistic for the golf map.

Also, assuming that you will have the standard layout of two par threes, five par fours, and two par fives, base the bonuses on whether you control all of the holes of each type, with the par fours obviously paying by far the highest bonus. Maybe in addition, pay an extra man or two if you hold the 3's AND 5's, so that the total bonus for those four holes would be close to holding the 4's.

Again, I'm just brainstorming, and all of your work on this will be much appreciated.
User avatar
40kguy
Posts: 1772
Joined: Mon Dec 29, 2008 11:39 am
Gender: Male

Re: Golf map

Post by 40kguy »

hold all 9 holes and you win
Image
16:00:18 ‹Pixar› Valentines Day the one day in they year that the V and the D come together
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: Golf map

Post by RedFlyingGolf »

That's going to be quite a bit of the map. If everybody REALLY wants an objective, I could maybe have a tournament theme, and have a territory called something like 1st play or trophy and if you hold it you win. Obviously it would have a lot of neutrals.
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
40kguy
Posts: 1772
Joined: Mon Dec 29, 2008 11:39 am
Gender: Male

Re: Golf map

Post by 40kguy »

RedFlyingGolf wrote:That's going to be quite a bit of the map. If everybody REALLY wants an objective, I could maybe have a tournament theme, and have a territory called something like 1st play or trophy and if you hold it you win. Obviously it would have a lot of neutrals.
ok i dont know much about golf
Image
16:00:18 ‹Pixar› Valentines Day the one day in they year that the V and the D come together
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Golf map

Post by Victor Sullivan »

RedFlyingGolf wrote:That's going to be quite a bit of the map. If everybody REALLY wants an objective, I could maybe have a tournament theme, and have a territory called something like 1st play or trophy and if you hold it you win. Obviously it would have a lot of neutrals.
You should be a rebel and not have an objective. Even so, the "hold all nine holes to win" isn't bad, considering that'd be almost the entire map.
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: Golf map

Post by RedFlyingGolf »

I will think about an objective later.
On the other hand, I won't be able to get a working draft up this weekend, but I will update my progress:
Click image to enlarge.
image
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Golf map

Post by Victor Sullivan »

Don't forget to make it large enough ;)
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Golf map

Post by natty dread »

yeah that's too small...
Image
User avatar
40kguy
Posts: 1772
Joined: Mon Dec 29, 2008 11:39 am
Gender: Male

Re: Golf map

Post by 40kguy »

RedFlyingGolf wrote:I will think about an objective later.
On the other hand, I won't be able to get a working draft up this weekend, but I will update my progress:
Click image to enlarge.
image
maybe every other spot of the map instead of the holes are auto deploy one sence it adds a stroke on everything
Image
16:00:18 ‹Pixar› Valentines Day the one day in they year that the V and the D come together
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: Golf map

Post by RedFlyingGolf »

Sorry about that. I saw the limits for the final small map and used them, I didn't look at the draft big image limits. I will try and ix it as soon as I can. :oops:
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
scovey
Posts: 12
Joined: Thu Aug 19, 2010 6:42 pm
Location: Santa Fe, NM

Re: Golf map

Post by scovey »

Map looks COOL so far. I would vote for holding the 9 golf holes to win...I personally don't like a map with any neutrals other than the leftovers after initial deployment.
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: Golf map

Post by RedFlyingGolf »

Here is the bigger version:
Click image to enlarge.
image
I am still adding sand traps, golf carts, the club house, the beer cart, and the driving range. And obviously territories and bonuses and whatnot.
Last edited by RedFlyingGolf on Sun Sep 12, 2010 6:48 pm, edited 1 time in total.
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
scovey
Posts: 12
Joined: Thu Aug 19, 2010 6:42 pm
Location: Santa Fe, NM

Re: Golf map

Post by scovey »

Looks great!! How would I learn how to make maps for Conquer Club?
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: Golf map

Post by RedFlyingGolf »

I reccommend downloading a program called gimp. Then check out tutorials. They are everywhere, like google, YouTube, and the "Tools, Tutorials, and Guides" sexlction of the map foundry forum. Good luck, and thanks for all your helpful advice on my map :)
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
scovey
Posts: 12
Joined: Thu Aug 19, 2010 6:42 pm
Location: Santa Fe, NM

Re: Golf map

Post by scovey »

Thanks...i downloaded it, now i'll see if i can learn how to use it. Glad to be of some help on your project. i'm still looking forward to hitting the links when you get finished.
User avatar
scovey
Posts: 12
Joined: Thu Aug 19, 2010 6:42 pm
Location: Santa Fe, NM

Re: Golf map

Post by scovey »

Hey RFG...is there a way I can help to play-test your map once your finished with it, without it counting for/against our games/percentages?
Post Reply

Return to “Melting Pot: Map Ideas”